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    2. Taika
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    Posts made by Taika

    • RE: The Descent MUX

      In before rumormill:

      Yes we banned someone. It was @Sovereign / Rex / Angelo / That rapey harassy guy. reasonably certain we got him before he had a chance to be gross on any of our players.

      Update:

      We're adding mage, and Gehenna is taking on custom goodies.

      posted in Adver-tis-ments
      Taika
      Taika
    • RE: The Descent MUX

      Quick update!

      Thanks to @Cobaltasaurus and @Thenomain we have +resources, +equipment, +ic/+ooc, +meetme, and some other awesome goodies and small code fixes. Seriously, I can't thank those two enough for all the help they've been.

      I've gotten a couple of plots tossed out and rolling, people are using the grid system (which I am already working on fine tuning), and more importantly:

      Winter is Coming.

      There will be some big, grid sweeping stories (Famine, Pestilence, shortages and oh-so-hungry Draugr!) in the works.

      My plan for the big story is to have it be a launching pad for smaller spin offs, rather than an in-your-face 'participate or get screwed' sort of thing. It will also have effects (temporary or permanent!) on the grid squares, just to keep things interesting.

      posted in Adver-tis-ments
      Taika
      Taika
    • RE: Roleplay +Prefs

      I like that there's now a smiley face in the code.

      posted in MU Code
      Taika
      Taika
    • RE: The Descent MUX

      @somasatori - You are amazing. I managed to fumble in it in! Thank you so much for the help and idiot-proof instructions.

      posted in Adver-tis-ments
      Taika
      Taika
    • RE: The Descent MUX

      Hmm. The link doesn't seem to have the version that digitalocean is using - which is 1.21.2. 😞

      posted in Adver-tis-ments
      Taika
      Taika
    • RE: The Descent MUX

      Update!

      Things are coming along. We've had a handful of new approvals, and are starting to get some plot and rp momentum (YAY!).

      I could use the help of a wiki person to install CSS or walk me through the process - there's been offers of help, but without CSS, the code they have isn't compatible.

      And I could really use a bit of code. A tracker to display and modify stats on grid rooms. One that I could muck about with and reskin/repurpose to use as a boon tracker. If it means I have to go through and restat rooms and do a ton of data entry? I'm game to do the gruntwork, I just can't find time while working a bunch of OT to begin to learn more about code to build it myself.

      posted in Adver-tis-ments
      Taika
      Taika
    • RE: Open Dates of New Games?

      @kk - The addy and wiki are in my sig 🙂

      posted in Adver-tis-ments
      Taika
      Taika
    • RE: The Descent MUX

      This is the first wiki page that I altered, with assistance of other eyes: http://descentmux.com/index.php/Survival_System#System

      And this is the second one that I revised and added a couple of bolded sections to: http://descentmux.com/index.php/PvP/PK_Guidelines

      Feedback is very much welcome.

      posted in Adver-tis-ments
      Taika
      Taika
    • RE: The Descent MUX

      It's just a rumor that was going around and apparently causing people to not come check it out. I brought it here, since this is the easiest place to reach a lot of mushers at once.

      I have done some work on the wiki, and I think I found the two misleading files. i've edited them both to try and add some clarity and explain my intent, with the help of some eyes from the game to offer advice.

      posted in Adver-tis-ments
      Taika
      Taika
    • RE: The Descent MUX

      I probably just need to start running things past others. In conversation where I can answer questions to help clarify something, I do alright, but when I sit down to solo-write something, I don't have that kind of immediate feedback.

      Same woth the theme things. I have this idea, but when I try to sit down and write it out, what I end up with is something like a Defining Moments snapshot of a random person's life. Which might be fun to read, but isn't the best for sitting down to define the theme.

      posted in Adver-tis-ments
      Taika
      Taika
    • RE: The Descent MUX

      Yeah. I suck.

      The firat bit was more to try and push cooperative play and give goodies for keeping any pc on pc conflict civil oocly and encourage people to talk.

      The second bit was to point out that anything could become a quick and ahort plot type mini adventure.

      Admittedly, there really aren't many social places on grid - I really wanted to leave the world wide open, so the players could come in and plot through the 'rebuild the world' and establish the types of social hangouts they want to see on the grid.I really want the players to have a pretty big say in how the world looks, with staff nudging to make sure it stays within the theme of the setting.

      The last thing I want is high combat sheets and pk. I want to help people tell stories, not encourage people to bop about like angry teens with meatcleavers, cutting stories short.

      posted in Adver-tis-ments
      Taika
      Taika
    • RE: The Descent MUX

      So, apparently there are rumors floating about that TDM is a pvp/pk game. That's not the case at all. I just suck at writing files, apparently.

      I will be working to rectify this with a mission statement, and statements of intent for the things that seem like they might be angled for pushing pk/pvp play.

      posted in Adver-tis-ments
      Taika
      Taika
    • RE: RL Anger

      Just gonna leave this here.

      http://www.oregonlive.com/portland/index.ssf/2015/07/sex_toys_hanging_from_portland_1.html

      posted in Tastes Less Game'y
      Taika
      Taika
    • RE: Open Dates of New Games?

      The Descent Mux is open, and bug-hunting. We have over a dozen approved pc's now and handful of plots and hooks floating around,

      posted in Adver-tis-ments
      Taika
      Taika
    • RE: Retail "Horror" Stories

      There are not enough upvotes for that, @Cobaltasaurus

      posted in Tastes Less Game'y
      Taika
      Taika
    • RE: The Descent MUX

      Update!

      We are 3 grid room descs, and two codey bits to fix away from opening (Notes and Conditions are wonky, and we can't figure out why).

      +ic/+ooc code and meetme code would be awesome, but I can't seem to find either of those a pre-made widgets. This makes me sad.

      If anyone wants to come in and pre-app, offer suggestions, pitch ideas, and be part of a 'please don't hurt me' soft-ish open (By soft I mean, there's more code I want but we have the bare minimum in and the wiki needs work still, but all in-game helpfiles are in.)

      No BG's required, though once we get the notes system up and running, there will be an option for Defining Moments, so tracking these things for yourselves will be encouraged.

      posted in Adver-tis-ments
      Taika
      Taika
    • RE: Code Teachers?

      On Fallcoast, @Cobaltasaurus is hosting a coding how-to on Monday. I don't remember the event number, but I think she's pretty amazeballs for doing this thing.

      posted in MU Code
      Taika
      Taika
    • RE: Code Teachers?

      I think the pychocoders think and dream in code :3

      posted in MU Code
      Taika
      Taika
    • RE: Code Teachers?

      @Lithium - Yeah, but if you can't think of how to get to that pretty chart you want to code (what attributes to pull, how to order them, adding commands to set new ones, etc), you won't get far either, I would think?

      posted in MU Code
      Taika
      Taika
    • RE: Code Teachers?

      Oh wow. That is a lot of information, thanks @Ashen-Shugar!

      I know when I think of code, I have an emd product in mind. I think one of my personal challenges is going to be learning how to break that end result down into small pieces and steps.

      Definitely going to look into setting up a tester game where I can run rampant and break toys, now, too!

      posted in MU Code
      Taika
      Taika
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