@Arkandel -
Q) Do you plan the game to be mostly cooperative or political?
A) I prefer cooperative play, but vampire is pretty political by nature. My goal is OOCLy cooperative, while allowing a system guided (via a territory system) amount of IC politicking. This may be a pipe dream or impossible to balance, but I'm going to try!
Q) Are Praxis positions going to be occupied by PCs or NPCs?
A) Both. If we run with STL, there are several townships within the city that could allow for more than one Prince. I'm planning on NPC's in power until there's a playerbase that will handle/support PC's stepping up for a hand off (And hopefully from juicy plots surrounding those hand offs).
Q) What do you plan to do about XP availability (i.e. is this a low/mid/high XP game)?
A) The system is set up one beat per day, which is 1.4xp per week. So low/moderate for a 2.0 game. I have to get the helpfiles fixed before I can read what the policy for payouts on prps and staff plots were.
Q) You said you haven't decided yet on terrain but is this a modern day game?
A) Modern day post-apoc. With a lot of room for big, overarching stories, like 'Why did this thing happen?'. This should aid in keeping boring, human needs relevant for vampires - their food needs to eat, and have water, and shelter, etc. A little bit more care and nurture will need to go into having a steady blood supply.