MU Soapbox

    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Muxify
    • Mustard
    1. Home
    2. Taika
    3. Posts
    • Profile
    • Following 0
    • Followers 4
    • Topics 14
    • Posts 384
    • Best 130
    • Controversial 0
    • Groups 3

    Posts made by Taika

    • RE: Descent Reboot

      And when we get things settled enough to add a second sphere, which will be wolf, you'll be more than welcome to come play again. :3

      Though, because it is a reboot, I'll be cleaning up the old bits, builds, and such. So if someone would like a build desc or sheet, please let me know.

      posted in Mildly Constructive
      Taika
      Taika
    • RE: Descent Reboot

      I'm all thumbs, @Cobaltasaurus.Any help would be seriously welcome! Especially since, apparently, duckclient for chromebook tries to parse code as url's and it makes me cry.

      posted in Mildly Constructive
      Taika
      Taika
    • RE: Descent Reboot

      Me, right now, rebuilding a grid.

      https://www.youtube.com/watch?v=ytWz0qVvBZ0

      40 rooms down for the base grid. (20 spots, +20 neighborhood rooms).

      posted in Mildly Constructive
      Taika
      Taika
    • RE: Descent Reboot

      Double post!

      It was easier to find than I thought, and a quick 'think' made it legible. This is what was in the news file:

      1 beat (.2 xp) will be awarded nightly. Automatically gained XP will be capped to 150. For perspective on how limiting this is: 52 weeks, or one year, is 72.8 xp. It would take 2 years of being approved to reach that cap.

      Players can earn +2 beats (.4 xp) per plot scene participated in. This can include large social scenes, or important, smaller, social scenes such as Clan meetings as well as more plot and combat oriented scenes.

      +1 beat (.2xp) is granted to ST's for running scenes as a show of appreciation for the hard work involved.

      +1 beat (.2xp) for running or being in a plot from the +plots roster.

      posted in Mildly Constructive
      Taika
      Taika
    • RE: Descent Reboot

      I should go dig through the code to find the helpfiles and try to read them.

      If I'm remembering right, that was part of the reason we made plot xp the bread and butter, and kept the daily xp down to .2/day. Yeah, you can still buy a merit/week, or a skill every 2, so there's some growth, -but- the people doing the 'work' in terms of running things, or participating will definitely have an edge.

      I like carrots a lot more than sticks.

      posted in Mildly Constructive
      Taika
      Taika
    • RE: Descent Reboot

      Ah! I see what you mean. I'm hoping to be able to bring new players in and get them plotting and involved. If we have a bunch of plot-xp heavy folks, that means there's a lot of plots happening, in general. And I, personally, have no problem throwing newbies plot-bones or a 'welcome to the aboard, these are the people of import for your clan/covenant' to help get them tied in a little quicker.

      It also means, that to some extent, I think that if someone is just sitting on a title and not really making the effort to meet and greet, or are just holed up all the time, to pull the title. I don't think there should be a massive quota for folks with titles, but I do want to see some effort made to actually, you know... lead. (This could blow up in my face, because drama. But it is one of the biggest gripes I see about pc's with titles - that they just sit on it and don't do anything.)

      posted in Mildly Constructive
      Taika
      Taika
    • RE: Descent Reboot

      Part of having multiple Princes is the idea that bored players turn on each other more than entertained ones do. Mostly, it's for building plots, stories, giving people one-offs of sniping Prince of Pooville's people instead of focusing that violent desire on other players. Again, it might be a pipe dream, and it will take some steady plot running on staff's end, or foisting plot lines off on volunteer st's. And if it falls through or fails, it isn't hard to run a bigger 'Everyone loses except this guy here' to take over and go back to a single Prince set up.

      I'm leaning towards having the competitive Princes all be NPC's. So one set of PC's for an ic powerbase, surrounded by NPC enemies, or allies. That'll save on the diluting, and still give the core of PC's that power and status that makes having a position important. And we can even have off-screen updates on which NPC is fighting which NPC.

      I don't recall if xp is capped or not - that is hidden in the helpfiles that are on the game, but interfered with by the hardcode helpfiles. If I can figure out turning off the hardcode helpfiles, the in-game ones should work again. I think. squints at it. I also don't really see 45xp as dinosaur levels for 2.0.

      100xp is getting up there. The main focus, iirc, was on st'ing and plotting to get the lion's share of xp. And no, I have no interest in not rewarding active st's for the huge amount of story and activity they add to a game. I think if someone wants to put hours (at least 2-3+ per scene, easily) into contributing to a game, they should get something for it.

      posted in Mildly Constructive
      Taika
      Taika
    • RE: Descent Reboot

      @Arkandel -

      Q) Do you plan the game to be mostly cooperative or political?

      A) I prefer cooperative play, but vampire is pretty political by nature. My goal is OOCLy cooperative, while allowing a system guided (via a territory system) amount of IC politicking. This may be a pipe dream or impossible to balance, but I'm going to try!

      Q) Are Praxis positions going to be occupied by PCs or NPCs?

      A) Both. If we run with STL, there are several townships within the city that could allow for more than one Prince. I'm planning on NPC's in power until there's a playerbase that will handle/support PC's stepping up for a hand off (And hopefully from juicy plots surrounding those hand offs).

      Q) What do you plan to do about XP availability (i.e. is this a low/mid/high XP game)?

      A) The system is set up one beat per day, which is 1.4xp per week. So low/moderate for a 2.0 game. I have to get the helpfiles fixed before I can read what the policy for payouts on prps and staff plots were.

      Q) You said you haven't decided yet on terrain but is this a modern day game?

      A) Modern day post-apoc. With a lot of room for big, overarching stories, like 'Why did this thing happen?'. This should aid in keeping boring, human needs relevant for vampires - their food needs to eat, and have water, and shelter, etc. A little bit more care and nurture will need to go into having a steady blood supply.

      posted in Mildly Constructive
      Taika
      Taika
    • Descent Reboot

      Theno worked some miracles and got TDM to boot up. Still missing a few bits and baubles, but it's up and running at like 80% or so functionality. I've already started cleaning up and removing the mage and werewolf things (bbs, channels, etc). It'll be a little while before she's ready to be invaded and re-opened.

      We're planning to start as Vamp only. They're the sphere that really needs a functioning territory system, so figured it'd be easiest to start there and get a system up and running and playtested.

      I'm also going to rip the grid out and relocate. The main suggestion on the table right now is St. Louis. It offers a lot of different terrains types (woods, city, grassland, etc). It's also on the main land, so less trouble with being on an island with limited space. It also offers interesting features like underground nuclear waste disposal, and a huge underground fire. I can totally picture a Mad Prince holding court and sacrificing people to the burning pit.

      I'm open to suggestions, nothing is set in stone yet, except for the splat we're going to use as our starting point. I have a lot of work to do digging the place out of the dirt before I can build a new city.

      posted in Mildly Constructive
      Taika
      Taika
    • RE: Making Territory Relevent

      Tinymux

      posted in Mildly Constructive
      Taika
      Taika
    • RE: Making Territory Relevent

      Post-apoc 2.0 game, non-futuristic. It's made, just having trouble getting it set up again.

      posted in Mildly Constructive
      Taika
      Taika
    • RE: RL Anger

      @Derp I'm sorry it's even happened, and I'm sorry it's so shitty in how it's playing out.

      posted in Tastes Less Game'y
      Taika
      Taika
    • RE: RL Anger

      @Derp Holy fucking shit. I might know the girlfriend's sister. Small goddamned world.

      posted in Tastes Less Game'y
      Taika
      Taika
    • RE: Zero to Mux (with wiki)

      So, I think this how-to is hitting the obsolete end of things. Digital Ocean has completely changed their layout in the last year, and the thread makes it messy and hard to follow.

      Would it be possible to update this to fix the glitchy bits and/or streamline so it's easier for a nublet to follow along? I'm really struggling this time, and even the first time I had set up Descent it was a kludgy mess that took quite some time to get fixed by a knowledgeable codey person.

      posted in How-Tos
      Taika
      Taika
    • RE: Making Territory Relevent

      Had a bit of help, so the game is up, but I still can't get the flatfile to load. Anyone familiar with loading these things?

      posted in Mildly Constructive
      Taika
      Taika
    • RE: Making Territory Relevent

      I'll pm you.

      posted in Mildly Constructive
      Taika
      Taika
    • RE: Making Territory Relevent

      Alright, server is up, flatfile is uploaded. It seemed to load up, but I can't get it to let me connect. Not sure what's going on. Also says the game is running, but the connection bounces off the server.

      Bit out of my water with this, but I got farther without help than I thought I would!

      posted in Mildly Constructive
      Taika
      Taika
    • RE: Making Territory Relevent

      I have forgotten how to set up the droplet from digital ocean with the /var/www etc already on it. I have the domain name and the server space. Just need to get the tinymux slapped up, add the flatfile and turn her on. If someone knows how to do this super fast, I could use the help. I've only done it once before using the walk-through in 'How To' and it was a rancid mess.

      EDIT: Nevermind, I figured it out. I'm dumb.

      posted in Mildly Constructive
      Taika
      Taika
    • RE: Making Territory Relevent

      @Ex-FaviIIa-Surgo It isn't an issue of want versus need, in my case, I'm willing to learn, but need more hands on guidance than 'Go read this manual'.

      posted in Mildly Constructive
      Taika
      Taika
    • RE: Cosplay

      What kind of armor?

      posted in Creative
      Taika
      Taika
    • 1
    • 2
    • 11
    • 12
    • 13
    • 14
    • 15
    • 19
    • 20
    • 13 / 20