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    Posts made by tangent

    • RE: Marvel: 1963 (Lookin for a Coder)

      @Thenomain

      I can describe it, but I don't know about how it's coded or anything like that.

      It's an object, and you set it up as a logger. Then you drop it in the room, and turn it on. It logs all of the poses and prunes out the OOC stuff and any other garbage. At the end of the scene the command is like +log/off Tangent's Logger. Then you take it into your inventory and go +log/show Tangent's Logger and it replays the scene, making it easy to copy and paste.

      I know Brave New World had a setup where logs were posted somehow directly to the wiki. I can't even begin to tell you how that works.

      As far as CoMux's logger, that was picked up by Mateus somewhere. I can't remember where she got it from, only that she saw it somewhere and copied it.

      posted in A Shout in the Dark
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    • RE: Marvel: 1963 (Lookin for a Coder)

      @fatefan Excellent! I'll send you the information once we get things going, probably tomorrow. What sort of stuff would you be interested in doing

      posted in A Shout in the Dark
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    • RE: Marvel: 1963 (Lookin for a Coder)

      I should also say that Faraday is helping me set up the beginning parts of the game, and we're going to go with PennMush. i don't know if that turns people on or turns them off. For me I kind of like every system I've come across

      posted in A Shout in the Dark
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    • RE: Marvel: 1963 (Lookin for a Coder)

      @fatefan This is going to sound really dumb. For me, I think back to games where it was just simple: You had some rooms to set your skills, your powers, your advantages, your flaws, and your background and that was pretty much it.

      That being said, I think Dumbledore was a genius when he decided to set the stats and keep the questions separate. I've always felt that keeping things moving quickly for staff to get through apps, as well as focus on other things. I was apprehensive then, as I am now, to go that route only because of issues with player's and their rights to their own character. I know on HM the policy has always been, once you give that up you share it with the game and it's understood. Something about that has always made me nervous.

      posted in A Shout in the Dark
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    • RE: Marvel: 1963 (Lookin for a Coder)

      @fatefan Well, there wouldn't be coded combat. So, in that respect it will be similar to the other comic games that are out there. I realize this is going to be a major turnoff for many of the people looking for something fresh in this genre. I was following the recent call to arms about what a new superhero game would need, and most people who were talking about what they needed to get involved discussed the need for coded stats or combat. Others discussed wanting an all OC game.

      I don't doubt those are good ideas, but I think for those of us who stick to comic games exclusively a major draw is the ability to play FCs. That brings up another can of worms: coded combat means a rush for high powered characters and a lot of overhead for creating static apps for characters. I've seen some games with stat systems and they usually were thought of as novelties, but eventually people sort of got bored with it, and came back to statless games.

      This is a real long response to something that may not have been yoru question.

      posted in A Shout in the Dark
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    • RE: Marvel: 1963 (Lookin for a Coder)

      @TNP My hope is that the setting makes for a lot of intriguing hooks for characters. I'm just hoping that my interest in history isn't blinding me. I think that there could be a niche for this style game, but I suppose we'll just have to wait and see.

      posted in A Shout in the Dark
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    • RE: Marvel: 1963 (Lookin for a Coder)

      And, yes, to your initial question. Sorry.

      posted in A Shout in the Dark
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    • RE: Marvel: 1963 (Lookin for a Coder)

      @TNP while nothing is set in stone, I generally feel like people should get to adapt their chars liberally. What that line is, I'm not sure at this point. It will probably depend on what other people who want to staff feel about it. I plan on having a liberal retcon policy, but like I said, nothing is set in stone at this point.

      posted in A Shout in the Dark
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    • RE: Marvel: 1963 (Lookin for a Coder)

      @TNP well, it won't be necessarily a year one game. The 1963 year is really for the purposes of theme and apps would need to sort of fit that theme. Everyone from Tony Stark to Iron Lad would still be available in some form.

      posted in A Shout in the Dark
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    • RE: Marvel: 1963 (Lookin for a Coder)

      @DnvnQuinn you and me. Birds of a feather.

      posted in A Shout in the Dark
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    • RE: Marvel: 1963 (Lookin for a Coder)

      @Roz what a coincidence. I'm sure we will all really want you to play it too!!!

      posted in A Shout in the Dark
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    • RE: Marvel: 1963 (Lookin for a Coder)

      @Apu Yeah, I think it's just time that I kind of go ahead with this idea. (it was actually after the conversation with you that I thought I'd go ahead and actually do it). I know you're more of a DC gal, but you'd be more than welcome.

      posted in A Shout in the Dark
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    • Marvel: 1963 (Lookin for a Coder)

      Hey guys,

      I've spent about 9 months away from staffing at games and I've started to get that itch again. After some false starts and some careful consideration, I'm going to get back into that sort of work, since I miss it a lot.

      I want to start a period piece Marvel game that starts in the 1960s. To me the idea of doing something in a different time period will maybe give a different flavor than the other superhero games out there, and that particular time period has always struck me as the perfect mixture politically, socially, and militarily for a game.

      I'm looking for a coder to help out. If you're someone who likes to do such things, my needs are pretty simple. What I can offer is one of two things: Either a seat on staff or if you'd rather just build and go, perhaps a one time payment for set-up and the ability to come and ask you questions if and when the need arises. I would not need a coded stats system.

      What I would need:

      • Character Generation
      • A system that allows us to set fields for +finger, powers, skills, advantages, and flaws
      • Event and logging code (which could just be copied from the same ones all the games use)

      If that's something that you'd be interested in, please message me here so we can shoot the breeze. If you would want to know who it is you'd be getting into bed with, please take a look at my playlist that I posted a month or so back. I have a set of news files that's pretty much done so the amount of time to take to get going would not be a big one. I'm open to using any system, more simple the better. I do really like Volund's system. If you don't know about it, you should check it out.

      Thanks!

      Tan

      posted in A Shout in the Dark
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    • RE: Tangent's Playlist

      @Surasanji

      Hey man, Sconnie loves you too!

      posted in A Shout in the Dark
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    • RE: What would a superhero game need to be/do to bring in a new player base?

      @Tempest My bad. thought you were someone else. I take it back! I take it back!

      Which characters would you put on that list? Back when I staffed on HeroMux, I believe we went with Cap, Iron Man, Batman, Superman, Wonder Woman, Nightwing, Wolverine. The criteria for us was fluid and confusing, and somewhere in between importance to the sphere and popularity.

      posted in Mildly Constructive
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    • RE: What would a superhero game need to be/do to bring in a new player base?

      @Tempest Who is on your list of A++++++++++ characters? I could be wrong, but I was on under the impression you played a lot of those characters, and if not at the same time, in quick succession without actually playing the characters in a scene.

      Sincerely,

      Same Player

      posted in Mildly Constructive
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    • RE: Star Wars: Rogue MUSH (wanna be a jedi? then be a fricking jedi)(looking for staff)

      This game looks sweet. Good on ya, Ace.

      posted in Adver-tis-ments
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    • RE: Tangent's Playlist

      @tangent oh duh, I saw your earlier post! didn't put it together!

      posted in A Shout in the Dark
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    • RE: Tangent's Playlist

      @Surasanji I am, I am. Who are you?

      posted in A Shout in the Dark
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    • RE: Tangent's Playlist

      @justanothername Oh, I convinced you. We just had awful timing. TO THE SANDBOX, ROBIN!

      posted in A Shout in the Dark
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