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edit:
@admiral said in Poll: Are MU* video games?:
Any game you can play without a visual component doesn't qualify to me as a video game.
So...all text games are video games.
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edit:
@admiral said in Poll: Are MU* video games?:
Any game you can play without a visual component doesn't qualify to me as a video game.
So...all text games are video games.
I don't care that I finished The Outer Worlds in 30 hours.
I care that it didn't feel too fleshed out. I care that it didn't feel memorable.
I care that I wanted to get more involved in the world, in the companions, in the situation.
I care that it felt very late to me before I could see the plot. Maybe if I read all the terminals and data pads I would have put it together before someone said, "This is the plot," but that moment was very, very late.
I care there were teased locations that I never got to. Did I make a decision that took me away from it? This is the main reason I want to do a second playthrough where I will try to be the biggest jerk possible.
I care that the final moral decision was introduced, again, via a terminal and resolved with a "what do you do?"
I care that The Outer Worlds was so much of a tease, not a full-blown immersive orgasm. (Except for our delightful ace companion. That plot was fulfilling. Kudos.)
I didn't hate it, but I didn't love it. I liked it. I liked it enough. But with the small plotlines that rarely interwove (but were awesome when they did!), I felt disappointed.
6/10.
@insomniac7809 said in Poll: Are MU* video games?:
@deathbird said in Poll: Are MU* video games?:
Nah. They're really just chat rooms with other nifty things added in to them.
Yup. If a MUSH is a video game, so was AOL Instant Messenger.
This is a good point. The underlying question is like asking, “Is wood a shelter?” Or, “Is Picasso worthwhile as a human being?”
Mu*s can be video games, but they can also not be video games. Application is the number one determination.
@Auspice said in General Video Game Thread:
@Thenomain said in General Video Game Thread:
@Ganymede said in General Video Game Thread:
@magee101 said in General Video Game Thread:
The main reason I said 1$ per hour would be good for Outer Worlds is because it is marketed as a open world RPG. It's also why I don't buy games like Last of Us or the Call of Duties, I buy RPG games because I want something that will give me 40-60 if not more hours for that 60 dollar price tag.
To each their own. I suppose your analysis is why I enjoyed any of the Mass Effect games more than Dragon Age: Inquisition.
DA:I was too long for you?
I never made it to Inquisition. Origins was mind-numbingly dull.
Mass Effect forever.
These games are among the best PC games I have ever played.
So...I mean...
I don't know why we're at this point in the discussion.
@ganymede said in What drew you to MU*?:
Sex isn't always great, but it's still sex.
Sure, rub it in.
(take pictures when you do)
@Ganymede said in General Video Game Thread:
@Thenomain said in General Video Game Thread:
DA:I was too long for you?
Too long, too dull, too mind-numbing. The open world aspect conflicted with the story.
One of the reasons I love Borderlands 2 and Pre-Sequel is because they embrace their nature and turn it up to 11. They are the best single-player MMOs I've ever played, and while Inquisition tried to ride this mob-based open-world, it just doesn't gel as well for them.
I'm hoping that the success of Descent and to a lesser extent Trespasser tells them what I like most about Dragon Age.
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@Auspice said in General Video Game Thread:
.......so it's an open-world game where I have to do things in a very linear way to get the full effect.
This is a dumb conclusion. Dragon Age: Origins is a game where you can't possibly get all the effects on a single play-through. What you can do is make it yours; there is no wrong way to do it and your friends are stupid for ruining your re-plays. (Not that you would because you already hate it, so I don't know why I'm defending it to you.)
DA2 is in no way open-world, so let's nip that in the bud right now.
DA:I is, as mentioned above, a mob-based open-world where no, you also don't have to do things in a linear fashion to get the "full effect". I find that the writing is less nuanced and there's less "play it your way" compared to DA:O. It's a bunch of little stories that usually have something to do with the main story or have to do with your companions or current situation. It's not epic, but it is personal. The game world gets in the way, but as I have said many times: I can put up with a lot for a good story.
DA:O is a story told in four parts. Sometimes how you go about those parts will affect bits in the other parts. Each part has a bunch of little stories that almost all have to do with whatever is going on in that part. It's epic. It's amazing storytelling.
So those people are dumb, and your conclusion is...baffling.
@saturna said in Spirit Lake: An Original Modern Fantasy Game:
@roz said in Spirit Lake: An Original Modern Fantasy Game:
@skew and I are now combining our cafe ideas like VOLTRON
I'm the heart, right? Art is the heart?
FATE CORE BUNDLE OF HOLDING
(wooooo!)
@tinuviel said in Spirit Lake: An Original Modern Fantasy Game:
@sincerely Don't join or not on my account.
Remember, I'm playing myself: A married homosexual.
I’ll probably be playing myself, too, but to coin what @skew said, “Hopefully you’ll be able to find your voice this time.”
It would be a very Theno thing to play myself and not find my voice.
I wish the Soapbox crowd wasn’t so split on it. But I also believe that either everyone has to be all-in on a Fate game or it won’t work. There haven’t been enough tried for me to come up with a conclusion.
I spent some time tonight both asking for information and asking for where the information is.
Sometimes it’s about the information, sometimes it’s about the context, and sometimes it’s about being able to jump off the information to find more.
@Insomnia said:
Consortium is free this weekend on steam and "Anyone who gets the game this weekend will keep the game in their library forever."
This is a fun game for free or even $5. It is a mystery that is designed for replay, so I suspect depth over breath. Joe-Bob says check it out.
Talos Principle. $10.
Not quite Portal, but it's still worth $10.
I'm going with inexperience, and to push my complaint a little in their favor I'm not easy to work with when I feel pushed into a corner.
Even when I'm the one who pushed myself there.
This is why I try to repeat the mantra: Understand and ... something I forgot, but it was really poignant and I say it a lot. These people have really pissed me off with what I read as hypocracy, but I hope for the sake of people who still have a chance that it was just for me.
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Update: I have talked to someone who was asked to leave the game because staff would not let them rework the character for a stat the player wanted to justify, and they tried to justify it with background updates.
I don’t know the details from staff’s side, but fighting over a stat in a game system where stats are said to not be that important does shake my confidence. I’m hoping for misunderstanding, but still one that denies a player access to the game is on shoulders of staff.
@Insomnia said:
I refuse to explain DoT. It's DoT.
I'll explain it!
The sequel to Maniac Mansion, the Lucas Arts point and click adventure that started Lucas Arts dominating point and click adventures, you control one of three different kids to help save the world from a sentient tentacle that has managed to grow arms and decides to ... <heavy reverb>Take On the World!!!</heavy reverb>
You must solve puzzles across three different time-zones: The past, present, and future of the mansion. Watch Martha Washington design our nation's flag! Escape bizarre point-and-click puzzle after point-and-click puzzle! Understand why some older nerds geek out when you mention the words "purple tentacle"!
It's not as endearing as Grim Fandango, but as the second Lucas Arts game to get remastered (by a company not Lucas Arts; Monkey Island has been remastered), it's the right choice. This is also the second time the game's gotten an upgrade; the voice acting you hear comes from its first time around, and is probably the first video game to get full-on voice acting. You kind of hear Tim Schafer start to say "and no compression", which means that the audio isn't pressed down to the insane levels that they had to fit it into a 1990s game.
It is a very, very silly game.
I can be constructive about this, but I won’t guarantee that I would be nice, and as long as there are people who conflate “constructive” and “nice”, even Mildly Constructive tends to get derailed by hyperactive flailing. That and the trolls and those who want to derail it on purpose.
Anarchy just doesn’t work that way, and this board is a loose anarchy by design.
FF8 it is.
... Next time Squeenix has a sale, you slowpokes.
And yet, I’ve said multiple times how I’ve been flailing. I know you want to defend the game, kind of making my point, but here’s where I comment about reading, as much as I hate it when people do that.