@arkandel said in Do we need staff?:
One final request: Let's not romanticize the past. Yes, I'm sure we've all been in that special, unique moment in time where that one game achieved nirvana and barely needed staff at all. That's great - but how can that feat be replicated? How can we make it happen again? What lessons, mechanics, in-game functions can we reuse with a different crowd of people but expect similar results?
This seems to be the actual question of the post.
You will need:
- The creators and players to agree on setting and theme
- The creators and players to want it to succeed
- The players to accept the creator's ideas of success
- (if the creator's idea of success it to let players define their own success, this counts)
- The creators to enable the players who are helping their idea of success
- The players to enable the creators to engage with them more
Most of this has already been said by @Ganymede , as she and I have been going over this on these boards for over a decade now we are almost in confluence about these questions.
You can't easily create a good player base. You can try. There are things that you can do in order to get one, mainly:
- Build passion in the project
And that's how you do it. Simple.