Reaching into my brain for fragments of this conversation here and elsewhere in the past, I think we seem to like:
- Don't use social stats.
- Come up with a combat system similar to a location hit system, but social.
- Let the attacker set the goal, then let the defender negotiate and/or interpret the goal as much like an evil genie as they want to be.
Let's take that one scene from The Crying Game as an example. Sexy woman [attacker] is hitting on a guy at the bar [defender]. Dice are rolled. Defender is successfully seduced. Sexy woman is really a guy. (Oh, spoiler alert: She's a guy.)
If the attacker's goal was 'have sex with this guy at the bar', is the defender now obliged? Let's say the sexy woman is really a sexy woman. Is he still obliged?
And that's not even my biggest concern every time this conversation comes up!
What do we mean by "Social Conflict"? Physical conflict has so many systems in most games that while we think it's purely "punch, bleed, die", outrunning someone is a physical conflict, sport is a physical conflict, stealth is one part physical conflict. Treating interrogation the same as seduction the same as political maneuvering is just not going to cut it. Most of the few RPGs that try to address it at this more generic level don't seem to understand it.
FATE and Fate Core take social conflict as a mental test of wills, which I think is one of the brilliant things about it. Sometimes it has non-personal fallout ("shunned by the secret society"), but as almost all Aspects in Fate Core are negotiated, you are encouraged to be reasonable and to choose what makes sense for the situation.
I understand that Exalted takes a less generic, more detailed approach to social maneuvering.
Apocalypse World goes even more specific with each character class being able to learn how to force results. They still have to succeed, and there's still a risk that can utterly fuck you up (there is always a risk that can utterly fuck you up in AW). It reminds me of the one class skill that characters get in CP and CP2020.
It's all about the PvP, man. That's what I think when I see the "social skills" question related to the Muxen. We sure love to roll dice at each other. I've tried to think of games that have a bit of the PvP baked in; in the case of Fate it's because you can fall pretty dramatically and that's half the fun.
Is that what you were asking about, @Bobotron?