@lordbelh said in Social Conflict via Stats:
@Coin said in Social Conflict via Stats:
But my point is: physical stats get less flak because there's this tacit and implicit agreement in the hobby that you don't need to get along OOC to get into a physical bloody brawl IC, and "oh well, I killed your character, SUCK IT". And it's a shitty position to take as a hobby.
When do people ever do this, on which games?
We've gotten much better at it on Mushes. Darkmetal is probably the last time I saw "you're dead because I rolled better" as a common event. I've seen this happen on Haunted Memories, and even as recently as on The Reach, but even in those instances they've become things that create reactionary drama.
On a Mud, you're a slave to the system. If someone coded "you are dead" then you are dead. We don't have many Mudders here, but Evennia is expanding that.
What @Coin's point is, to me, is that most social conflicts don't have even this much. There is no "we are fucking now sucks to be you". Of course that would be an entirely stupid way to do a social system, but the lack of having any system behind it (or to reiterate @Ganymede, a system that isn't enforced, which is as good as having no system at all) is the bulk of this discussion each and every time it comes up.