@arkandel
That's fair. I think searching for homogeneity is a mug's game; it's traditionally been the GM's job to make things interesting for the players, or as @Sparks says, the systems are there to facilitate RP, not replace it.
However, I have upped my concern to: It looks like the players are playing an incomplete game. I have no problem with this. But as a defense, it makes this entire thread moot, academic for the sake of academics.
I also have no problem with this, but if true it does mean that Arx staff should probably stick to this as their one and only defense of Arx, if they feel that Arx needs defended at all.
Explained, sure. Defended? Not at all. We are, after all, blowing in the wind, and anyone who doesn't realize that now is probably just fooling themselves.
System design is fun, even when futile. So onward, to system design theory!
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edit: Er, that said, it's still staff's job to try and make all sheet designs as fun as reasonable.
edit 2: By "explained", I mean if you lot want to explain the theory behind a certain system design, cool. I'm interested in design theory, and tend to prod at its weaknesses in the White...ish Hat Pentest manner. If you want input, you're already getting flooded with it. If not? Yeah, not bringing it up might be best.