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    Best posts made by Thenomain

    • RE: Good Music

      @Misadventure said in Good Music:

      How about call it "Music I enjoy"?

      Or at least "Music I enjoy this week".

      Recent listens include:

      • Caravan Palace
      • Pomplamoose
      • Sonic Boom Six
      • 65daysofstatic
      • Kaia Kater
      • Esperanza Spalding
      • St. Vincent
      • The Bird and the Bee
      • Meowpurrdy

      I tend toward music with strong melody. I prefer to listen to video game soundtracks while coding.

      posted in Tastes Less Game'y
      Thenomain
      Thenomain
    • RE: FCs on Comic MUs

      @kanye-qwest

      I know that. Sorry; without quoting or directly linking to what you replied to, I just assumed it was about me (having gone into enforcing the setting). If not, my bad.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: What is out there? Hard and soft codebases of choice.

      Stop it, Canink. Stop making me agree with you.

      @WTFE said in What is out there? Hard and soft codebases of choice.:

      You must learn Python. You must learn the Python ecosystem with its myriad of tools to rein in its chaos. (Virtual environments, PIP, etc.) You have to set up a database IIRC. (I may be misremembering here; it's been ages since I looked at Evennia.) And now, apparently, you have to know Git (or Mercurial because, you know, Python).

      The db is thankfully set up in the main install. Faraday and I looked briefly at the web template interface, though, and both said "aw hell naw!"

      My 'four things' you'd need for complex game development were: Python. Evennia's APIs. Django. Versioning Software. Five if you want to include web interface development. Two of those are pretty handy things to know and be able to use for complex game development (Python, Versioning). One you will have to know regardless the server (Evennia APIs and structure/Mushcode).

      To invoke the @faraday again, she is planning on the kind of complaints I have for "easy set-up and maintenance" for AresMUSH that I was complaining about before.

      I want to be clear: I don't think that in-game editing is the be-all and end-all, but it's a strong example of what makes a game accessible to non-professional development.


      Faraday, I forgot to mention in our chat: Being able to code in-game is also a very helpful real-time collaboration system. Call me when Atom allows you to collaborate on code as easily!

      posted in MU Questions & Requests
      Thenomain
      Thenomain
    • RE: Code Requests

      GRAR! SHEET BAD! FIRE! RAR!

      Ahhem. I'm almost done with Demon, and Vampire should be much, much easier.

      posted in MU Code
      Thenomain
      Thenomain
    • RE: RL Anger

      @Meg said in RL Anger:

      Fuck CSS. Have I said this before? Oh well.

      OH THANK YOU MEG FOR SAVING US FROM THIS DISCUSSION. I will +1 you for a week for this alone.

      posted in Tastes Less Game'y
      Thenomain
      Thenomain
    • RE: FCs on Comic MUs

      @prototart said in FCs on Comic MUs:

      Seriously anything on top of Mutant and all that means is "see? See? Didn't we tell you they're all depraved?"

      I had a flashback to literally today, concerning people of color.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: What is out there? Hard and soft codebases of choice.

      Another dooble poost. Sorry.

      @AntiZero said in What is out there? Hard and soft codebases of choice.:

      @WTFE Wow, you are kind of a prick.

      I'm not a fan of WTFE. Never have been, probably never will, but that doesn't mean I ignore what he says because he's being a jerk about it. It makes it harder to take him seriously, or want to try and engage with those points, but that's partially on me as well. Mostly on him, mind you, but I could be better at not taking everything personally, too.

      In other words:

      Haters Gonna Make Some Good Points
      Sometimes


      edit:

      @AntiZero said in What is out there? Hard and soft codebases of choice.:

      @WTFE heh. I can't wait to see the awesome alternative you will unleash on the world. I'm sure we will all flock to it and create our virtual worlds with only you to thank for your tireless efforts.

      Oh, wait...

      Okay, this is a bullshit argument. Not fixing the problem is not the same as not identifying the problem and certainly not the same as feedback. People don't have to "do things" to contribute.

      Now I know you two are going to continue feeding on each other, WTFE trolling you and you acting indignant about it, but I wanted to get this out there first, for the sake of a call for reason.

      posted in MU Questions & Requests
      Thenomain
      Thenomain
    • RE: Cobalt's Housing Directory Object

      &F.HEADER Housing Directory=[center(ansi(h, | Housing List |), 78, ansi(%va, -))]

      They grow up so fast!

      ❤ ❤ ❤

      posted in MU Code
      Thenomain
      Thenomain
    • RE: Random links

      Eat the Ice Cream.

      posted in Tastes Less Game'y
      Thenomain
      Thenomain
    • RE: Potential Game / Temperature Read

      @faraday said in Potential Game / Temperature Read:

      Offer encouragement? Sure, great idea. But how?

      Staff needs to be the change they want to see.

      This is why I think you have such good luck on your games.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: What is out there? Hard and soft codebases of choice.

      @Griatch said in What is out there? Hard and soft codebases of choice.:

      Allow me to update @Thenomain's list of "things". The list of things you need to know to be a beginner Evennia user is, IMO, as follows:

      [...]

      • You need to know how to use a text editor and how to switch between windows in your OS. For seeing the results in-game you need a web browser or telnet client of your choice.

      This is such a strange addition to the list, and I at first thought you were being a bit sarcastic and/or bitter. I'm pretty sure you're not, but, well, this is Soapbox. I never know.


      I did have one question: How easy is it to remove @ from some of the global commands? The more I purge '+' from my own code, the stranger it seems. I'm guessing "bloody easy".

      posted in MU Questions & Requests
      Thenomain
      Thenomain
    • RE: Information Storage Question

      @Ashen-Shugar

      I don't know why anyone would suggest not using 64k buffers. I can't code without at least 16 anymore, or at least SQL which is preferable but not universal.

      posted in MU Code
      Thenomain
      Thenomain
    • RE: RL things I love

      RL things I love.

      You know, I never just linked to this website and said "have at it": https://boardgamegeek.com

      Our group's new hotness is Century: Spice Road:
      Century: Spice Road

      Mmmmmmmmmmmmmm...

      posted in Tastes Less Game'y
      Thenomain
      Thenomain
    • RE: What is your God-Machine

      @Ganymede said:

      @Thenomain said:

      Except that it's literally a machine.

      Is it? What's a machine? Is it the bits and pieces, or the absence of consciousness?

      It's the bits and pieces, interconnected and able (usually committed) in working together.

      What is Ultron?

      Is that the Autobot leader? A robot then, I guess.

      The best plot devices are the ones that end up with questions for which there are no answers.

      The first printing of Geist had a very clear side- (bottom-) bar that said, "A Geist is a spirit that slipped into the lowest parts of the Underworld." This was a beautiful answer for me because it addresses just enough to provide a guideline but at the same time raise a thousand more questions, but they took it out of a later revision.

      I find that having no answers at all is dull and uninspired and therefore uninspiring. Them removing "what is a Geist" to be not far afield from not answering "what is a Dwarf". Who cares here's some stats now stop bothering me kid? Or by answering by saying that "King" in Dwarf is the same as "Mine Supervisor" open up a thousand new possibilities?

      I think I know what you're getting at here, but I wouldn't agree that unanswered plot devices are best, nor that saying the God-Machine is "literally a machine" spoils, well, anything, especially when you don't think any less of Ultron because of it.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: What is out there? Hard and soft codebases of choice.

      @faraday said in What is out there? Hard and soft codebases of choice.:

      @Thenomain said in What is out there? Hard and soft codebases of choice.:

      @faraday and @Thenomain on opposite sides of an issue. It should be a podcast!

      Maybe so since it seems to happen every other Tuesday 🙂

      Call me.

      how to find the help files so you can translate def switch_set(self, target, files, rhs, isadmin): into English. I mean, sure, you have to do the same with iter(), but 'help iter' and boom, done.

      Does Evennia have a 'help switch_set'? If not, it desperately needs one!

      Uhh... perhaps I'm missing something critical about your point, but with a mainstream (I won't say "real" because say what you will about MUSHCode but it is a "real" language) programming language

      there are literally gazillions of "how to do a switch in Ruby" type tutorials.

      Step 1: Recognize a built-in function from a defined function.

      • In Mushlikes: Is it a u()? No: Is it in 'help'? No: @function/list.
      • In Mainstream Languages: ...?

      I assume the answer to 1b is to hope the people who put the framework together have made it easy to find out.

      Also, before I get complaints about it, I know that what I quoted is the definition of 'switch_set', but what about 'msg()'? How does a beginning coder know where to find the help file on this function, when beset upon by it while frankencoding?

      As you say, though:

      The critical piece I think is needed for transitioning from MUSHCode to a different framework is a bridge document.

      Considering the tone of my comments, I wholeheartedly agree.

      The lack of this document is probably why WTFE's "professionals only" statement came in; sure a pro will know where to find what 'msg()' is, starting with context which is so bloody critical in OOP, but even though Mushers bathe in list-based and OOP-based coding it's going to take some Beginner's Guide education to smooth the transition.

      But, I mean, you know that.

      posted in MU Questions & Requests
      Thenomain
      Thenomain
    • RE: Information Storage Question

      @Mercutio said in Information Storage Question:

      @Thenomain
      Certainly. That's why I stated them. I'm fairly certain you do (though not 100% of course - I am never 100% certain of such things).

      Really, it wasn't until the fourth game line (Mage) that Reach hit the 8k lbuf limits. Haunted Memories was hitting the 4k lbuf limits of then Rhost about the same time. @Chime did amazing work unfolding the limitation not just by finding the one simple setting, but also how the search algorithm was not capable of handing the larger buffer size and critically crashing the game.

      Teaching people how to use SQL is even harder than teaching them how to use TinyMUX. SQL is not just a different language, but a different system philosophy. Not all hosts have MySQL available, either, and setting up your own system takes almost the same dedication as setting up a MediaWiki server, so making a system that relies on it comes with far more speed-bumps than just going, "Screw it; I'll store everything on an attribute."

      I've been whinging about folding SQLite into any of the Tinies for decades. But too lazy to learn how to do it myself. So.

      --

      Anyhow, the question was when would you ever use more than 32k lbuf. And now you know. Follow-up with blue and red lasers.

      --

      edit:

      P.S. God-damnit, MUX. Get your act together.

      I wouldn't mind going to Penn if it didn't have such a suck-ass channel system. Rhost is really the only option for Mux coders to stay Mux coders, since @Ashen-Shugar pretty much dumps kitchen sink ideas from both code-bases.

      posted in MU Code
      Thenomain
      Thenomain
    • RE: For Want of a Stat System

      @ThatGuyThere said in For Want of a Stat System:

      @n0q
      If you are looking for crunch have you thought about ShadowRun?
      It has plenty of crunch in all four of those areas, and runs a bit faster than most heavy crunch systems.

      I looked at coding ShadowRun for its chargen. I politely but hastily declined. I find Eclipse Phase's chargen a far easier ordeal for a tabletop situation; I can't begin to imagine how a Mu* would introduce people unfamiliar with the SR system.

      Then again, I've been recently accused that I've gotten pretty damn lazy about learning new systems. Just let me tell someone an interesting character concept and they can give me the character sheet and I'd be happy.

      posted in Tastes Less Game'y
      Thenomain
      Thenomain
    • RE: Alternate Game Systems

      @faraday said in Alternate Game Systems:

      "OK! The system now uses dice. Each rating rolls 1d8."
      "Argh. I failed and I can't see the dice results. This system sucks."

      I used to keep a brute-force randomization checking system so I could run it and post the results on the bboard. Faced with a myriad of numbers, most people accepted that the system was working as intended. Though say what else you want about WoD players, they accepted that they volunteered to play the system with eyes wide open. The downside of that is they tend to spend the rest of their days trying to game it for the outcome they think they deserve. So yeah, no system is perfect.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: What is out there? Hard and soft codebases of choice.

      @faraday said in What is out there? Hard and soft codebases of choice.:

      tools and conventions help too

      I may already be agreeing with you on this.

      posted in MU Questions & Requests
      Thenomain
      Thenomain
    • RE: Information Storage Question

      @Seamus said in Information Storage Question:

      @Thenomain Well if you want to be picky... lol

      Look in the mirror, sir. Are we not coders?!

      posted in MU Code
      Thenomain
      Thenomain
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