Your second concern is pants?!

Best posts made by Thenomain
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RE: Kinds of Mu*s Wanted
@Miss-Demeanor said:
Coffeehouse beatniks DID make a resurgence in the 90's, though.
Beatniks, yes. Coffee houses plus grunge equals beatniks, and coffee shops were a 90s phenomeneon I forgot to mention. Until they all got replaced by Starbucks. Pushing out mom and pops by corporate interests were also a fairly 90s thing, toward around 98 and on.
McMansions, too. Really, I think the Gentrification of America started very late 90s, so we lose the whole individuality of cities after then, on a macro scale.
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RE: Good or New Movies Review
@Arkandel said:
The Warcraft trailer looks really good!
This has to be one of the more generic displays of moderately good special effects budget I've seen since Lost In Space. The best I can say about it is that it doesn't look offensive, unlike Prince of Persia or (shudder) the D&D movie. I thought the Hitman movie was good enough; worth a dollar movie price. WoW The Movie looks, from this trailer, to be heading the same direction.
For a video-game tie-in movie, this is really good, indeed.
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RE: Experience Gain in nWoD 2.0 - An analysis and shit
I suppose I don't understand the benefit of this system. Without knowing what is transitory, or what extra things XP can be spent on, it's a discussion about how to make stat systems in general. Even with more information, it may become so house-rule dependent that it would be useful in a terribly focused setup that I, for example's sake, will be calling Sunny's World of Darkness.
And no, I don't think this is similar to any old house rule setup. Changing how XP works is a fairly deep system change.
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RE: Eldritch - A World of Darkness MUX
@Arkandel said:
@Thenomain said:
You know The ANSI color vomit I complain about? Imagine a game where the way Soapbox treats plain text as code and colorizes it is an accepted thing, to the point where a game can advertise "partial coloring" in a personal description as a selling point. This is a Mud.
True story, by the way.
Yes, because similarly we can encapsulate what a "MUSH" is based on one particularly dump way someone somewhere wanted to do a thing. Yes?
When one goes for comedic effect and tends to be hyperbolic, yes. You certainly sound like one of those Nancy-Pants "ROLE-Play Not ROLL-Play" Mushers who thinks that fairness is something that can be measured.
Well it's all balanced now. That's fair. Pardon me while I code this fairness into an automated Mush Then Mud Insult Machine, since any Mudder knows if it's not coded then it's not worthwhile.
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RE: Fallout 4
@Admiral said:
stumbling on that, screaming in real life, and fleeing in a mindless panic.
For me, "that" is a deathclaw. Any deathclaw.
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RE: Experience Gain in nWoD 2.0 - An analysis and shit
@Sunny said:
Has seriously no one ever played in an experience limited campaign in tabletop?
Though you don't answer your own question, I'll still take it that you have?
I'll answer this question in a slightly different way: I have never, outside of Mu*s, been sitting on XP that I thought was useless for my character. I have never had a GM tell me that I couldn't level, that I couldn't spend XP. I have had and followed occasionally the advice many skill-games give that you can't spend it on a stat that you haven't been using, as a way to give the GM control over saying "no" when someone wanted to buy a lot of melee when all they've been using in combat is guns.
The best GM I've ever had ran most of our AD&D2 campaigns, of which I sat through two over the course of five-ish years. For the second one, he said, "Okay, for this game I'll be giving out less XP but more rewards." He was tired of the system and tweaked it for us. It was an entirely different campaign, and I know he was the best GM I've ever seen because it did not for one instant feel like a grind. We were spoiled with things to do.
But there's one, and in the end I think the only important thing, that makes a Tabletop different from a Mu*: Control. Who controls what and at what level. On a Mu*, you don't have someone keeping an eye out for pacing and involvement, and therefore XP really isn't as reflective of what's going on.
(You didn't think that I could bring this back to the topic, did you?)
Eldritch uses the 2xp/week auto-award setup that I have wanted to try for years, but as we've seen from the examples here it may not be reactive enough to what's going on in the game. This is, I admit, the first time I've seen people complain that they're getting power without doing anything for it. For me, this validates one of my favorite play styles and I'm glad to see it as a pattern. For everyone else, this is pretty interesting feedback.
Which brings me back to the question asked: Yes, I have played in an experience-limited game, and even designed one that was meant to be more experience-limited, but I don't think that's an interesting answer. I don't think it gets us anywhere in thinking about what XP is and does, and what works and what doesn't.
In this entire thread I'm most interested in RfK's approach, which sounds like a mix of being rewarded for logging in and separately rewarded for doing things. I don't think I've seen a system that determines "are you logged in and also doing things" that has made me comfortable that this is actually what it's doing.
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RE: Eldritch - A World of Darkness MUX
@Warma-Sheen said:
The writing was on the mall only about a month or two after it opened.
It took about four to six months for that writing to appear on the wall. Everything before that was pessimism.
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RE: RL things I love
I was listening to a Top Music of 2015, mostly rock/R&B, and I wasn't immediately disgusted by it. This means that I am still open-minded to music, which means I can be open-minded to new ideas and presentations, which means that I am not old.
Here's to everyone who can manage to be an adult without being old.
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RE: Experience Gain in nWoD 2.0 - An analysis and shit
There is no such thing as "proof" on Mu*s. I thought that we were beyond this.
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RE: Eldritch - A World of Darkness MUX
Belatedly, I object strongly to not being considered one of the wizards that made the game work, when it was moving. I did almost as much to make the game more playable, more enjoyable, after it opened as before. I made decisions. I managed, and I did jobs. I may not have told stories, but I worked so closely with those who did on a day to day basis that I was a strong reason why they were more effective than they would have been otherwise.
I also encouraged and agreed to the game style that we were aiming for, the one that ultimately led to our failure.
So, yeah. I was one of three wizards.
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RE: RL Anger
http://rinaz.net/images/2013/12/If-someone-wishes-you.jpg
Fuck everyone else; they're wishing you well.
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RE: Gaping Hole in My Soul
Muse, do you know what Google is? It's a pretty swank resource. Check it out.
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RE: Pick Your Poison: A Chronicle of Darkness Interest Check
I've never cared for any of th Hunter games.
(My best Hello Raptor impression: That's because you're a pussy., Theno.)
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RE: Nepotism versus restricted concepts
@Ganymede said:
@Roz said:
(well, to be fair, sometimes it is)
I'll amend. It's not always because of "favoritism" or "nepotism."
To further amend, it's not even usually because of favoritism or nepotism.
While this conversation comes up about once a year, it's still pretty important to have. -
RE: New Comic/Superhero Themed MU*
@Miss-Demeanor Cool, and that's where the Justice League meets, right? Or is that Cleveland?
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RE: RL things I love
@Coin said:
@Three-Eyed-Crow said:
@Coin said:
This is true--in Asia.
It's true in a lot of Native American tribes in America as well. My first job out of college was in a Res town and, even having lived in the West all my life, I was surprised by how often it popped up in art and older drawings (there was a fairly big 'whirling log' style one on a bridge in town). I got used to it (the context is so very clearly divorced from anything related to Nazism), and I now just find it depressing how thoroughly it was co-opted.
Even if it were public knowledge that this particular symbol was part of Native American symbology, it would get buried handily under the more common, archetypical, sanitized shit like feather headdresses and arrows and shit.
Did you know that "gay" really means happy? Any non-definitive use of it is based on culture and therefore nobody else is allowed to get upset by its use and blah blah blare barf garble blee.
@WTFE knew what would happen when he posted that, and should be snickering instead of being indignant about cultural differences.
His taking things too seriously makes me RL happy. Well, it doesn't but I want to be thread appropriate. I'm kind of snickering at him over it, so that counts?
What does make me happy is that this Christmas season has been very easy-going. No real stress for me, and that is a step up, so it's a happy thing.