Likewise, if someone wants to take a job but does not want to take the responsibilities that come with the authority, you should not offer it to them.

Best posts made by Thenomain
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RE: Nepotism versus restricted concepts
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RE: Are there any historically-themed WoD mu*?
Dude, if anyone is all for letting people enjoy what they want be it harms none, it would probably be @nuku_v, but you should be near that list.
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RE: RL things I love
HOLY SHIT! CONTEXT CHANGES OVER TIME?! WHO KNEW!
(Things I love: pretending to freak the fuck out.)
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RE: Authority, Autonomy, and other Tools of the Trade
@surreality said:
Problem is, that means headstaff is the de facto lead for all major calls.
We see what happened when headstaff got overburdened.
That's the #1 reason a middle tier is a necessity.
If WoD Mu* Spheres is all you know, then Spheres suck and middle management is a necessity.
If you've experienced games where people can be in charge of a major group and not have it a fiefdom, then the lines become quite blurred.
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RE: Are there any historically-themed WoD mu*?
I thought Lords & Ladies games were sort of like classifying things "science fantasy". I never thought of calling L&L games "historically-themed", unless they also have a historical theme.
I live and learn.
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RE: Nepotism versus restricted concepts
I have some problems in how your words look, to me, like you are otherwise saying: I will do what I think is right and if you disagree then I will judge that on my own terms.
This does not look like the willingness for teamwork that I would want to see, or try to give, when I staff.
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RE: Temperature Test: D&D?
I would think that political machinations exist on a different scale of scraping up coppers to survive. Then, I don't like mixing high- and low-level campaigns.
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RE: Fallout 4
Fallout 3 is an open-world game, but it ends. Fallout: New Vegas is an open-world game, but it has direction and pacing and writing and it ends a hell of a lot stronger than most any other game I've played in recent memory.
Fallout 4 seems like a number of smaller games with a loose goal. But screw that goal if you want to play Fallout: The Sims, and by the time you get to the main city you're pretty unrestricted as to where you can survive, unlike FO:NV which if you tried to wander off said, "Hahahahahaha did you want to not be dead because too bad, now you're dead!"
That is, in FO4 and FO:NV, it's open-world but you are directed. FO4 pushes a moral urgency on you from word go (which is fine) then doesn't give a damn about that urgency until a mid-game boss-fight and the end.
Someone once complained in my presence that Fallout was a bad game because your stats dictate your combat skill. Had they not been a terrible troll who would say things like that just to say them, I would have said, "It's an RPG. This is what RPGs do." They force you to act within a series of rules and roles, and this is something that Fallout 4 mainly fails to do.
Incidentally, other little things I liked better in FO:NV, besides a story: Wear and tear on things. Power was explained or nonexistent (screw you working terminals and elevators and lights for no reason, not to mention ever-burning candles). The radiation system (the new one su-uuuuuucks). I think I preferred how rare finding a safe place to sleep was, and in fact scarcity exists barely at all in FO4. I want to like that we have a solid history that leads up to the Fallout world but why was everyone in 2077 still in 1950s styles?
I feel like Fallout 4 had a ton of creativity poured into it but it didn't go far enough. It's the usual list of Super Mutants, Ghouls, and Brotherhood of Steel. This is partially also a complaint of FO3, but they had a chance to branch out here ... and missed.
I liked the game. I liked it a lot. Just ... I don't want this to be what people think Fallout is at its best. It's not.
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RE: Nepotism versus restricted concepts
@Ganymede said:
In short: I'm pretty sure I'm a good team player. But I'm the team player that will stand firm on issues that relate to my players or that will lead, in my experience, to bad outcomes. When that happens, I have to ask if I want to continue to volunteer on the team, or move on so as to avoid a messy game divorce.
This also isn't what you wrote. You can't always push interpretation on the reader; you know that. Teamwork relies on back-and-forth and an understanding of those around you, which is exactly why I called you in particular out on sounding like you made an ultimatum.
Your clarification is, in my opinion, more important than the statement it was clarifying.
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RE: Kinds of Mu*s Wanted
@Rainbow-Unicorn said:
Reign.
I may be one of four other people here who know what this is. ORE in general sounds fun. How about Wild Talents?
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RE: Fallout 4
Well if you have it, play it. I didn't finish Skyrim because of the same reasons of the directionlessness that people have been saying about FO4, but I finished it because I am invested in the game's world. I may or may not be playing it again.
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RE: Would you play a MU* replacement?
@skew said:
Would you play a MU* replacement?
No, but I would play something that isn't designed to replace MU*.
It's a pedantic little thing, but I play games. I like the text based writing exercise that Mushes give us, which is why I would love to try Storium. I love playing coded tabletop RPG systems, which is why I'm trying to learn Evennia,
With someone excited about the game, I don't care what it is, just give me a chance to be excited about it too. (You've already given me a reason; you're excited about it.)
I do get turned off when that excitement is about being better than something else. Just be the best whatever you want that you can.
Okay, soap box done. In more positive terms, just do it, man. And maybe check out Evennia as an existing project from both sides of the Mud and Mush divide.
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RE: Are there any historically-themed WoD mu*?
In our 1990s universe that WoD evolved from, there were quite a few bars where the cops just give up on, in those areas of town where cops give up on. In fact, there still are.
We don't have bar fights on WoD games because rules lawyers, not because of cops.
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RE: Tales from the Crypt!
Friday the Thirteenth, The Series. I just liked it. It wasn't great, but it wasn't trying to be.
I might have watched Tales from the Crypt more if it wasn't for the screechy muppet. The Twilight Zone would have felt the same if Rod Serling announced each of the episodes while dressed like Flippo the Clown and kept winking at the camera.
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RE: Darkwater as Mini-Games
https://github.com/thenomain/GMCCG/tree/master/1 - Data Dictionary/Demon
Still working out how to do Interlocks and Ciphers, which are Mux unfriendly. No suggestions needed, just time and caution.
Cobs, this is one of the cooler additions to the system:
&class.demonic_form.? DD=flag
Class for the entire stat category may be set this way, with exceptions made per stat. The code overhead should be very slight. I haven't finished coding in what the 'flag' stat class means, but it will mean that it doesn't need or even get a value. Conditions, Keys, etc.
@alzie, Part of the problem is that each new WoD game seems to introduce a new stat concept. Once I get that concept coded, it's good for staffers to add the stats. I often have to explain how to make a prerequisite, which doesn't help matters either. Some are simple, others need to know not only what the stat currently is but what it's being set to. This means teaching some staffers some code, or eventually creating a token system for it.
I am wildly unhappy how I'm doing list stats such as Gifts, too.
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RE: MSB alias/username
@Arkandel said:
@Luna said:
The hard part about stripping is dealing with the customers.
There's a pun in there somewhere.
She knows all about how people get around the full moon.
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RE: Time for a New WoD Game?
@Admiral said:
Oh I didn't give up. I was stating that there's no point in boring games with 'beats' and 'hugs' and whatever it is kids these days are after.
I'm still very interested in making a game.
I am having doubts that you are interested in discussing game design.
So nobody triggers your Crusty Old Man Syndrome again, can you explain what kind of game, and what systems, you are thinking about?
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RE: Kinds of Mu*s Wanted
I'm still trying to play Witcher 1. If the controls for Witcher 3 are better than Skyrim, then a lot has changed because the control and combat scheme for Witcher 1 is pretty bad. A lot about Witcher 1 has been bad for me, so I can't confirm or deny the desire to play in a game based on it.