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    Posts made by Thenomain

    • RE: System dealbreakers

      @misadventure said in System dealbreakers:

      Not a dealbreaker, but close: anything you can only get at character creation.

      It creates an artificial special category that is often seen as part of the balancing of a system, while rarely being that important.

      Dwarfism, etc., should be chargen-only. Or racial benefits that come from things you can only choose at character creation.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Random links

      @auspice said in Random links:

      I kid. (.... or do I?)

      TRIGGERED!

      posted in Tastes Less Game'y
      Thenomain
      Thenomain
    • RE: The Kitten Army (GIF Heavy)

      @shelbeast said in The Kitten Army (GIF Heavy):

      This thread makes me long for heart emojis instead of upvotes.

      Remember your history.

      Long live the emoticon.

      ❤

      posted in Tastes Less Game'y
      Thenomain
      Thenomain
    • RE: TinyMUX: Info Storage

      @melpomene

      Delimiters don't make stuff slower.

      Also, I have delimiters. The mighty and easier to type ., not that > is that much harder.

      As long as you add spaces after commas and semi-colons, you can do what you want.

      Also: Add spaces after commas and semi-colons. Not only is it easier to read, but it's easier to keyboard navigate.

      posted in MU Code
      Thenomain
      Thenomain
    • RE: Muxify Bug

      @skew said in Muxify Bug:

      Remember that time over a year ago when I pointed this out, and @Thenomain replied with "works fine in mac"? 😄 😄 😄

      http://musoapbox.net/topic/143/muxify-mu-code-editor/20

      Still works fine on a Mac. I don't know what you guys like about not spending tons of money and being able to play video games on a computer for.

      But we have Atlantis.

      So there.

      posted in MU Code
      Thenomain
      Thenomain
    • RE: General Video Game Thread

      I just finished a play-through of Doki Doki Literature Club.

      It has wormed its way into my head.

      Best free game I've played lately, and I won't pick it up for another play-through until I've hugged my cat a bunch.

      posted in Other Games
      Thenomain
      Thenomain
    • RE: TinyMUX: Info Storage

      @melpomene

      First: If you occasionally prod the SQL connection (say, once per minute), then MySQL itself will not time out the connection like it wants to. You would absolutely use @query, though I have never in my life seen sql() hang the game. This doesn't mean that it can't, but that I personally am willing to risk it. I'm a rebel.

      Secondly: You say using SQL properly "too much work for what I want to do" and yet you're trying to create a cross-object data storage system. We all know the real reason is "why not?". 😉

      Thirdly: These are the reference shortcut that solves the 'who is calling this code?' issue:

      %# - calling dbref
      %@ - referencing dbref
      

      So if you want someone to be able to run a +command and have that object have permissions, you'd do something like: gte( bittype( %@ ), 5 ).

      Fourthly: For WoD I created something called 'stat path' that pretty much uses the attribute name as the index. I don't use lookup id technique because I want to code for non-coders too, so I have:

      &_attribute.strength: 3
      &_merit.language_(french): 1
      

      It is not the best technique, but I can kill a lot of birds with one stone, especially when I'm doing something such as deciding to search merits before gifts for partial name-matching 'sim'.

      I don't think there's a wrong way to do it as long as your structure is normalized and consistent, but I wanted to say you aren't alone in your thinking.

      posted in MU Code
      Thenomain
      Thenomain
    • RE: TinyMUX: Info Storage

      Clusters is like asking someone how to add paper to a spiral-bound notebook and getting a treatise on paper-making in the modern era.

      Which is why I asked probing questions.

      Sheesh. Some coders.

      posted in MU Code
      Thenomain
      Thenomain
    • RE: PBs You Haven't Had a Chance to Use

      My problem with building a character around a played-by is that I think of the person whose image I'm borrowing and I think, "Am I doing this person credit with this concept? Is this the kind of thing they would play or pretend, as professionals?" And then I stop thinking about my character and start thinking about their character.

      That said, it's good to see people posting some images of people who wouldn't otherwise be models. I just can't play pretty-pretty princess or princesses, except sarcastically.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Muxify Bug

      @glitch

      Happens on Chrome and Edge on Windows 10. Tried using the editor without c/p and the same happens.

      Chrome: Version 62.0.3202.94 (Official Build) (64-bit)

      Edge: Microsoft Edge 40.15063.674.0, Microsoft EdgeHTML 15.15063

      Firefox: Don't know how to find version, but latest ... WORKS

      So whatever's going on windows-side, Firefox is the only Big Three that is running Muxify correctly on Windows.

      posted in MU Code
      Thenomain
      Thenomain
    • RE: Muxify Bug

      @glitch

      Starting with this:
      https://raw.githubusercontent.com/thenomain/GMCCG/master/1 - Data Dictionary/1a - Setup.txt

      Pasted into left window, scrolled through right window, starting at line 31 I can see the code failing to compress. Comments are removed and blank line-feeds are removed, but lines with text remain.

      Happens on Chrome and Edge on Windows 10, Does not happen on Safari on macOS 10.12. Didn't test further.

      posted in MU Code
      Thenomain
      Thenomain
    • RE: TinyMUX: Info Storage

      @melpomene

      I once created a system to handle ongoing, almost infinite logging, worked out the math you looked into, and immediately went to SQL to do the logging in a way that is easier to pull and harder to mess up. I may be able to find it somewhere, though last I remember I left it on The Reach, which means it may be on Fate's Harvest as the XP gain/spend log. I originally created it for a pose-logger system, in order to allow staff to keep an eye on the OOC Nexus so an always-on staff-bit didn't have to sit there.

      The main question I have is: What is the core issue you're trying to solve?

      Likewise is there any other way to achieve it? As fun as working out the numbers and making something to overcome the limitations can be (c'mon, this is what coders do for fun!), there are better ways for almost every situation.

      And finally, your final statement makes it sound like you want to know how to limit something for non-wizards using the code. Can you clarify?

      posted in MU Code
      Thenomain
      Thenomain
    • RE: How much Code is too much Code?

      @auspice said in How much Code is too much Code?:

      THERE IS NO SUCH THING AS TOO MUCH BOOB.

      Said no woman with chronic back pain ever.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • Muxify Bug

      So it appears that Muxify on Chrome and Edge on Windows is not compressing correctly.

      Works fine on Safari on the Mac.

      Pinging @Glitch and @Arkandel as possible people who know what to do next. I wouldn't know where to start.

      posted in MU Code
      Thenomain
      Thenomain
    • RE: Period Piece Face vs Modern Face

      @bobgoblin

      And yet, I bet she still enjoyed it.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Code systems that make it easier to get on with the business of roleplaying

      @sparks

      It was Larry’s fantasy game. I liked it. We were kicking around ideas for something more in depth than my previous code but wanted to throw Keran’s system to the curb.

      Joke’s on us, I guess!

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Code systems that make it easier to get on with the business of roleplaying

      @auspice

      If they don’t have a 1:1 time compression ratio, there isn’t anything BUT Kerran’s out there. Can you imagine typing time, seeing it’s 2am in Winter but getting the weather for 4pm in Spring where you are?

      A Virtual Weather System will interface with the game’s time code, and the only real option out there right now is the one.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Period Piece Face vs Modern Face

      @zz said in Period Piece Face vs Modern Face:

      I would lean on the side of Scarlett Johansson having a period face. It's just very early American 1890s through noir.

      Great, now I’m imagining her in a flapper dress and carrying a drum loaded machine gun.

      This is not a bad image, but now I am super distracted.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Code systems that make it easier to get on with the business of roleplaying

      @auspice said in Code systems that make it easier to get on with the business of roleplaying:

      @thenomain said in Code systems that make it easier to get on with the business of roleplaying:

      A more advanced weather system might be fun for the coder, but I doubt it would enhance gameplay.

      I mean, it may be a pretty even split? I know on modern day games, a lot of people end up going to the regional Weather.com or Wunderground.com page to locate current weather, moon phase, etc. before starting RP. I do and I know a lot of other people who do as well.

      Being able to just hit +weather/+time and have it on game, gleaned from the API from one of those sites? Would be amazing. Again, unfun to code (for older codebases, I imagine), but amazing.

      Hold on...

      ...

      ...

      https://github.com/thenomain/Mu--Support-Systems/tree/master/Weather

      Much older than 2016, but that’s when I cleaned it up and added installation instructions. I want to say it was first designed for @Cobaltasaurus’s Dark Water, so around then. Should work on any Mushlike.

      Go for it!

      What I was referencing was a complete fantasy weather system, creating its own biome. The above is one million times easier. Exactly one million.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: How much Code is too much Code?

      @faraday

      Well if you read your Skype more often than when I reminded you to here, you’d already be reading my request.

      Besides, I love my temproom code. There was no good temproom code for Mux before it, and I’m claiming it’s popularity. I mean, it might not be true, but it was one million times easier to set up than dynamic room code. Exactly one million.

      posted in Mildly Constructive
      Thenomain
      Thenomain
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