I want to note how much I hate RP rooms with their generic names and hanging off the OOC nexus. Whatever I can do to get rid of them, I will try to do.
Posts made by Thenomain
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RE: How much Code is too much Code?
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RE: Code systems that make it easier to get on with the business of roleplaying
@auspice said in Code systems that make it easier to get on with the business of roleplaying:
@ashen-shugar said in Code systems that make it easier to get on with the business of roleplaying:
This is a hard animal to do as the only 'real' weather code that's publically available is Keren's weather system. Which is out dated, cumbersome, and coded like vomit. Did I mention the vomit? The buckets of horrible vomit?
This is the thing that makes me sad. I'd love to see a good weather code someday, but I'm also aware what a bitch it is.
Hey, @Sparks, remember when you, I, and Larryghost were talking about this, and I was designing code that kept track of ground wetness and snow evaporation rate? I understand if you didn’t, because it was an insanely long time ago now, but I keep wanting to get back to that.
But here’s the thing about weather code: It’s simulationist. You are pushed into it being snowy right now for no other reason than some bit of code randomly told you so. Same thing with day or night. These are things that people are far more likely to ignore. Even the day is merely a default; if someone says a scene happened last week and everyone agrees, then it happened last week. Hell, start a scene at 2pm and next thing you know it’s midnight but only 3 hours have passed in game.
A more advanced weather system might be fun for the coder, but I doubt it would enhance gameplay.
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RE: Code systems that make it easier to get on with the business of roleplaying
Page. OOC. @mail. Anomaly Jobs. Events. Organizational tools that help keep players connected and on the same page.
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RE: How much Code is too much Code?
All design is compromise.
Though as a coder I try to subscribe to this philosophy:
In anything at all, perfection is finally attained not when there is no longer anything to add, but when there is no longer anything to take away[...]
(Antoine de Saint Exupéry, Terre des Hommes)
But then, I spend way too long coding even the simplest thing.
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RE: How much Code is too much Code?
Who here remembers when we had language code, invisibility code, and table code that would allow for spying? This was all stuff players wanted. It got pretty complex, too, and while I almost never used it, people thought it was a lot of fun.
While "fun" is subjective, I still agree that it's the #2 reason to allow code to be heavy. Heavy code is either a lot of little commands, or a code with high complexity.
The #1 reason has been touched on once by Ark and kind of by others: To help staff and players facilitate gameplay. Not "have fun", because as above it's subjective and there is nothing fun about 'stat/set strength to 2'.
To me, code is more like an RPG rulebook. It might have things in it that are fun or funny, but in the end its job is to get you ready for the fun. The dice aren't there to be fun, but tools that you use when you play the game and hopefully have fun.
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Ninja'd by @Ashen-Shugar:
@ashen-shugar said in How much Code is too much Code?:
One thing we, as coders, can do for the end user, even if that end user is another coder?
Empower them. Give them the tools needed to do what they find fun and enjoyable. And make life easier for them to do what they enjoy and want to do. -
RE: How much Code is too much Code?
@ashen-shugar said in How much Code is too much Code?:
That's when you tell them to just screw off and go away right?
Yeah, like either you or I are any good at that. We've worked so hard to become wizards that for some reason we feel that we have to use those powers for Good or we're not using them right.
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RE: How much Code is too much Code?
Take the aggregate of all your code. Try to imagine the outcome. Remember that there are people logged in all the time asking you for ridiculous things like, "Can you create a setting that removes just the ANSI from comtitles?"
Those people are RPing. Strange, isn't it?
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RE: How much Code is too much Code?
@arkandel said in How much Code is too much Code?:
- Keep coders busy, otherwise who knows what they'll end up doing with their free time.
RP for once, maybe?
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RE: How should IC discrimination be handled?
@arkandel said in How should IC discrimination be handled?:
Anyway, the discussion is still beneficial. I believe it's important to have it so we can figure out - among other things - whether there's a sweet spot for compromise between the two points of view.
Which two points of view are you talking about, here?
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RE: How should IC discrimination be handled?
We see it so often because it's a hook to further RP. Not a good hook, but a hook.
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RE: What to do when your mush is attacked
@lithium said in What to do when your mush is attacked:
@thenomain Which is ideally why you never use anything but a throw-away e-mail address for it. Cuz the bad actors will do horrible things with that e-mail address...
As long as you can catch the good actors. Don't let the bad actor turn you into a bad person.
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RE: How should IC discrimination be handled?
That is a world building question, not an ethics question. Though it’s still stereotype, ignorance is an excuse. Now what any of us do with education, that’s an ethics question.
For example, at one point I did not know that”oriental” was as offensive as “nigger” or “kike”, and the woman who told me I respected so much that I felt physically ill after she told me just how offensive, and why. (Her telling me was, “If you were anyone else I would have hit you unconscious.” That’s how I knew she was hurt.) Even if I didn’t, I would be an absolute asshole telling someone that they have no right to be offended.
But what about someone who is offended by, I don’t know, people who won’t use neutral pronouns for their gender fluid character? How far down the rabbit hole do we go? At what point is it okay for me to say, “Look, just no.”
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RE: 365 Prompts
My favorite story beginning with Hello is “‘Hello’, she lied.” But then I looked for the source of this and ended up with a trailer for a movie starring Kathy Ireland that was pretty much soft core porn. Do not recommend.
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RE: How should IC discrimination be handled?
Which brings up the dangerous question: What forms of discrimination are not valid? This was the core of my responding to @Ganymede a while ago. At what point do you tell people to ignore the other person? Which discriminations are not worth your time to combat?
Let me put out my personal list of things that people need to have full understanding of what they’re ICly discriminating against and need to make sure that others know that this isn’t your discrimination:
- Sexual orientation
- Race/skin color
- Economic class
- Physical defects
- Mental defects
- Religion
Once on Fate’s Harvest, a bunch of us atheists were banging on about the harm of organized religion, and someone piped up to say they were Christian and the conversation was making them uncomfortable. So we stopped.
As long as people are this way OOC, I think we could give them a lot more latitude ICly.
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RE: RL things I love
I love Chipotle. I know it will impact my health, but it’s so tasty.
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RE: How should IC discrimination be handled?
Many games have an ethics or behavior document.
Any game worth its salt has a theme/setting document.
This is where a warning goes.
This is where expectations of players and an introduction to basic communication goes.
Where there are gaps, it is staff’s job to educate.
If there is misunderstanding, staff should look first at what they could do better and decide if the onus is upon them or if they have taken reasonable steps.
(For example, a 20 page document may be too long...@surreality. Just saying.)
I am starting, in my old age, to feel that there is something wrong if we have to keep reminding people not only that it’s okay to talk to others, but how to do so. The former? WoD and Firan have beat people down for so long that it’s understandable. The latter? I have no idea. I don’t think it’s staff’s duty to teach people how to be decent human beings, but a reminder with light examples isn’t onerous so I think each game should at least touch on it, respectfully as possible.
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RE: What to do when your mush is attacked
@ashen-shugar said in What to do when your mush is attacked:
The only pain is before you know it, you're hitting 30,000 or more IP's blocked, but such is life.
For the curious, the Internet has a little over 4,000,000,000 addresses. Do not be afraid to block a twink.
But make sure your
badsite.txt
file has an address you can be reached at for false positives, but knowing that bad actors may want to spam the everloving begeezus out of it. -
RE: What to do when your mush is attacked
Step One: Upvote that post.
Step Two: Look for the three dots next to the increased number. Click on it. Click on 'Bookmark'.
Step Three: Profit. For real this time. -
RE: How should IC discrimination be handled?
@ganymede said in How should IC discrimination be handled?:
@thenomain said in How should IC discrimination be handled?:
And good writing never included IC discrimination.
Touche. Critical fail on my expression roll.
Yes, there are plenty of great, timeless stories about discrimination. But, no, the average MU*er is not writing at that level, and likely will not.
Such as the discrimination that almost every Tradition has against the Virtual Adepts and to a slightly lesser extent the Sons of Ether because they once and even recently belonged to the very enemy that they rage a constant Guerrilla War against. And these people are allies. I'd bet a dollar if someone made a compelling oWoD Mage game, you'd play it regardless of this giant bias against an entire social classification-slash-belief system.
"Enemy Mine" is timeless but the concepts are not, and removing it from the playbook just because it's discrimination is, I believe, disingenuous to the setting.
Nor should we let people allow discrimination as a reason to be a complete dick in RP, obviously, but if we already have one exemption for satire, then I'm no longer sure what kind of discrimination is okay and what kind is not.
(edit: removed quotes around one usage of the word discrimination, to make sure people don't think I'm being flippant.)
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RE: Good TV
And what is it with all the new tv shows coming out having to be edgelord emo dark?
While I think that popularity of TV reflects the perception of the United States TV viewing audience, I do note that Battlestar Galactica had an effect from 2003 to 2012.
2009 brought Stargate Universe and its grimdark so I think we've been playing around with the concept ever since BSG proved its viability.
Marvel releases more light and positive movies but dark and heavy TV shows, both are exceptionally popular, so it must be working.