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    Posts made by Thenomain

    • RE: Idle timer? (Tiny)

      @faraday said in Idle timer? (Tiny):

      @Thenomain @@ doesn't send any output to the client, does it? I'm failing to see how a server-side-only execution is going to help anything.

      That's what I was thinking, but a global solution (mimicking a non-working flag) instead. Maybe it's time to start patching into TinyMUX.

      posted in MU Code
      Thenomain
      Thenomain
    • RE: RL Anger

      @Lain said in RL Anger:

      Should we be policing people's political views?

      Oh god yes please. "Your political view is without merit and based on nothing more than what you were told to believe. You are out of the voting pool until you can show a minimum national standard of independent thought."

      I am obviously kidding but wishing that I didn't have to.

      posted in Tastes Less Game'y
      Thenomain
      Thenomain
    • RE: Idle timer? (Tiny)

      @Rook: Take that one more step...

      &trig.anti-idle [some wiz object]=
      	@dolist lwho()={ @fo ##=@@ }; 
      	@wait 500=@trig me/trig.anti-idle 
      
      @startup [some wiz object]=@trig me/trig.anti-idle
      

      But as said above, this may not work for a variety of reasons. I suspect that if KEEPALIVE isn't working, this won't either.

      posted in MU Code
      Thenomain
      Thenomain
    • RE: RL things I love

      @Ganymede said in RL things I love:

      The complete Married with Children collection for $30 at Best Buy.

      Can you believe it's 30 years old?

      Can you believe that you watched it when it was new, and it's 30 years old?

      (RL Things I Love: Muahaha.)

      posted in Tastes Less Game'y
      Thenomain
      Thenomain
    • RE: RL Anger

      @Cupcake said in RL Anger:

      @Lisse24 It is easily explained by the maxim:

      When you're accustomed to Privilege, Equality feels Like Oppression.

      I think this is the more general issue that we as Americans are trying to deal with on a whole bunch of levels, not just that of belief. Race and gender are hitting hard here as well, lately.

      The confusion of the discussion isn't helped that anger is becoming an expectation, if not the norm. As far as I'm concerned, Susan Fowler is this generation's best feminist.

      posted in Tastes Less Game'y
      Thenomain
      Thenomain
    • RE: Which canon property/setting would be good for a MU* ?

      @Coin

      Hey, I can make a point on the OP even through thread drift. (Something something drift car through crowd of bodies blood gore etc. etc.)

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Which canon property/setting would be good for a MU* ?

      @Coin

      Yeah, but how do you sustain that for a Mu*?

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Has anyone ever tried to resurrect a dead game with a group of dedicated players?

      @Wavert

      I’ve seen it a few times, yes, and as soon as those players get bored the game is dead again. Having a self-entertaining group on your game is either a blessing that you want to cultivate, or are people who are going to play their own game no matter what the goal is and poison it for others.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Fifth Kingdom

      @Ganymede said in Fifth Kingdom:

      @TimmyZ said in Fifth Kingdom:

      All that being said, we've had many chime check it out then leave. The group sticking around is a damn good group of folks who enjoy a little bit of everything, the adventures, the tourneys, and yes the romance (even if they are holding out against Daithi). The RP is enjoyable to read in the logs.

      Daithi cares not for romance. Daithi cares for battle, beer, and busty broads.

      I spent my reward on ale and whores

      posted in Adver-tis-ments
      Thenomain
      Thenomain
    • RE: Eliminating social stats

      I'm reading the Quick-Start adventure for an upcoming RPG called The Spire. It is a game about espionage and terrorism (er, sorry, insurgency) against the oppressive masters of the land.

      I backed it to get a tangental Bas-Lag fix. I am not disappointed.

      It would have been completely stupid for a game about politics and subterfuge not to have some kind of social stats, and so far it generally treats stress to your reputation equal to stress to your body.

      The game's complete skill list, for those who want to nitpick about combat, are: Compel, Deceive, Fight, Fix, Investigate, Pursue, Resist, Sneak, Steal. No attributes. Sometimes in order to stop letting combat overwhelm a game system, you put in more things than combat for your game system. Someone else pointed this out. I think they're absolutely right.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Eliminating social stats

      @Arkandel said in Eliminating social stats:

      My hatred for +vote burns eternal.

      You should start a thread asking people's opinions about getting rid of +vote.

      Because, you know, this thread has gone so well.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Eliminating social stats

      @Lain said in Eliminating social stats:

      I'll give you an upvote because this conversation is going in circles.

      Ah, I see you're fitting in here quite well!

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Eliminating social stats

      @Lain said in Eliminating social stats:

      @Thenomain said in Eliminating social stats:

      @Lain said in Eliminating social stats:

      @Thenomain said in Eliminating social stats:

      @Lain

      You may be running into an interesting community conceit: That we RP for immersion. Tabletops, as we know, RP for many reasons but mostly for sitting around playing a game.

      I'd like to hear how your friends would do in a LARP or other situation where personal actions are more to the fore, and not 'I lie <clatter of dice> and win!'

      Except "I lie <clatter of dice>" is about as immersive as "I cook the meth <clatter of dice>" or "I fortify the Sanctum <clatter of dice>" or "I cast magic missile against the goblin <clatter of dice>."

      That, er, is exactly the point, yes.

      I'm not sure what your point is. It hardly seems in contradiction to my own about the analogy between deleting social stats vs physical or mental stats

      It's about story vs. gameplay. All of your examples are about the gameplay aspect, and you seemed not to include the storycraft/writing aspect, and seem to be forgoing the goal of play as a part of your argument.

      Nothing wrong with this, but it does become a one-sided premise.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Eliminating social stats

      @Lain said in Eliminating social stats:

      @Thenomain said in Eliminating social stats:

      @Lain

      You may be running into an interesting community conceit: That we RP for immersion. Tabletops, as we know, RP for many reasons but mostly for sitting around playing a game.

      I'd like to hear how your friends would do in a LARP or other situation where personal actions are more to the fore, and not 'I lie <clatter of dice> and win!'

      Except "I lie <clatter of dice>" is about as immersive as "I cook the meth <clatter of dice>" or "I fortify the Sanctum <clatter of dice>" or "I cast magic missile against the goblin <clatter of dice>."

      That, er, is exactly the point, yes.

      it's not about immersion

      For you. I wasn't talking about immersion for RPGs, but for quite of a lot of the particular group who is talking all around you right now, and many who aren't.

      The number of people for who it's about loss of autonomy are not small, either, and they will be just as upset at being the target of Domination as being the target of a social roll.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Eliminating social stats

      @Pyrephox said in Eliminating social stats:

      @Sunny said in Eliminating social stats:

      @Lain said in Eliminating social stats:

      @Sunny said in Eliminating social stats:

      This is a great example of 'if you don't do it the way that I do it, you've got bad motivations/are a bad player' when it's actually personal preference.

      No more than people insisting that if you are bad with people IRL then by extension so must your character. If "it's just personal preference" can justify abolishing social but not mental skills, then logically, the inverse can also be true. I'm in favor of neither, mind you.

      There's a huge, very significant difference, actually. I can see why you would be in favor of rollplay instead of roleplay where it comes to social skills, if you seriously equate these things out to the same sort of thing. Apples and rocks.

      I feel like the "rollplay vs. roleplay" thing ought to be the RPG equivalent of Godwin's Law, complete with the "and the invoker automatically loses".

      Personally, I've never once had anyone be able to coherently explain to me what is WRONG with "rollplay".

      I completely agree with you, but I think that my earlier comment explains it for me:

      You may be running into an interesting community conceit: That we RP for immersion.

      I do think that it is a conceit, a presumption, something that may not need to be true but a lot of people and a lot of games push. Writing is the foundation of what you do when you have a text-only environment so it's not unreasonable that people would float over to a kind of "it's either writing or it's in the way" philosophy. The problem being that it's not always easy to decide how to work with other people's styles.

      I think it's critical that people do so, but people play for so many reasons I wouldn't even know how to begin.

      Maybe some kind of coded system?

      --

      (If you can't figure out that's a joke, that's a joke.)


      edit: Ninja'd by @faraday, but she makes the point much better than I did. She states what are probably truisms reflecting on not just us, but the entire RPG industry.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Eliminating social stats

      @Lain said in Eliminating social stats:

      @bored said in Eliminating social stats:

      You still are not adding anything, and you will not add anything. You can continue to write great treatises on this subject, but your content has 100% been covered before. We've been grappling with this for decades, and it's been the same conversation almost every time. You're by all means encouraged to argue for arguing's sake to convince people who have entrenched their positions over said decades, just be aware that's all you're doing.

      If I'm not adding anything, then neither are you, or anybody else for that matter. Which raises the question of, why are you getting so butthurt at me in particular?

      Not just you. He got pretty butthurt at me too, but he has the added benefit of being able to accuse you of being a newbie and therefore ignorant, either to your benefit yet insulting the discussion ("you don't know better") or to attack you ("you came in here thinking you can change things").

      At this point I think it's just safer to ignore his polemic against the discussion of alternative solutions, which is his true goal. This isn't too uncommon here. Welcome to Soapbox.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Eliminating social stats

      @Lain

      You may be running into an interesting community conceit: That we RP for immersion. Tabletops, as we know, RP for many reasons but mostly for sitting around playing a game.

      I'd like to hear how your friends would do in a LARP or other situation where personal actions are more to the fore, and not 'I lie <clatter of dice> and win!'

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Random links

      Posting this from an ArsTechnica article about someone who's trying to crowdfund a controlling stake in Twitter (yes, really, but that's not why I'm posting). This exchange had me grinning very, very wide. Enjoy.

      cdclndc wrote:

      Kane2207 wrote:
      Quote:

      The White House countered, saying Trump has a constitutional right to use Twitter.

      Wait, what? Twitter is written into the constitution?

      Yep. The 28th Amendment. Also known as the Covfefe clause.

      (heeheehee)

      posted in Tastes Less Game'y
      Thenomain
      Thenomain
    • RE: Eliminating social stats

      @bored

      I am baffled that someone would yell at a tool for not being a solution, absolutely, but otherwise you have some salient points. Kudos.

      I still believe that you have mistaken me for someone else, but I'm far more interested in the game theory than banter. Theory ahoy, sir!

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Eliminating social stats

      @bored

      As tools, sure.

      As solutions, no.

      posted in Mildly Constructive
      Thenomain
      Thenomain
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