@Pyrephox said in Eliminating social stats:
@Sunny said in Eliminating social stats:
@Lain said in Eliminating social stats:
@Sunny said in Eliminating social stats:
This is a great example of 'if you don't do it the way that I do it, you've got bad motivations/are a bad player' when it's actually personal preference.
No more than people insisting that if you are bad with people IRL then by extension so must your character. If "it's just personal preference" can justify abolishing social but not mental skills, then logically, the inverse can also be true. I'm in favor of neither, mind you.
There's a huge, very significant difference, actually. I can see why you would be in favor of rollplay instead of roleplay where it comes to social skills, if you seriously equate these things out to the same sort of thing. Apples and rocks.
I feel like the "rollplay vs. roleplay" thing ought to be the RPG equivalent of Godwin's Law, complete with the "and the invoker automatically loses".
Personally, I've never once had anyone be able to coherently explain to me what is WRONG with "rollplay".
I completely agree with you, but I think that my earlier comment explains it for me:
You may be running into an interesting community conceit: That we RP for immersion.
I do think that it is a conceit, a presumption, something that may not need to be true but a lot of people and a lot of games push. Writing is the foundation of what you do when you have a text-only environment so it's not unreasonable that people would float over to a kind of "it's either writing or it's in the way" philosophy. The problem being that it's not always easy to decide how to work with other people's styles.
I think it's critical that people do so, but people play for so many reasons I wouldn't even know how to begin.
Maybe some kind of coded system?
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(If you can't figure out that's a joke, that's a joke.)
edit: Ninja'd by @faraday, but she makes the point much better than I did. She states what are probably truisms reflecting on not just us, but the entire RPG industry.