MU Soapbox

    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Muxify
    • Mustard
    1. Home
    2. Thenomain
    3. Posts
    • Profile
    • Following 2
    • Followers 15
    • Topics 75
    • Posts 5860
    • Best 2526
    • Controversial 16
    • Groups 4

    Posts made by Thenomain

    • RE: CofD/WoD Mu Installer?

      For the same reason that IKEA doesn't sell cars. For the same reason why people dealt with Mux In A Minute (MAIM) in spite of its halfway working, halfway broken oWoD plugins.

      Issa lotta work what nobody has bothered to do yet. All the bits have to fit together just right, and people want their own house rules which will break those bits.

      I think Alzie has some systems which are just stat/value setups where you roll and interpret the dice yourself, though. And evaluate the character sheet yourself for errors. Set stat, roll stat, see stat, lock set stat, there's a game.

      posted in MU Code
      Thenomain
      Thenomain
    • RE: Are there any historically-themed WoD mu*?

      The games set in 21st Century Maine are nothing like 21st Century Maine. I did want to add that.

      posted in Adver-tis-ments
      Thenomain
      Thenomain
    • RE: Are there any historically-themed WoD mu*?

      I thought Lords & Ladies games were sort of like classifying things "science fantasy". I never thought of calling L&L games "historically-themed", unless they also have a historical theme.

      I live and learn.

      posted in Adver-tis-ments
      Thenomain
      Thenomain
    • RE: Are there any historically-themed WoD mu*?

      Wait, are there any Lord & Lady games running WoD?

      posted in Adver-tis-ments
      Thenomain
      Thenomain
    • RE: Are there any historically-themed WoD mu*?

      @Cirno

      Dude, if anyone is all for letting people enjoy what they want be it harms none, it would probably be @nuku_v, but you should be near that list.

      posted in Adver-tis-ments
      Thenomain
      Thenomain
    • RE: RL Anger

      @Coin said:

      You didn't just win by default, you won with two other people holding me back!

      I can't control others letting me meander into the "winner's" door. Don't blame me, you hater.

      posted in Tastes Less Game'y
      Thenomain
      Thenomain
    • RE: Kinds of Mu*s Wanted

      @tragedyjones said:

      Less shit teevee when can I play a mother fucking Frankenstein?

      This makes me think of ...

      posted in Adver-tis-ments
      Thenomain
      Thenomain
    • RE: RL Anger

      @Coin said:

      @Arkandel said:

      @tragedyjones said:

      Monopoly bitches.

      You're just giddy because you can beat me this week at the fitbit PvP ladders.

      Nerrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrdz.

      Do you remember that one time you got upset when I beat you at Armarillo and I made what I said in response to you into my .sig? Good times. Good times. Loser.

      posted in Tastes Less Game'y
      Thenomain
      Thenomain
    • RE: Good or New Movies Review

      How jaded we have become that anything related to source material must be either a sequel or a remake. There were a number of "Dirty Harry" movies, none of them were sequels. Hell, I don't see the Indiana Jones movies as being sequels, either, just another story starring our whip-happy archeologist.

      Bah. Kids these days.

      posted in Tastes Less Game'y
      Thenomain
      Thenomain
    • RE: Good TV

      I am reminded of Carnivalle, which was meant to be a single season but was so popular they started padding it so that it could be two seasons.

      The padded stories were painful and so I stopped watching. Series have to end.

      posted in Tastes Less Game'y
      Thenomain
      Thenomain
    • RE: Making an Isolated Theme Work

      Civilian Draft. Fixed! (... Maybe.)

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Coming in 2016 - Bump in the Night

      @skew said:

      @Sovereign said:

      Since I won't be playing...

      Why not?!

      Because he has no soul and cannot feel joy.

      posted in Adver-tis-ments
      Thenomain
      Thenomain
    • RE: Making an Isolated Theme Work

      @faraday said:

      Asking what kind of playerbase the setting can support is a totally good question. A Battlestar fleet with thousands of people is totally different than a single plane crashing on a deserted island.

      And that's why Battlestar works. Even if the fleet had only a thousand people, you couldn't possibly see them all the time so people coming is fine.

      So here we can be isolated, but not in a tiny group. Even something like Walking Dead's prison has enough people to sustain not-really-newcomers for a while. Ice & Fire's north wall is also isolated, but has a reason to interject newcomers. It is cut off without being entirely bereft of contact.

      So as you said about themes else thread, what kind of isolation are you going for?

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Making an Isolated Theme Work

      I do not "get" roster systems. That is, I don't understand how a likely complete change of personality and experience when characters are swapped out aids the game more than it might hamper setting and consistency.

      It works great short-term--a LARP setup where character to player still has a 1:1 ratio--but long term not so much.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Feelings of not being wanted...

      @Ganymede

      I take the issue to be like complaining about people who do nothing but TS. They are undesirable but on a low priority.

      --

      @Apos Still on phone didn't mean to miss your response. Like I said, I've never been on a game that eschewed the use of OOC and I likely never will be. I can't say anything about you feeling knocked out of immersion and that's too bad, but feeling unwanted for me is people walking out of RP.

      --

      Others: From light skimming it looks like a pedantic discussion of the word "clique". Faraday gets it. Context is not rocket science.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: The Played By/PhysRep Thread

      @Pyrephox

      I always go exotic. Exotic physical tends to be easiest. My RP goal is to do something new with every character.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Feelings of not being wanted...

      @Sovereign said:

      @Thenomain

      All people have influence on your play experience; this is kind of the point.

      This is true in the sense a butterfly in Mexico has an influence on Minnesotan weather. You can always find some link, some association of vaguely related events, but for the most part it's not true. I have been at many games over the years where most of the players had no influence on my play experience because of different spheres, different play times, or simply incompatible personalities that led to non-antagonistic but distant relationships.

      That is why I specificed "... enough to be a detriment". There's a level of influence that matters and a level that does not.

      As for becoming the problem, I don't think cliques are a problem. They're desirable. It's a game, it's my free time.. why wouldn't I want it spent on people I know are quality? I have no problems playing with the same people often, so long as I get along with them. The problem is when cliques take to social combat to diminish your experience.

      On phone, no real keyboard, can only say this is full of crap. Cliques are exclusionary, play groups are not, you should have quoted-slash-read what I said in its own context instead of yours.

      Everyone affects your role play directly. That is the point of social gaming. Directly includes the chance of detrimental, sorry that I took you as someone who could understand subtlety.

      --

      @Apos Fair enough, but I have never played on a game where ooc is bad. Nor am I likely to because ooc is critical for negotiating social contract. Hell of a lot better for someone to tell me they can't engage then trying for 10 minutes only to have characters walk out on my attempts.

      --

      @Arkandel Correction edit!! Fair enough but I want steak for dinner always but at least I want well prepared food. If I am having enough fun, then I don't feel like time wasted. If I'm not having any fun, that's too bad. At least I tried.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Feelings of not being wanted...

      One more before work!

      @Warma-Sheen sed:

      It is completely possible to not feel welcome without anyone actively doing anything to you

      Yeah. This requires self-reflection. I envy people who understand themselves. I do.

      All you can really do is take the worst of the worst and try to skim that off the top and be content with whatever ambiguity is left behind.

      This as the "only thing you can do" is a horrible choice. Don't let yourself be pushed around until it becomes the last option before leaving the game. I'm going to half-agree with @Arkandel here when he says that "all you can do is enjoy yourself"; I still think it's critical that people allow others to enjoy themselves in what is going on.

      For instance, it's a very common criticism here on Soapbox against people who don't give people something to reply to in a pose. This is what I'm talking about. I've seen people in a public area say, "I'm sorry but we're in a kind of tight-knit scene right now," and that's responsible and kind of awesome for them to see you and think of you as a fellow player. I'd rather them find a way to include you in their shenanigans or change it up, but if it can't happen then so be it.

      Saying "I play for myself" is, again IMO, the wrong way around. It has that flavor of "I won't try". Again, nobody has to twist things out of sensibility, but showing interest at the very least shouldn't be onerous to anyone, at any time, until the situation or player becomes a detriment to your enjoyment of the situation.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Feelings of not being wanted...

      @Sovereign said:

      The problem comes when the clique is influential enough to be a detriment to your play experience.

      All people have influence on your play experience; this is kind of the point. If you don't want anyone to influence your play experience, you'll have to find ways to push them out while getting what you want, thereby becoming part of the problem. Or at best, becoming that group of people who hangs out in their rooms while everyone else goes about their role-play lives.

      I prefer to join play-groups, people who are interested in play without being exclusionary. As much as people demanded that The Menagerie, a Changeling motley on Haunted Memories, was a clique, we never excluded anyone based on anything but perhaps their in-character actions. At least, not that I knew. That's the kind of protective group that I think is healthy, people you trust and enjoy their company.

      --

      edit: While thank for the upvote, Ghost, I realize I have one more thing to add: I have played on games where a clique has control of the game itself, or the sphere for that game which is close enough. I have seen @Eerie escape this by playing with a different sphere, but I am not that good with social maneuvering and my options usually end up being "take it" or "leave the game". If this is what @Sovereign is talking about, I get it. This situation is a failing of staff, and I've watched it on games where the clique was staff, or staff refused to address the issue that players were dominating the game in a non-helpful manner. There's almost nothing to do in this situation but, yeah, get out or make your own fortress.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Feelings of not being wanted...

      @Sovereign said:

      People are social creatures, and social exclusion is a common weapon. Especially in hobbies entirely dependent on interacting with others.

      It is possible as staff to combat cliquish behavior like this. We don't see it often because staff are often afraid to lose known players for unknown newcomers. There are probably ways to split the difference by starting to create a player culture of inclusion, a little at a time.

      You can get into a game with cliques just fine, as long as there are not-cliques. Sometimes the best thing to do with a clique is let it stay in its rooms TSing each other all day.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • 1
    • 2
    • 226
    • 227
    • 228
    • 229
    • 230
    • 292
    • 293
    • 228 / 293