@Sovereign said:
@Thenomain
All people have influence on your play experience; this is kind of the point.
This is true in the sense a butterfly in Mexico has an influence on Minnesotan weather. You can always find some link, some association of vaguely related events, but for the most part it's not true. I have been at many games over the years where most of the players had no influence on my play experience because of different spheres, different play times, or simply incompatible personalities that led to non-antagonistic but distant relationships.
That is why I specificed "... enough to be a detriment". There's a level of influence that matters and a level that does not.
As for becoming the problem, I don't think cliques are a problem. They're desirable. It's a game, it's my free time.. why wouldn't I want it spent on people I know are quality? I have no problems playing with the same people often, so long as I get along with them. The problem is when cliques take to social combat to diminish your experience.
On phone, no real keyboard, can only say this is full of crap. Cliques are exclusionary, play groups are not, you should have quoted-slash-read what I said in its own context instead of yours.
Everyone affects your role play directly. That is the point of social gaming. Directly includes the chance of detrimental, sorry that I took you as someone who could understand subtlety.
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@Apos Fair enough, but I have never played on a game where ooc is bad. Nor am I likely to because ooc is critical for negotiating social contract. Hell of a lot better for someone to tell me they can't engage then trying for 10 minutes only to have characters walk out on my attempts.
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@Arkandel Correction edit!! Fair enough but I want steak for dinner always but at least I want well prepared food. If I am having enough fun, then I don't feel like time wasted. If I'm not having any fun, that's too bad. At least I tried.