@Ganymede said:
It was 60 degrees in Ohio in this morning.
And it's going to be 30 tomorrow. Ohio weather swing set.
@Ganymede said:
It was 60 degrees in Ohio in this morning.
And it's going to be 30 tomorrow. Ohio weather swing set.
On real sites with vote systems, they are used to bring useful points to the surface and obliterate trolls and otherwise distracting or off topic posts into obscurity.
Our group is small enough that this doesn't seem possible. I would rather simply have a thumbs-up and nothing else.
@Coin said:
Makes you kind'a wish @tragedyjones had been allowed to do this in like--2012.
We turned down Promethean when I was there because two reasons. One: There was already enough shit on the game that wasn't getting the loving support that it needed. Two: See one.
Not just the AIs.
Coin, too.
Emmah can be pretty ravingly dickish too. Actually, I think she's meaner than Coin!
Warning: @Coin always plays Barnaby because he has no creativity nor soul.
It always bothered me that The Thirteen Ghosts of Scooby-Doo never got to the thirteen ghosts.
I couldn't get through Aeon I mean Trinity. I don't mean that it was poorly written; I have no idea because the layout was so far past the "ass" spectrum that I can only assume nepotism is the only reason its layout artist was hired at all. The book was one large glob of rats stuck together with mud, blood, and tangled fur. I've seen first year art school students do better on less sleep.
I mean sure, that was during the time where you just had to assume that everyone in White Wolf was drugged 24/7, but damn what a horrible book that was. Horrible. Horrible.
Horrible.
That's what I always thought. @Tyche is 70.
I haven't had a chance to play many of the RPG systems that I've read, so I'm not sure how convincing I could be.
The single best RPG book I've read, though, is Apocalypse World. The system itself may not be for everyone, and that's fine, but it starts each section—the player section and the GM ("Master of Ceremonies") section—with how to play this game. I would say easily that a third of the book involves advice that can be carried over to any RPG.
My favorite, which you have heard me repeat time and time again: Barf forth apocalyptica. That is, make everything you do have to do with the theme and the setting, which is something I wish every game did. Many of the rules are about this, about making the game world real.
Other rules teach how to separate player from character and how to treat the game with respect even as you're roasting the characters slowly over a fire of bad but interesting situations.
These things are not bits of advice, friendly from the game author to the player, they are laws without which you are not playing the game correctly. You can ignore the rules, of course, as you can with every game but this one doesn't act wishy-washy about it.
I think the new expensive games have enough press, with some small and notable exceptions. Maybe a thread like Extra Credits' "Games You May Not Have Tried" would be good.
I also like the cheapies notifications.
@Lithium said:
Now I want to play a game where the West wasn't 'Won' and the natives did a 'Ghost Dance' that literally woke the dead... Wild West Supernatural Zombie Apocalypse!
Shadowrun?
Yes yes, or Deadlands, but ... 1800s Shadowrun?
In our 1990s universe that WoD evolved from, there were quite a few bars where the cops just give up on, in those areas of town where cops give up on. In fact, there still are.
We don't have bar fights on WoD games because rules lawyers, not because of cops.
At a local con one year (Origins, not small nut gigantic) some vampire LARPers starting jumping up and down in an elevator belonging to a historic hotel and jammed it.
It's not an amazing story, but is the worst I have. Mostly, LARPs are just eh. Boffer LARPs doubly so.
Dare I ask without doing my own research, what is docker?
@Rainbow-Unicorn said:
Reign.
I may be one of four other people here who know what this is. ORE in general sounds fun. How about Wild Talents?
Not everything is about you, you know!
I see different social classes in D&D working out as well as setting them in entirely different cities. Everyone might have what they like, but are there enough people in one group to make it work for anyone?
I would think that political machinations exist on a different scale of scraping up coppers to survive. Then, I don't like mixing high- and low-level campaigns.
Do yourself a favor and read d20M. Absorb it; it's a short read. It's as close to an "indie game" as D&D has ever been, and it directly addresses the issue that the modern world is so complex that there's no way that D&D could fit directly into it. Alignments are gone. Humongloid spell and feat and magic item lists are gone. The Four Basic Classes, gone. It feels a lot like "D&D 1/2", but it has a great number of ideas that would be good for a persistent, non-currated online game.
I liked the d20 Modern rewards system. I don't know how good it was, but I felt the abstraction was a good start.