Something borrowed.

Posts made by Thenomain
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RE: Downtime
@Chime said:
pony
FOR PONY!
Er, I have a dropbox solution, but it requires a script. Hold on...
https://www.dropbox.com/install?os=lnx
You will want to explicitly ask @Chime for permission. I've never used it, although I've installed it.
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RE: Where the hell is everyone?
@Ganymede said:
I'm really trying to not be a bitchy nay-sayer these days, but then @Thenomain opens his mouth, and I'm all, like, fuck that guy.
Because I've become the reasonable voice.
... I miss Brus so much.
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RE: New York City MU
@Luna said:
Let's all make changelings and hang out at a place called O'Fortuna cafe!
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RE: Pick Your Poison: A Chronicle of Darkness Interest Check
I've never cared for any of th Hunter games.
(My best Hello Raptor impression: That's because you're a pussy., Theno.)
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RE: Time for a New WoD Game?
@Admiral said:
Oh I didn't give up. I was stating that there's no point in boring games with 'beats' and 'hugs' and whatever it is kids these days are after.
I'm still very interested in making a game.
I am having doubts that you are interested in discussing game design.
So nobody triggers your Crusty Old Man Syndrome again, can you explain what kind of game, and what systems, you are thinking about?
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RE: Eldritch - A World of Darkness MUX
Belatedly, I object strongly to not being considered one of the wizards that made the game work, when it was moving. I did almost as much to make the game more playable, more enjoyable, after it opened as before. I made decisions. I managed, and I did jobs. I may not have told stories, but I worked so closely with those who did on a day to day basis that I was a strong reason why they were more effective than they would have been otherwise.
I also encouraged and agreed to the game style that we were aiming for, the one that ultimately led to our failure.
So, yeah. I was one of three wizards.
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RE: Eldritch - A World of Darkness MUX
@Warma-Sheen said:
The writing was on the mall only about a month or two after it opened.
It took about four to six months for that writing to appear on the wall. Everything before that was pessimism.
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RE: To dice or not to dice?
Part of what makes improv work is sharing and switching out who takes the lead. Without this social contract, there is no way to determine if Squirrel Girl gets to defeat Dr. Doom. By stats alone, this should never happen. Except for an act of pure randomness via Brownian Motion and rules for exploding dice, that is.
Besides, there is a collaborative process. You're participating in one right now, and the other happens around the writer's table in the form of "you can't do that!" and "nun uh!" and "that power doesn't work that way because of that one time in Amazing Squirrel Girl #114 on page 7 in the first panel!" versus "well in the Dr. Doom Millenial Special he second story with Reed's twin kids that power worked exactly that way!"
Hyperbole to make a point, that the process is different but we deal with similar needs to share concepts as, say, a writer negotiating three decades of material by other authors as well as pressure from the publisher and the artist and other would-be editors.
It's not a 1:1 relation, but I bet we could still get some powerful tips from comic creators on how to balance statless systems.
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RE: I can't remember the name of Cobalt's WOD game.
I'm kidding. There is no new Darkwater. There may be, but when and what and how? Or if? Nobody can tell.
No advice for any games to play. I have to decide if I'm playing more, myself.
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RE: I can't remember the name of Cobalt's WOD game.
I think we are going with "Water's stillness reflects all things in darkness."
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RE: I can't remember the name of Cobalt's WOD game.
There may be another.
Two apathetic coders and Tributary.
A winning combination,
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RE: Would you play a MU* replacement?
@skew said:
Would you play a MU* replacement?
No, but I would play something that isn't designed to replace MU*.
It's a pedantic little thing, but I play games. I like the text based writing exercise that Mushes give us, which is why I would love to try Storium. I love playing coded tabletop RPG systems, which is why I'm trying to learn Evennia,
With someone excited about the game, I don't care what it is, just give me a chance to be excited about it too. (You've already given me a reason; you're excited about it.)
I do get turned off when that excitement is about being better than something else. Just be the best whatever you want that you can.
Okay, soap box done. In more positive terms, just do it, man. And maybe check out Evennia as an existing project from both sides of the Mud and Mush divide.
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RE: I can't remember the name of Cobalt's WOD game.
Dark Water? It's been dead so many times that I'm petitioning to call it PhoenixMux.
I kid, Cobalt! I kid!
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RE: That One Star Wars Saga Game
Does it have either players or quasi staff leading the Sith effort? Like faction heads?
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RE: Eldritch - A World of Darkness MUX
@Arkandel said:
@Thenomain said:
When one goes for comedic effect and tends to be hyperbolic, yes. You certainly sound like one of those Nancy-Pants "ROLE-Play Not ROLL-Play" Mushers who thinks that faianess is something that can be measured.
Well it's all balanced now. That's fair. Pardon me while I code this fairness into an automated Mush Then Mud Insult Machine, since any Mudder knows if it's not coded then it's not worthwhile.
I've no idea what you are talking about. It sounds like you're projecting, though.
I have no idea what you're replying to, but like you I'll reply just to say so.
(I haven't been a useless Wora fight in a while. I'm way out of practice for this. My sarcasm seems to be working pretty well, tho.)
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RE: Eldritch - A World of Darkness MUX
@Arkandel said:
@Thenomain said:
You know The ANSI color vomit I complain about? Imagine a game where the way Soapbox treats plain text as code and colorizes it is an accepted thing, to the point where a game can advertise "partial coloring" in a personal description as a selling point. This is a Mud.
True story, by the way.
Yes, because similarly we can encapsulate what a "MUSH" is based on one particularly dump way someone somewhere wanted to do a thing. Yes?
When one goes for comedic effect and tends to be hyperbolic, yes. You certainly sound like one of those Nancy-Pants "ROLE-Play Not ROLL-Play" Mushers who thinks that fairness is something that can be measured.
Well it's all balanced now. That's fair. Pardon me while I code this fairness into an automated Mush Then Mud Insult Machine, since any Mudder knows if it's not coded then it's not worthwhile.
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RE: Eldritch - A World of Darkness MUX
@Derp said:
@Thenomain said:
We could call the game a Mud, for starters.
But I've never played one of those, so I have no point of reference!
You know The ANSI color vomit I complain about? Imagine a game where the way Soapbox treats plain text as code and colorizes it is an accepted thing, to the point where a game can advertise "partial coloring" in a personal description as a selling point. This is a Mud.
True story, by the way.