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    Posts made by Thenomain

    • RE: Nepotism versus restricted concepts

      @Ganymede said:

      @ThatGuyThere said:

      ... if someone offers you a job but not the authority to do said job you should never take it.

      On more than one occasion, I was told that I had the authority and autonomy, which turned out to be false. It would only have been foolish had I remained, which I did not.

      Sometimes "authority" means something to one person and a different to another. The staff above you should have worked out with you what the expectations were, if they didn't. Like you say, honesty and openness is best. Like I say, this doesn't guarantee there won't be a lapse in communications.

      It's dangerous as hell to promise autonomy. There will be a time where people with higher authority and responsibility will need to tell you "no". Cutting themselves out of this possibility is not something anyone should do.


      Speaking of the quoted quote:

      ... if someone offers you a job but not the authority to do said job you should never take it.

      Please keep in mind this rule only goes for hobbies. In the world of getting paid to support yourself and your family, this rule only applies if you have the ability to turn down a job or risk being let go. This is an extreme aside, but I don't want our younger readers to be misled by thinking this is a truism. It's a truism in context of Mushing.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: To dice or not to dice?

      I don't deny having an agenda, I'm just so wrapped up in my awesome self that I don't always know what it is.

      Except to prove that I'm awesome.

      Also, not a robot.

      posted in MU Questions & Requests
      Thenomain
      Thenomain
    • RE: To dice or not to dice?

      @Arkandel,

      Everyone has an agenda.

      Everyone.

      Being accused of having an agenda is being accused of having a personality. Maybe the problem here is that we are asking the wrong question. I'm pretty sure it is.

      posted in MU Questions & Requests
      Thenomain
      Thenomain
    • RE: Nepotism versus restricted concepts

      @Misadventure said:

      Authority + Resources + Responsibility =- Results

      In computer terms, you're saying that you're setting the sum of Authority, Resources, and Responsibility to Results, then decreasing Results by one.

      What do you mean by '=-'?

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Nepotism versus restricted concepts

      Likewise, if someone wants to take a job but does not want to take the responsibilities that come with the authority, you should not offer it to them.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: To dice or not to dice?

      This thought just came to mind.

      Has anyone ever asked the comic book writers how they do it?

      No, they're not looking a PvP situations, but they are looking to tell a story with characters whose powers are limited not by statistics but by narrative.

      posted in MU Questions & Requests
      Thenomain
      Thenomain
    • RE: To dice or not to dice?

      RPG combat systems on-line can be a horrifying experience. It wasn't unusual to have a 8-person PvP scene in old WoD take more than a day, considering the vagueness of the rules and the tricky tricks that a lot of people like to do. Add all three of those things together and what you get is as much arguing as you do combat.

      posted in MU Questions & Requests
      Thenomain
      Thenomain
    • RE: Which MU* telnet clients are still popular?

      I'm afraid that I couldn't stand Potato. It seemed to me to try and stuff too many features while fleshing too few of them out. I liked the features that it has, but since I have Atlantis, I can't see wanting anything else. (Much @Sparks love, always.)

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Nepotism versus restricted concepts

      The only truism about Mu*s is that they must have group participation. How that participation comes out depends on so many elements that I don't think it can be quantified and barely qualified.

      What I see most in this discussion is one trying to find fairness. You cannot. I see a little push back that all of a certain action is wrong, which is also untrue.

      What you can be is open and honest. I steal this from Ganymede. My take is that you also show some level of human understanding, that this is the closest to fair that anyone will ever get.

      And most of us won't even get that close.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Lloth?

      Holy shit, it's like old folks day.

      posted in A Shout in the Dark
      Thenomain
      Thenomain
    • RE: Nepotism versus restricted concepts

      @Ganymede said:

      @Roz said:

      (well, to be fair, sometimes it is)

      I'll amend. It's not always because of "favoritism" or "nepotism."

      To further amend, it's not even usually because of favoritism or nepotism.
      While this conversation comes up about once a year, it's still pretty important to have.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Fading Suns

      @Alzie said:

      5000 lines of code later, fading suns cg complete and all i've learned is that the book is really confusing and CG is so open ended that it makes coders cry tears of blood.

      Newb.

      When you're done properly coding nWoD2 character generation, you can taste the tears of my soul.

      That said, yeah I bet it was frustrating.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Nepotism versus restricted concepts

      An iPad response:

      Favoritism has a negative connotation that harms our ability to use it powerfully. Nepotism as a form of favoritism should be handled with more care, but not ruled out altogether. Some of the longest lasting Mu*s survive because friends are excited about the same thing, and the excitement is a positive feedback spiral.

      Force of will can ignite involvement as well. How many games have we played with shitty staff but we play them because that's where the action is? A lot.

      So if it's good for the game, reward everyone who is engaged and excited and exciting. Who cares if they're your friend? We are hypocrites; we just want to play.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Lloth?

      Hey Sess.

      I'll see if I can remember to poke her tonight for you. She still has an older Wora database, and I'd like to find some information from that as well.

      She will probably be commenting about the mere 4 feet of snow they have right now and complaining about how warm it is.

      posted in A Shout in the Dark
      Thenomain
      Thenomain
    • RE: Location, Location, Location: Where Do You Want to See Games?

      I still like what Haunted Memories did with Vienna: Grid spaces that are large enough to make grid-crossing possible, but not so small that they were based on streets. Along with the Wiki, you could have themes for the areas that organically transitioned. It was not "one neighborhood = one grid square", which is tricky to do.

      Dark Metal did this too, though I don't think we did this on purpose. The whole purpose of a multi-city transit system ("The T.U.B.E" yes really) was to help transportation without giving up a more realistic and organic feel. You know, like other big-city mass-transit systems.

      That said, I don't think I've ever seen a hierarchal grid setup that I liked. Cities are not set up as a top-down network, and you don't walk into "vaguely The Bronx" before choosing which block you want to end up in.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Location, Location, Location: Where Do You Want to See Games?

      I want a game set somewhere that staff and players can maintain as that location. I don't care where it is, but if I wanted another inconsequential setting, I could play anywhere.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Fallout 4

      Fallout 4's writing of NPCs is without par. New Vegas' writing of plot is without par. All we need to do is develop New Vegas with the budget of Fallout 4.

      posted in Tastes Less Game'y
      Thenomain
      Thenomain
    • RE: Fallout 4

      I built Fort Ticonderoga. It was awesome.

      posted in Tastes Less Game'y
      Thenomain
      Thenomain
    • RE: Fallout 4

      @Admiral said:

      stumbling on that, screaming in real life, and fleeing in a mindless panic.

      For me, "that" is a deathclaw. Any deathclaw.

      posted in Tastes Less Game'y
      Thenomain
      Thenomain
    • RE: RL Anger

      @Ganymede said:

      Fucking hipsters.

      "I hate how the younger generation self-identifies," said every old person ever.

      edit for an important note: I live in Columbus, Ohio. Our "hipsters" are people who wear knit ski-hats and grow beards but are otherwise normal people acting normally, which sometimes includes saying how the group they identify with is better than other groups. Considering how close @Ganymede is, I doubt his/her/fuckifIknow "hipsters" are much different; bratty kids being bratty kids.

      I have seen some about the Portland hipsters and damn, that's annoying, but it seems like a different brand of unwashed masses and not a whole lot else.

      posted in Tastes Less Game'y
      Thenomain
      Thenomain
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