@Roz said:
Okay everyone be honest how many times have you watched the Captain America: Civil War trailer
Zero times. I'm a little sorry that I saw the trailer to Deadpool. I am your Marvel Movie Killjoy.
@Roz said:
Okay everyone be honest how many times have you watched the Captain America: Civil War trailer
Zero times. I'm a little sorry that I saw the trailer to Deadpool. I am your Marvel Movie Killjoy.
Work work work work work fallout work work work no sleep because of fallout work work the end.
Hey.
I don't know if this got lost in the shuffle (shuffle, noise, vitriol), but I never minded the idea of anyone saying, "Hey, this thing is awesome and we want to feature it." I think it's a great community-building idea, and I hope you keep doing it. Even if people disagree, they will know what you think is good.
The big explosion over ideas was because of the prerequisites.
That is all.
My only exposure to this series being watching Cry play the Game of Thrones game by Telltale, I vote Bolton as the worst.
My vote is just as valid as yours. Scary, huh.
@Arkandel said:
A bit of jargon just to provide a taste of authenticity at the same ratio they use on TV (i.e. not so much) is perfectly fine. Going too far either way irks me.
I cannot tell you how many books have turned me off with this.
Every CCNA book, for starters.
Any work of fiction with the equivalent of "This is UNIX! I know this!" In it.
There's another thing that seems to bridge Mud and Mush:
@BigDaddyAmin said:
No. They aren't us. Which is why it would be best if we left them to their own devices, stop meddling in their politics, and go back to eating pork, drinking beer, and playing Fallout IV.
Ah, you're talking about Nation Building. Then yes, absolutely.
Man, I hate Piper.
One of the things that bugs me about "they are not us" is that it goes both ways. If they, whomever "they" are, cannot accept that we are not them then I have a reduced sympathy. Nobody should get in trouble for that situation, and yeah that kind of overriding hospitality mentality happens here and there in the US, too.
Yes, this is why it's called a culture clash, and no, this does not excuse the West for being aloof to the differences either. But I should no more be punished for enjoying Fallout 4 than ... Well, fill in your favorite analogy here.
That said, I don't think killing innocent people is a culture that we should accept, no matter the differences. Even if that culture is our own.
They are running phpBB, so a grand number of things may have happened.
On agreeing with @BigDaddyAmin ::
Western World concerning the Eastern World, "Let them eat cake."
Hey, Marie, they can't afford cake. They are not like you and never will be. Using them for their labor (in the analogy, really the land and oil) is the problem.
This cake that you want them to eat, you cannot also have this cake at the same time.
(Mixing metaphors is my specialty.)
If anyone I know from online is trying to friend me in Skype, at least tell me who I would know you as or I'm going to deny it. Because dang, I have no idea why I'm getting one request a day from all different people. Bots, probably.
The character growth I've enjoyed has never been connected to the plots I've been involved in. Being involved at all has given me the sense of accomplishment for the character, because regardless if I hit a magical "win" goal, the character has probably changed because of it.
I am one of those strange people who are more willing to sit on XP than spend it, tho. Stat advancement for me is only a means to the ends of portraying the character's vision with their dice pool.
@Miss-Demeanor said:
Coffeehouse beatniks DID make a resurgence in the 90's, though.
Beatniks, yes. Coffee houses plus grunge equals beatniks, and coffee shops were a 90s phenomeneon I forgot to mention. Until they all got replaced by Starbucks. Pushing out mom and pops by corporate interests were also a fairly 90s thing, toward around 98 and on.
McMansions, too. Really, I think the Gentrification of America started very late 90s, so we lose the whole individuality of cities after then, on a macro scale.
@Sundown said:
@Thenomain Ooooh, grunge and indie-everything! And hipsters. See, I knew I was missing something.
Hipsters is a 2010s development.
What keeps me on a character?
I have to be interested in the character and what happens to it, but the characters I've played with most have been throw-aways. The more I plan the character, the less interesting it seems to me.
To pick a character I played almost nobody knows about: Sywin Billard was unattractive and fae for a guy, butch for a girl. He was 100% based on the original Virtual Adept archetype in the original Mage book. "Let's make this person as a character," I said, and as I did I wondered why he looked asexual and how this would have affected his life. This showed in the character portrayal and I think this interested other people.
A character that too many people know about: Vera Goodwin. I had a different character in mind, but the sphere staffer at the time flipped out that a minor was involved in her background, so I said "fuck you; I'll make Tank Girl". An entirely throw-away concept that I kept playing because taking a surreal comic book character and putting them into modern-day Vienna is going to create fictional anomalies. Those anomalies defined the character.
If I can grab three seemingly random aspects and just play them up, I'm happy. If I am forced to plan more through some games' background requirements then I'm not.
You know, I've enjoyed more characters than I thought. Cool.
edit: This one I'm actually interested in playing: Someone who was on the bad side of the law or life or something and through deed or situation found themselves without needing to live that life anymore, but gave it up to return to the less secure life that they knew. Or maybe they start the game in the secure position, but they really pine for the excitement of their more dangerous life.
This one came to me watching the end of Guardians of the Galaxy. "Thank you, evil gang; it turns out you're good all along. Pardoned! You are now our protectors." / "Nope. Seeya." (This doesn't actually happen in GotG, but my mind went there while waiting for the more obvious conclusion.)
@Sundown said:
That is a very purple and anime thing. Get that outta my face and bring me a real woman.
@Sundown said:
I wonder if that'll change with time, and what aspects we're used to will be seen as iconic.
Gen X. Sarcasm. Grunge and the "Indie"-style movie. Recession. Dot-Com Bubble & Bust. Sock puppets on million-dollar Superbowl commercials, so with that sarcasm and recession we stopped taking our professional selves as seriously. I agree 100% that the 90s were when digital technology went from magic to human, though with the fauxpocalypse of the "Y2K Bug" we weren't quite there.
That's my take.
Oh, and different pants.
@Ganymede said:
[Proof is] not a bad word. Presuming that evidence is accurate and untainted is simply folly.
Big difference, man.
I'll bow to your greater pedantic powers, but in the face of what reads to me like "staff have no right to get in my face without proof", I will use the words that I know to point out the ignorance involved. It is staff's job to maintain the theme and setting and game flow and etc. etc.
I have to say at this point I have no idea what conversation @Arkandel thinks we're having.