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    2. Thenomain
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    Posts made by Thenomain

    • RE: ShadowRun 5E ... 2050

      I dunno, @Arkandel, I rearranged her response in my head to, "Yeah, imma do it my way, thanks", and left the attack/defense nature of her response, and your response to her response, as leftovers from some tone earlier in the thread. It's not like she told you that your responses were laughable.

      This doesn't stop you from having your own discussion, so I don't know what your issue is.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Optional Realities & Project Redshift

      @Jeshin

      It's the design pieces that seem to invite the least feedback. Not for lack of trying, but neither you nor Crayon seem to want the conversation.

      This makes "we want to make a discussion" hard to believe. What are you doing to encourage discussion?

      posted in Adver-tis-ments
      Thenomain
      Thenomain
    • RE: Reactions to 08192015 Update

      Skin: Darkly.

      Issue: Everything in the three-dot drop-down ('Tools') have all but the header text in very nearly the same color as the background.

      Thanks.

      posted in Suggestions & Questions
      Thenomain
      Thenomain
    • RE: Random GMC game brainstorming

      @Cobaltasaurus

      Mostly Void.
      Partially Stars.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Random GMC game brainstorming

      Did you say Strexcorp Sinergists Inc?

      http://ih0.redbubble.net/image.47485155.9658/fig,white,mens,ffffff.jpg

      (Cobalt should like this; it's from Welcome to Night Vale. Hell, did someone mention a Werewolf merging of the Strix, a la Pentex?)

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Stuff Done Right

      @Arkandel,

      Two staffers on AetherMux were almost draconian about it, but the rest of staff kept them down to simple administrative work.

      A lot of my friends tried their follow up Aether game and their description requirements drove us all off before even trying.

      This is a tangent, but I thought it was interesting,

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Optional Realities & Project Redshift

      @crayon said:

      The articles are there for the discussion of game design and administration ideas as they relate specifically to text-based gaming and roleplaying, and the discussion (and debate) of those ideas.

      Reply the second. I don't see discussion in the articles. I don't see discussion here about replies to your articles. Nothing is wrong with that, but with the medium what I got from the articles is that they were tips and hints, that they were one-way.

      For all my MST3k-ing, here, this is none of that. This is feedback; I never got the impression that you guys were doing these articles for anyone but yourselves. Even here, my criticism of the ideas seems to be met with flat explanation. I haven't really seen any of your articles be met with conversation, on your own site, either.

      This is not negative, but is against your stated goal. From day one, I have not gotten the idea that you guys wanted input.

      Mind you, criticizing is a lot easier than doing. I will eventually get you guys some kind of article.

      posted in Adver-tis-ments
      Thenomain
      Thenomain
    • RE: Fallout to WoD Conversion

      I can't see Fate for Fallout; Fate is used for high adventure and estimating systems. Fallout is a game where I would expect to be almost dead most of the time.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Optional Realities & Project Redshift

      @crayon said:

      I think that defining a genre by what is 'traditional' or what 'came first' is generally a bad idea.

      So do I, which is why I questioned Jeshin's use of it.

      posted in Adver-tis-ments
      Thenomain
      Thenomain
    • RE: nWoD2 (GMC) support systems?

      Shared merits and lairs are the same thing. Factions are groups of people sharing something, be it a merit or a template. Finding people who share a template is sometimes called a "census".

      An automated/calculated group is a census. A manual group is a faction. Adding them both together, I will call them factions.

      Changeling pledges and Demon contracts are factions with a limited time span and/or their own stats. That is, they are Factions + Character Sheets.

      A lair is a faction with a character sheet.

      If we store these "sheets" as notes, we can use the same base code to deal with all of these things, with a tag whether or not we're talking about lairs, contracts, locations, or who has Strength at 3+.

      This is not dissimilar to notes, views, and backgrounds, but an order of magnitude more complex. Maybe two orders.

      Edit: The Aether Faction code already stores notes about factions, it is simply not powerful enough to handle the added complexity of the diversification involved. The way we used it on Reach, it was far past due. Imagine have a High Society faction with people of Socialize 3+ always on, but being able to add others as needed. Imagine having a +faction vampire that was always up to date, no matter what. Imagine being able to put someone on a faction via a time limit and you have Pledges. They all share a foundation.

      posted in MU Code
      Thenomain
      Thenomain
    • RE: nWoD2 (GMC) support systems?

      A "Scene" system - an init system cranked to 11

      • Start/end scenes throughout an RP session.
      • Manage temp stat buffs (blood boosts, spells, etc.) & their timeframe (scene, round, hour)
      • Pose order for when out of combat, init system for when in combat
      • Log Everything
      • Format log for your wiki of choice. With or without OOC/rolls
      • Possibly hook into other communication setups (whisper, tt, Winter Cant, etc.) for log.
      posted in MU Code
      Thenomain
      Thenomain
    • RE: Fallout to WoD Conversion

      @tragedyjones,

      Also, D&D 3e.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Fantasy Systems

      @Lithium said:

      Earthdawn is AWESOME.

      I find Earthdawn fans to be very excited about it, but otherwise can't get into it as a system. As a generic fantasy world, Dragon Age has replaced it as more interesting to me.

      Fantasy AGE (the RPG system by Green Ronin that also drives their Dragon Age games) is interesting, but pretty tightly controlled and would be fairly niche. I think the best fantasy system for Mu*s would be one that is easy to learn and explain, or is otherwise already free.

      @Ganymede said:

      I played Magic for about six months before I discovered Jyhad, later V:TES, which is infinitely superior.

      My better-than-Magic CCG was Shadowfist. Then again, I find most household injuries to be preferable to MtG.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Selecting a system to play

      @Jennkryst said:

      I'd have thought being able to swap bodies (and thus alter every skill on your +sheet) would be a bigger concern. In my imagined EP mush, there would be actual money, and your rep would limit what can be done with it, rather than actually be the money.

      Well yes, that's a problem, but if you know about that problem from Step 1 you can make sure to tell the system: "Look for a sheet location on the character object. If there is no sheet location, look on the character object." Then have every stat lookup and set code read from/set to there instead. For example: sheetloc( %# ) instead of %#.

      The system to switch sheets may be a problem, with its limitations and considerations, but now we're just coding a +shift or +desc system.

      It's a solve-once problem, one sheet 8 times, instead of 8 systems. (Possible exception of the bodyless/AIs; I'd have to check.)

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: RL things I love

      @WTFE said:

      Board wargames, China style.

      I'm ending my 15-year dry spell with board wargames by buying "DIY" versions of them. They're ... interesting.

      This is the only reason I would buy a new printer. I love my cheap laser printer, but a color laser for DIY games (card games are more my thing) would be a lot of fun. I even have a corner-rounder. That's how much I enjoy DIY paper projects.

      Here is Board Game Geek's DIY Games update thread.

      posted in Tastes Less Game'y
      Thenomain
      Thenomain
    • RE: Dragon Age: Inquisition

      Welp, I finished both DLCs.

      They were very good.

      I wish there was more.

      We are throwing a lot of new ideas into the game world without any kind of denouement.

      The same thing happened in Dragon Age: Awakening, which I loved.

      Resolutions, bitches. Do you speak it.

      posted in Tastes Less Game'y
      Thenomain
      Thenomain
    • RE: Selecting a system to play

      @Saulot,

      Yes, Eclipse Phase would be hell to code for. Just the monetary system alone requires, what, 8 different kinds of currency? Yeah.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Selecting a system to play

      @Tempest said:

      @Thenomain If you have 7th sea code, why isn't there a game of it around?????? I don't even know it, but I believe it's the same system as L5R? Which I have a little experience with.

      No idea. Ask The People.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Selecting a system to play

      To briefly note, I also have 7th Sea code sitting around. Faraday has Fudge code sitting around. Options abound.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: What series are you reading?

      I'm reading The Shambling Guide to New York City which is the first of a series of currently two books. It's okay.

      posted in Readers
      Thenomain
      Thenomain
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