Or unless there are going to be more Auspice-locked Moon Gift paths in a planned expansion. Blood Moon? Shadow Moon? Etc.
Posts made by Thenomain
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RE: Eldritch - A World of Darkness MUX
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RE: The I-Can't-Remember-What-We-Called-The-Cool-Things-Thread Thread
@Glitch said:
I use vim for quick edits and any server-side config files. For everything else, I use Atom.
After a week of trying this out, I can't recommend it for Mu* coding. It's fine most of the time, but I've had ongoing problems with its search function forgetting how to find things, and wiping out my selection when I toggle the 'regex' search ability—which is how I find it's best to get it to remember how to search.
Example: Replacing two spaces with one space. After a few searches, I try this and it can't find a single double-space, in spite of the fact that I'm looking at one centered on the screen. I toggle 'regex search' on and off and lo and behold, it finds them. If I'm trying to replace some things in a selection, then I have to go back and make the selection again too.
I love this kind of editor, but I'mma gonna stick with TextWrangler.
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RE: RL Anger
Windows 8 trained me to shut down the computer in a stupid way. Now that I'm on Windows 10, I keep looking for the idiotic "Charms" to shut down. I will unlearn this bad behavior eventually, but it's annoying in the meantime.
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RE: Eldritch - A World of Darkness MUX
@Templari said:
This is why we can't have good things.
We can't have good things, but we can have awesome things.
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RE: Requiem for Kingsmouth closing
@Alzie said:
Lesson: Having multiple coders making your core systems is a pain.
It worked for Reach. The only core system that was a true and utter pain was coded by one person.
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RE: Requiem for Kingsmouth closing
@Groth said:
Any future project has a lot of good lessons to learn from RfK in regards to keeping a game manageable.
I've never played there. Could you come up with a list (ongoing as you think of things) what these lessons would be? Thanks.
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RE: Quoting Depth Doubled
@Alzie said:
So, it seems like as of the recent update if you quote someone it adds it in with double the depth instead of one. So for instance, quoting a person will result in > > which is a quote with a depth of two. Quoting someone who had quoted someone else ends up in > > > >, which is a depth of four.
Yes.
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RE: Ponyfinder - Forgotten Past (Kickstarter)
@Misadventure said:
I am now inspired to find a way to reskin Don't Rest Your Head for actual MLP.
I double-dog dare you.
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RE: Requiem for Kingsmouth closing
@Arkandel said:
Without wanting to derail the thread, maybe this kind of thing could work better crowd-sourced.
AetherMUX, 1998-2002. Crowdsourced 'recc' review. It was a lot of work, amounting to about 2 hours of work a week with 12 and later 7 people (so 24 and then 14 man-hours), and when the active player base waned, it stopped being a viable system.
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RE: Requiem for Kingsmouth closing
@Ganymede said:
"IN YO FACE"
I want an audio recording of Gany snapping, "IN YO FACE" to be my new text notification sound.
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RE: Shameless self-promotion
@Insomnia said:
So we're just pretending Star Trek never happened then?
True. If you want to hear Moiren and I gabbling on like an old married couple, that's an option, too.
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RE: Shameless self-promotion
I have started joining @Insomnia for co-op gaming. That is, puzzle games where I tell her where to go. :eyeshift:
I'm no Cry, but it's fun gabble on with someone, and I am trying to sound less sarcastic in my day to day life.
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RE: Game Create Script
I think you might be better off creating a game database then offering that. This way there's no risk of the dbrefs being out of whack because of using other installers or the core SGP db.
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RE: Optional Realities & Project Redshift
@Jeshin said:
As to welcome too and feel free, that is the blunt truth.
No, no it's not. Connotation is not denotation. It's not whether or not I like it, it's how you present yourself to your readers.
I'm sorry I didn't pursue your game or games that you feel should be on the site but we do have MUDs, MUSHes, and MOOs in our connections page and our sub-forums.
I don't care one bit who you pursue, but I do care about how you approach your target audience.
Now that you admit to smoke-and-mirrors, I'm starting to get over caring how you look while you do it.
We aren't lying. We aren't creating double standards.
You are. You have. Oh you've also told the truth and have been very straightforward, but you've also been conceited and self-aggrandizing against your own stated interests:
I hope that Optional Realities can help bridge the gap between all of our games and create a home for our genre of text-based RPGs.
Do you think you're helping bridge the gap?
Do you care if people here don't?
Honesty is about more than lying. It's also about being true to who you are and what you claim. People will read it and appreciate it, even if they disagree with you about it.
I personally think you're insane to consider here a source of anything more than some ideas and some of the worst-case scenario of those ideas. There are good ideas in here, and I won't say whether or not mine are (I don't know), but I will say that you're getting the idea what Soapbox—not Mushing, but our corner of it—is about.
I really do believe that you care about your readership, Jesh, but I'm not the only one here to say you guys come off as aloof and cold about thoughts concerning your project. The count is, what, six? If six people on your own site said you seemed to be acting unreasonable about someone, it would probably register more clearly to you.
Oh, and I think both of you should read this article: http://theconversation.com/no-youre-not-entitled-to-your-opinion-9978
I mean this with sincere effort to help, if only to get the use of "opinion" as a statement in defensive argument out of everyone's vocabulary.
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RE: Optional Realities & Project Redshift
@Jeshin said:
I have stated dozens of times that the community forums discuss any game(s) that wish to promote themselves and that only, solely, exclusively, and specifically is our partnership with games for linkbacks and a sub-forum saddled with a filtering criteria.
Now that I have your Charter in text, let me cut down the chaff of the first sentence:
Optional Realities is a [...] blog for [...] Games [...] that include permanent character death as a feature.
This is the first sentence. You are saying, above, that this is not true, that you're for whatever, except when you're not, which is a far more understandable perspective to run your personal site on.
You and @crayon are dancing around this because you don't want to address it. You say it's because you don't think it's a big deal, but you keep dancing putting us in the interesting position of having you give this criticism power.
I think if you stuck to your initial post (the one you quote, above), I wouldn't be complaining.
I'm glad to see the Connections page finally got a criteria bit:
Games looking to be added to our connections page, we do have some criteria for you. If you don’t meet this criteria than you are more than welcome to advertise and participate in the community forums. The connections page is meant to provide a selection of games which offer a consistent approach to text-based gaming.
Just to say, "more than welcome" and "feel free" are left-handed complements. They sound nice but they are generally taken as "welcome to second place". It's certain to get under the skin of people who don't agree with you.
"The connections page is meant to provide a selection of games which offer a consistent approach to text-based gaming" is an outright manipulation. "Curation" does not mean "quality" or even "consistency". You spell out your criteria and that's enough; don't imply that your criteria means anything more than what it is.
More head-exploding later.
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RE: Optional Realities & Project Redshift
@Jeshin,
It's true that I can't keep track of everything in the dogpile, though now I vaguely remember it. We'll see if anyone's brains explode from seeing it spelled out. I'm still suspecting yes. Mine may still be one of them. You never know!edit: Your site has discussed Choose-Your-Own-Adventures, tho they clearly have no permanent character death. That is, I still think your charter is vastly lacking and is applied inconsistently.
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RE: Optional Realities & Project Redshift
I think this has changed slightly since last I looked, so here I archive OR's main page, what I'm calling its Charter. I expect at least one exploding brain:
Optional Realities is a community and design blog for text-based, online Roleplaying Games, with a focus on character and story-driven games that include permanent character death as a feature. While many call this genre of game an RPI (Roleplaying-Intensive Game), Optional Realities is dedicated to all text-based Roleplaying Games of this nature, whether they be MUDs, or MOOs, or MUXs, or MUSHes, or RPIs, or any of the other sub-genres that we've divided ourselves into over the years.
Optional Realities is a place where we acknowledge that we have a lot more in common than what separates us ... where the greatest minds and stoutest supporters of our community can come together to share ideas on design, writing, and what makes each of our games most meaningful to players. Its contributors are leaders from Roleplaying Games that have been around twenty years, as well as new games currently in development.
Join us in creating a better, more intelligent, more supportive community for our favorite game genre.