<Crow T. Robot>
Or, you know, don't.
</Crow>
For these I had to click on the links and more or less read whatever was on the other end of the pipe. My Sarcastro offerings:
Quotes the infamous Richard Bartle from a book written back in the Iron Age of MMOs. Also quotes EVE Online as getting you up and running within 2 hours. Up and dead. I can't tell you how many times I died within the first two hours. I don't know what happened after that because I stopped playing. I know this game has a pretty strong following, and I understand why, but "engagement within the first two hours" is hardly what I'd credit to why.
They do point out that modern computer games have tutorials, and this is something we in the Mush world have dropped entirely. Coding a tutorial is not unlike coding a puzzle, and that's not our focus anymore so we, perhaps lamentably, have forgotten that people need taught. Wikis are starting to pick up the slack, but I think it's just starting.
Take part in discussion on the merits of player-driven and staff-driven approaches to storytelling!
http://optionalrealities.com/forums/index.php?topic=231.0
Man, who here is tired of the "PrP vs. SrP" threads? Fortunately for forums everywhere, there's no answer here.
Submit an entry for our July 2015 Character Concept contest!
http://optionalrealities.com/forums/index.php?topic=198.0
Bob, a midget barista.
Or get involved with community gaming!
http://optionalrealities.com/forums/index.php?topic=210.0
Unlike ... what ... Mushing/Mudding? If this isn't community gaming, we have seriously lost touch with the concept of "fun".
That is, I agree that we have seriously lost touch with the concept of "fun".