I really don't want to be singled out for helping code things. I code WoD, which is one of the most convoluted, intricate, and annoying system I've ever coded. 7th Sea was a hundred times easier to code, and I imagine D&D is likewise. I want people to rely more on simple systems and creativity than this kind of thing, but here we are.
I rather hate that people rely this heavily on code to make a game. It makes the barrier of entry so damn high, and I promised @Chime that if she made her Modernized Moo, I would code all over it. I think she's calling it Squidcat. Or Squishy. I don't know, but I want it.
I also want a hot librarian nerd girlfriend. One of these things may happen before the other.
The point there is we've been leaning heavily on WoD, when we don't really need to. It's where our friends are, though, and so it's where we're going to find one another.
My baseline for code legibility is @Cobaltasaurus. For everyone who says, "I don't understand code," I point to her. She was still saying it when she coded +events. When I was coding WoD stuff, I would point her to things and say, "Does this make sense?" If it did, I was on the right track.
I don't think I'm part of any such Rennaisance, tho. I think it's everyone. Either people are frustrated enough at one thing to branch out, and bring their friends with them. Their friends excite other friends. We're getting excited about ideas, interested, and that's what makes this work. Believe me, if you had nothing but a room and some exits people can use, you'd end up with as big of a game as your extended social network. Roanoke drew people to The Reach because people really like Roanoke. Sure, Haunted Memories had run its course, but if I had opened a new WoD game, I wouldn't have had anything near the response.
I'm a cheerleader of new ideas, though. Coming up with good ideas isn't easy, and that's where I try to support them in the way that is good for them; occasionally tweaking bugs, offering what code I have, helping its installation, and so forth. It's what I can do, and that means it's what I will do.
Other people write theme, run plots, keep us even-keeled. They should get as much thanks. They're almost as rare as coders.