MU Soapbox

    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Muxify
    • Mustard
    1. Home
    2. Thenomain
    3. Posts
    • Profile
    • Following 2
    • Followers 15
    • Topics 75
    • Posts 5860
    • Best 2526
    • Controversial 16
    • Groups 4

    Posts made by Thenomain

    • RE: Car 54, where are you? (Wildcard Want Ads)

      @Coin said:

      @Sanguine, glare all you want. The game is coming along. We've had a few setbacks because code is taking longer than expected (and werewolf still isn't out). 😛

      My design team keeps deciding things then asking me how long it would take, and my project manager is swamped with life. I can't resist the puppy dog eyes when being asked to install a completely new system, either.

      No, you're not getting squid-taxis on opening days. And screw your fishing system. Seriously. Screw. You.


      Everyone else: I believe Cobalt is using Fate Accelerated, which is stupid easy, even on the combat. Stupid. Easy. And you are the kinds of people who keep wanting scavenging and bomb building and sword making systems because omg we need more complexity!

      FAE is easy.

      posted in Adver-tis-ments
      Thenomain
      Thenomain
    • RE: The State of the Chronicles of Darkness

      I kind of consider OP to be a somewhat fan-based attempt to keep WoD going. The fans are professional and semi-professional writers, but it's not their IP.

      I will accept some growing pains as the people in charge basically try to run a publishing company out of their garage. As long as it is just growing pains.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: I don't know...

      As a social learning game, or at least a game with tough ethical choices, why not? That two of you are already freaking out means the game probably has met its design goal. And you didn't even have to spend anything to get there!

      posted in Tastes Less Game'y
      Thenomain
      Thenomain
    • RE: Arendelle Mu*

      Welp, let us know when there's any there there. Mind you, I believe much if not all of the Disney WWII stuff was propaganda, and fairly racist to boot. I think you'd best decide which Disney era and methodology you're going to follow.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Arendelle Mu*

      The Greatest Game: Disney Edition. Color me there.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Dead Celebrity Thread

      I will boot up Civ 4 for his dulcet tones tonight.

      posted in Tastes Less Game'y
      Thenomain
      Thenomain
    • RE: New Prospect MUSH

      Also he said the purpose of full consent was to get rid of RP staff, not to get rid of cliques. Cliques were only referenced in the Dick Size discussion.

      If you want to nitpick, yes. That doesn't excuse suggesting a broken solution.

      posted in Adver-tis-ments
      Thenomain
      Thenomain
    • RE: New Prospect MUSH

      @Admiral

      Player arbitrators based on a ratings system? (High rated arbitrators get bonus XP, low-rated ones are barred from judging)

      He said he wants to get rid of clique controlled spheres, not hasten them.

      posted in Adver-tis-ments
      Thenomain
      Thenomain
    • RE: The Reach's new +directory coder

      @icanbeyourmuse said:

      I think the coder for this system is Colin/Myriad/Innsmouth or whatever.

      I figured it was, but I'm still going by guess-work and he wasn't on, even dark, as Innsmouth when I posted.

      posted in A Shout in the Dark
      Thenomain
      Thenomain
    • RE: The Reach's new +directory coder

      @Insomnia said:

      Is that all highlighted on your end, or has it become cool to have an explosion of colour in posts and stuff?

      The hiliting is done by Soapbox's exciting code scripts. I'm sure I can turn it off, but having something less bland than mostly-white-on-mostly-black is fine.

      posted in A Shout in the Dark
      Thenomain
      Thenomain
    • RE: The Reach's new +directory coder

      Some sample output:

      dir:

      ::::::::::::::::::::::::::::::::.  Directory  .:::::::::::::::::::::::::::::::: 
            Name                             Type             Avlb  Owner         Pop
      EI1   Secret Lair Test                                                       1 
      OOC   OOC Rooms                                               Everyone       1 
      :::::::::::::::::::::::::::::::::::::::::::::::::::::.  2 locations listed  .::
      

      dir secret:

      ::::::::::::::::::::::::::::.  Secret Lair Test  .:::::::::::::::::::::::::::::
        Map Loc: EI1
        Description: <no &short-desc set>                                         
      ...............................................................................
        Room Name                                                             Pop
        Cacophony Beach                                       (#99)              
        Echo Island                                           (#102)             
        Ferry Terminal                                        (#253)           1 
      ...............................................................................
        View Lock: hasattr( %0, secret )
      :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
      

      dir/who secret:

      :::::::::::::::::::::::::::::.  Secret Lair Test  .:::::::::::::::::::::::::::::
        Map Loc: EI1
        Description: <no &short-desc set>                                         
      ................................................................................
        Room Name
        Cacophony Beach (#99)
        Echo Island (#102)
        Ferry Terminal (#253)
          Thenomain
      ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
      

      edit: The list headers (Room Name, Type, Pop, etc.) are underlined.

      posted in A Shout in the Dark
      Thenomain
      Thenomain
    • The Reach's new +directory coder

      This is concerning the following post from The Reach:

      =============================== Announcements ================================
      Message: 1/92                      Posted        Author
      +directory & +hangouts updates     Sat Jan 17    Arcadia
      ------------------------------------------------------------------------------
      
             We should relatively soon be getting a swank new piece of code to 
      replace these, so in order to avoid doubling up on data entry, please don't 
      submit updates for the moment. :) The new code will be announced when it's 
      ready, and then we'll announce when we're ready for updates.
      
              Thaaaaaaaank you!
      
      ==============================================================================
      

      I am looking for the coder of this system. I am close to done with my own version of the same, I would like to compare notes and ideas and possibly code to make both my system and their potentially better.


      I was thinking about not posting this because of who posted this month-old post, but I would rather work with people and benefit the community.

      To whomever is coding this: I have no interest in anything but code on projects like this. Please respond or drop me a line. Directory + Hangouts is something that should have been done a long, long time ago, and I'd like to knock this out of the park if at all possible.


      If anyone wants to see what I currently have done:

      • Help Files
      • Code

      Suggestions desired and welcome. That is, I'm looking for people to comment too!

      posted in A Shout in the Dark
      Thenomain
      Thenomain
    • RE: What's That Game's About?

      Note: I never applied to what amounted to be "the complete opposite of what a character in this game is about" for Werewolf. It was a believable story to illustrate that it isn't "Changeling Players" but "Dickbag Players" who were giving Tree a hard time.

      I did once write a background character for Immortal (a Purified) after merely being described what the game was about, only to find it was impossible to have that happen. I liked my background a whole lot better.

      And as Tree says, yeah, in Tabletop we can throw a lot of stuff away and just say, "Sure, why not, this seems more fun." In his specific situation, I believe Autumn Nightmares covers that exact situation. I do think that only the Core Book should matter, but when there's an official splatbook about something, it's very hard to go against expectations.

      Except for Fetch babies. I think everyone ignores Fetch babies. At least they should.


      @Wizz, I'm not sure what you're saying here. The Core Book can matter but still be wrong about things. I've given two, maybe three examples where Changeling: The Lost contradicts itself subtly but so completely that you have to make a decision whether or not the text is correct.

      In the case of all the White Wolf books, the "racial write-ups" (Seemings, in this case) have typically been about half from the view of that racial archetype. Ergo, take it with a grain of salt. It's either that or throw out the latter books entirely.

      I still want the Core book to be the only one that matters, but I also want a pony and White Wolf (nee Onyx Path) to be consistent and concise the first time. Did I mention I wanted a pony?

      @Thenomain said:

      should really matter

      Pony Emphasis mine.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: What's That Game's About?

      @The-Tree-of-Woe

      No sneering here. What you describe is still a True Fae by many accounts, so "no" is still a valid answer.

      That you got sneered at by people on the Internet should surprise you not one bit. I got the same when I suggested playing a Werewolf who was really a normal wolf possessed by a very powerful spirit.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: What's That Game's About?

      @Wizz

      History in how White Wolf has written and then changed things stated or implied in their Core Book writeups. They are things to take with a grain of salt.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: What's That Game's About?

      Without humanity, Arcadia would exist only as potential; this is one of the things from Equinox I agreed with. If your reading was from Winter Masques, I can buy it. If it's from Core, then those are extremely biased views from the viewpoint of that Seeming. E.g., each Seeming has had the hardest time in Arcadia because this or that.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Wikifi your Mux's Help & News Files like a Fucking Pro

      % and similar was evaluating on the game. This was giving amusing results for %L in a help file, that's for damned sure. It has been fixed. Proper code follows:

      &f.clean.query Wiki News and Help <wnh>=
        edit( 
      		sql( u( query.newshelp, %0, %1 ), %r, ^ ), 
      		\%, \\\%, 
      		[[News:, \%xhnews%b, 
      		[[Help:, \%xh+help%b, 
      		[[Category:, Category:%b,
      		]], \%xn, 
      		[, \\[, 
      		], \\] 
      	)
      

      Sorry about that. Thanks.

      posted in MU Code
      Thenomain
      Thenomain
    • RE: What's That Game's About?

      I think, Sess, that we like to think way too much about these things, but that "Manipulation + Empathy" is one way to know how to screw with people's emotions.

      @Ganymede, where did you get the "all landscape in Arcadia is human"? It sounds very Wraith, and I don't recall anything hinting that way. I admit, tho, that I have read the Changeling books an obsessive number of times tho it's been a while ago now.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: What's That Game's About?

      Deeper in time. So longer in the Hedge.

      And "just because x doesn't mean y"? Eh, I suppose you could say that about a lot but it's not very interesting. I prefer to think of it as: Gentry don't have to worry about that, and the Empathy skill doesn't mean to Gentry what you'd think it means to people. Alien.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: WCNH codebase: Pre-made sci-fi PennMUSH, Ruby bridge, and fully-coded systems

      We'll see if I can't get this altered to TinyMUX. Thanks for the links.

      posted in MU Code
      Thenomain
      Thenomain
    • 1
    • 2
    • 280
    • 281
    • 282
    • 283
    • 284
    • 292
    • 293
    • 282 / 293