I have no idea.
That's not helpful, I know, but page after page I skimmed while at work said you could.
I have no idea.
That's not helpful, I know, but page after page I skimmed while at work said you could.
You can upload your own maps. I don’t think that it will get down to the “feet/meters” level.
Have you looked into Google My Maps?
HOLY SHIT I DID NOT KNOW THAT NOELLE STEVENSON WAS EXECUTIVE PRODUCER ON SHE-RA I AM SO EXCITED FOR HER THAT I AM YELLING!
(Subtitle: I liked her before she sold out and still like her now that she’s successful. Good on her. She also did Lumberjanes and worked on Wander Over Yonder.)
When the game you labored over and saw closed 3 years ago loads back up because you saved all the right bits of information.
Hello, old friend.
@rnmissionrun said in The Witcher Pen and Paper RPG:
In case anyone is interested, there's a brand new Cyberpunk bundle at Bundle of Holding.
+1, but CP2020 is the better sourcebook.
And wouldn't you know it, they're having a Bundle of Holding for that, too!
There's good stuff in both.
The best podcast I’ve not seen on anyone’s list yet: The Allusionist
I found this one through 99% Invisible and he’s right, it’s like stand-up about language.
And it’s hosted by a woman
If you like Lore but want your stories less...depressing, then I strongly recommend Myths and Legends (the modern telling of these old stories is very accessible to my brain) and Aaron Mahnke’s Cabinet of Curiosities for a shorter, lighter fare than his usual (Lore, Unobscured).
I will reaffirm “Science Vs.” as a good series, just don’t take it as heavy science but as taking a scientific approach to things and checking out what we know and what we don’t know.
The episode on Lyme scared the shit outta me.
@kumakun said in Fate Development Thread:
Do you think Fate Accelerated is too abstract for new players or just the right amount of rules to get one's feet wet in the Fate universe?
Too abstract. It looks good for cooperative storytelling, but there’s so little structure that I don’t think it would work well on the whole. Not crunch, but structure. (Polaris is a great storytelling game for seeing how structure creates a game. No stats, but good base rules.)
@kumakun said in Fate Development Thread:
The meat of this hobby is about writing fiction together.
And that's why I like the idea. I mocked "log of the week" and "The Aether Oscars" on AetherMux, but it worked, and people liked it, and got excited for each other.
There are times when you tell the bitter person in your head to take a back seat. This is one of them.
@kumakun said in Fate Development Thread:
Once a scene's log reaches a certain level of 'votes', it gets elevated to the featured scenes page of the website, representing the caliber of RP on the game.
Great, this makes me conflicted. Here are the two conversations going on in my head:
This is a great idea! People get involved and read the awesome things, and people are more likely to be awesome to get attention! Positive activity between players is always good. Go go go!
Okay, so what you're saying is that you want to let the bigger cliques dominate the cultural dialogue. Hell, you're saying that if the players decide the game is about a certain thing and upvote that thing enough that this is what you want your game to be known for.
I think the idea is great and mostly harmless and I'm far more excited to see an implementation than worried how poorly it could go.
Emotional and mental pain affects the body like physical pain.
The hardest part is putting yourself out there, but you're not going to hurt anyone by talking to your doctor. And the doctor gets paid for it. Win-win.
@kumakun said in Fate Development Thread:
How would you guys handle milestones and character development in a persistent setting?
I would ask a similar question: "How would you define a session, or story arc?"
Minor Milestones:
I think at the end of any run scene, if someone can explain how the scene applies to the Minor Achievement then they should get it. (Maybe max once per week per one of the four Minor Achievements.)
Significant Milestones:
Whomever is running the scene probably knows beforehand if the scene itself is significant, though surprises will be had. If a private scene reveals a major character shift, then the dreaded "log review" would probably happen. These things are supposed to be personal.
Maybe limit people to one Significant Milestone per week or two weeks, or let them bank one. Sometimes you learn a crapton about yourself in a hurry, but the effect could be offset.
Major Milestones:
This is Fate's big level-up. Off the top of my head I can't think of anything less than an application and obvious situation. This is probably going to depend hugely on the themes of your game. I think that "Avengers: Civil War" held more than one Major Milestone for both Cap and Tony Stark.
The Key for any of these is that they make sense. Thank goodness that there's little in Fate's advancement system where you can't point and go, "There's the thing that I did/happened to me."
Adding and activating Aspects may be really personal, but I think you could make Advancement pretty clear and straight-forward.
@auspice said in Real World Peeves, Disgruntlement, and Irks.:
They kept insisting: 'give the wellbutrin time to see if it helps your anxiety.'
Anxiety and depression are so closely linked that they may have had a more medical reason for the strong suggestion. I prefer doctors tell me why they want to do something, but hey, I've had both good and bad doctors.
(The worst one told me I was faking it when I said I was throwing up stomach acid, after about ten seconds of talking to me. Being too nice, I accepted it as a professional medical opinion and went home and threw up stomach acid and got about 3 hours of sleep for three days. My normal doctor gave me a single pill and my body started acting normal. You may ask why I didn't go to an emergency room. Anxiety is a bitch.)
@aerianyx said in Learning how to apply appropriate boundaries:
So, this is my long-winded way of asking for advice or tips on how to ascertain if something is worth broaching and most importantly, how to address an issue in a way that doesn't come across assholish.
I have seen, over and over, people so emotionally terrorized that they're afraid if people find out they'll find out if you do anything that even hints about going against them.
Here is what I do:
The hard part is if you can't do anything about it. Then you still have some options. The biggest one is:
This is not always easy. If the situation is something that is impossible to avoid, then you have another:
People are pretty human when they know their playmates are upset, and Mushing is mainly an exercise in improv, so ask people to roll with it.
What you need to feel comfortable in doing any of this is knowing that you either already have a good social skill, or that you're going to make mistakes while building it up.
We're all human, and many of us are even adults. Do not ever forget the most important rule of Mushing: RL Comes First.
I think the goal is to just respect the wishes of those around you.
It makes things (people, events, rugs) harder to label, but people cannot be 100% qualified, so stop trying.
@kumakun said in What RPG SYSTEM do you want to play on a Mu*?:
I've heard that FATE tends to be very staff heavy. What makes it that way?
#1: Aspects.
What is appropriate, what is too much? Fate Core has done a lot to make this more mechanical, i.e. if you want to add an aspect to a scene you usually have to perform an action.
And in starting a scene, what aspects does it already have?
#2: Worldbuilding.
Similar to aspects, and sometimes exactly the same. With several skills and/or stunts, you can create history, put down business and allies in certain locations.
e.g., under Contacts:
Create an Advantage: Contacts allows you to know who the perfect person to talk to is for anything you might need, or to decide that you know the perfect person already. It’s likely that you’ll create story details with this skill, represented by aspects. (“Hey, guys, my contacts tell me that Joe Steel is the Best Mechanic For A Thousand Miles—we should talk to him.”)
I don't think any of this is terrible, but it can make the world larger-than-life. Absolutely nothing wrong with that.
#1 + #2 = #3: Consistency.
I'm going to imagine, with no strong experience, that having consistency for some of these things requires a lot of note-taking, a human brain, or not really caring if the tone weaves around like a season of Lost.
On this last one I think a staff presence is always a plus, no matter what kind of game it is.
--
Anyhow, them's my thoughts. I'm always willing to take a FP, since the best systems reduce your Refresh for picking more stunts and powers.
@misadventure said in The Witcher Pen and Paper RPG:
Looks more like CP2020 than Fuzion.
That's Interlok, by the way.
Yes I'm a R.Tal fan.
I'll be honest, and not video-gamey but still, if they find a way to give Stan Lee cameos of any tasteful sort (on billboards, name-dropping in places) for the rest of this era of Comic Book Media, I will be content.
Creators are important to society and should be recognized. edit: And paid.