On Haunted Memories we mainly stayed out of each other's way. It was, again, a cultural thing, not an intended thing.
Posts made by Thenomain
-
RE: CoD/W:tF 2E?
-
RE: The trappings of posing
When I think of Mushing as a form of improv, I become far less picky about posing.
It's made me far less picky about a lot of things.
-
RE: The trappings of posing
@duntada said in The trappings of posing:
I have seen posing indicators used extensively on some media... but I am honestly not sure how one could do that with current mushcode
Oh you can't.
That doesn't mean we shouldn't have it in some utopian future.
-
RE: The trappings of posing
-
Who's Posing/%T Issues: A game with a posebreak can help a lot. A game with a scene logger will make it so that you don't have to worry about a lot of text massaging.
-
3PR: The downside of 3PR is what we used to worry about: Shotgun posers. This is why enforced pose order became a thing; it wasn't just to be good and fair and fair and good, but because there are people who will pose one-line poses as other people are trying to type.
What this hobby needs is a 'posing indicator', so that there's some kind of notification that says this person is currently typing, so when people like me get to the 5 minute mark to see if anyone is typing, we can glance and get an update then move on.
-
-
RE: The trappings of posing
I metapose and let people pick up on it if they want. My pose style is so short that I want every word to count, but even after all this time I don't consider myself a creative writer and I and those around me need all the help they can get.
But I find there are two types of metaposing, and this includes the subset of power-posing:
- Good: Posing to add information to the character or the scene, or OOC ribbing your friends.
- Bad: Posing for others without their permission, or to insult people.
Not a black and white. If I pose @coin's character rolling his eyes behind mine? Probably fine. If I pose @coin's character chewing with his mouth open to turn people off? Probably not fine unless that's his character. Better not be something he would ever do.
-
RE: Coming Soon: Arx, After the Reckoning
But is there anyone better at the Modern Eye-Roll than Tina Fey?
I think not.
-
RE: Changeling the Lost 2e: The Huntsman Chronicles
@lithium said in Changeling the Lost 2e: The Huntsman Chronicles:
As for the Fairest/Sidhe being about leadership etc, there's a lot of ways to lead. Some of the most effective leaders in history, were not nice people.
You lose Clarity if your actions or inactions cause people under your charge harm.
You cannot harm them without going mad.
No Churchill for you, nosir!
I'm reading that as Seelie All the Way. I did try to bring this up on the Onyx Path forums but got more or less sneered at from the locals. My best hope is that there are examples of Fairest Acting Like Jerks, or examples of why losing Clarity from making a bad decision--by accident or on purpose--is a good part of the game.
-
RE: Changeling the Lost 2e: The Huntsman Chronicles
Agreed. And we'll see how the Mu* community takes it. I mean, there's theme and there's mechanics and White Wolf/Onyx Path have not been very good at fusing the two since nWoD. I suspect it will be easy to ignore, or that people won't particularly care if you make up the reason you came out an Ogre.
So far Seeming has only two mechanical effects, the freebies on matching Contracts, and what causes you to more easily gain or lose Clarity.
So, Clarity is now a health track. Your ability to keep your head level is wavers from day to day, much like oChangeling, but without the 'Banality' bollocks. I consider that a plus, at least.
-
RE: Coming Soon: Arx, After the Reckoning
@kanye-qwest said in Coming Soon: Arx, After the Reckoning:
@thenomain Um. Really?
@auspice said in Coming Soon: Arx, After the Reckoning:
So I really do get why new people are feeling like they'll never be able to find a place to fit in.
Her entire post was about her experiences, so yes, really. What I see is you cherry-picking one sentence out of an overall sentiment in order to discuss how wrong it is out of its original context.
But this does help me realize what bugged me and spurred me to respond in the first place. Thank you.
(edit to clarify: I don't disagree with the sentiment, just the false attribution.)
-
RE: Coming Soon: Arx, After the Reckoning
@kanye-qwest said in Coming Soon: Arx, After the Reckoning:
But there are new players who do come on and find places and grooves and things to do, and I think sometimes "this just didn't click for me because I was busy with other things" need not be conflated with "new people will never be able to find a place to fit in".
I thought about not responding to this, but it's bugging me on a Let's All Be Nice To One Another Manner (also why I was debating saying anything at all), but I don't see @auspice saying anything like "new people will never be able to find a place to fit in".
It's certainly not what I saw in her referenced post.
-
RE: Coming Soon: Arx, After the Reckoning
@icanbeyourmuse
So between you and @Auspice and some other hints around the thread, it sounds like among all of the other ten million things that Staff is (impressively!) taking upon themselves, another look at what to do with stale clues maybe should be on the agenda.
WoD games have been here with secret info. We didn't last near this long before the firestorms began, so I'm honestly impressed.
-
RE: Changeling the Lost 2e: The Huntsman Chronicles
@thatguythere said in Changeling the Lost 2e: The Huntsman Chronicles:
Well unless the change the system pretty radically I am assuming Seemings will have affinity contracts much like Clans still have in clan disciplines, etc.
With a Seeming, you get a Contract bonus for free. For instance, Fairest get the 'also invisible while walking through walls' with the Separation contract, while Ogres would have to pay XP for it.
Also, Contracts are no longer 1-5. They are now a list of disparate powers. Some have levels, but each power is its own Contract. Therefore, no more needing to buy 'make it rain' before you can buy 'heal somebody'.
--
edit, because I don't read things sometimes:
I will likely never make a character who escaped from Arcadia using their greatest strength, that just has no interest for me, so if that is where the game line is headed that is fine but it also means I know not to bother with the game.
One of the many, many things people did not read in CtL, even though it was there in black and white, is that to come back from Arcadia, you'd need the emotional strength and to have something to come back to.
This was a missed opportunity; if CtL had Fetters or Keystones or something I wouldn't have been surprised, but I don't think it would have added to the ongoing gameplay.
Now instead of coming back out of desire (this is a game of desire, remember), you come back because of something inside of you. It was inside of you all along! I can't fault anyone for writing this, tho I still think this was a limiting decision.
And you can damn well bet that I might make a Fairest who has a spark of leadership but also has a horrible self-esteem and keeps getting in their own way. Or an Ogre who doesn't like using their strength to solve problems no matter how handy it is. Also, you may want to read the actual words in the actual book before deciding that my summary is a reason to not even consider someone else's work.
I'm a paraphraser, not a reviewer.
-
RE: Coming Soon: Arx, After the Reckoning
@icanbeyourmuse said in Coming Soon: Arx, After the Reckoning:
but my bit would not question the people.
Can you as a player not get help from other players to bring you up to speed? Or is the issue that you wanted to RP something that was already resolved by others to their contentment but you're still itching to do something with it? Is this an error of the clue being out of date, or the players moving on?
-
RE: Changeling the Lost 2e: The Huntsman Chronicles
@ganymede said in Changeling the Lost 2e: The Huntsman Chronicles:
I'm pretty sure that I could spit out an edition quicker than them.
I'm pretty sure that you have.
--
@auspice said in Changeling the Lost 2e: The Huntsman Chronicles:
Is anyone else laughing at the idea of them actually 'editing' one of their books?
They're far better than they used to be. This isn't saying that they're good, but there has been a distinct improvement.
--
@thatguythere said in Changeling the Lost 2e: The Huntsman Chronicles:
@thenomain said in Changeling the Lost 2e: The Huntsman Chronicles:
The Seemings are now your strongest personality trait and therefore the one that got you out of Arcadia.
This one sentence is why I have no interest in Changeling 2.0, one of the things I find appealing about Changeling is the open endedness of what you can put together but now to be an Ogre you had to get out though strength.
I have misgivings on that as well but like I said above, you have to take it with a fresh look.
For instance, you are drawing parallels from CtL1e and 2e. You can't. Seemings are now personality types, not physical archetypes. Your statement about Ogres is now more accurately: "To get out through strength makes you an Ogre."
The Kith is now your primary form. You can be a short stubby kudzu-person and be an Ogre, because you're all about the prying strength of plants.
The potential problem with this is that CtL1e approached this in a far more natural manner: When we think about 'what is an ogre', we have something in mind that links appearance and behavior. This is my problem with Fairest.
What this does give you, however, is the kind of flexibility people annoyingly shoe-horned into the Kith system. Dual-kith, triple-kith, kith evolution, good effing lord people pick a story and stick with it! I understand why people didn't want to, between lame Kith bonuses and not the creativity of the game creators to create, e.g., a Lightning-bug Kith who powers her own inventions with her Kardashian-eque butt.
Well now you're not stuck. So there you go.
-
RE: Changeling the Lost 2e: The Huntsman Chronicles
@admiral
Except not. The Seemings are now your strongest personality trait and therefore the one that got you out of Arcadia. Fairest are being re-branded as getting out of Arcadia because of their planning and leadership.
I consider this a step backwards, as the Fairest in CtL1e could be right assholes about being the prettiest, which I liked quite a lot. It had nothing to do with anything else at all, and was what you made of it.
-
RE: Changeling the Lost 2e: The Huntsman Chronicles
In Editing at last Monday Meeting: Changeling: the Lost 2nd Edition, featuring the Huntsmen Chronicle (Changeling: the Lost 2nd Edition)
Their Kickstarter suggested August 2018, so GenCon.
I'll look into their documentation to express why I feel they're trying to bring back some themes from CtD. My biggest one is that Fairest are described as leaders, leading leaderly, with apparently zero mechanics to back this up. Not the "we are the leaders of everything or else" from oChangeling, but it's one red flag among a few others.
-
Changeling the Lost 2e: The Huntsman Chronicles
Okay, here's a place to talk about the new Changeling. I mean, a lot of this information is available for free on the Onyx Path website, or will be easily passed around by Kickstarter backers like yours truly.
There's also a lot of things that people will gripe about. For instance, I see a lot of things that hearken back to the original Changeling. Welcome back, Sidhe! How we didn't miss thee.
-
RE: Coming Soon: Arx, After the Reckoning
I've seen several systems work with dinos. The one I see working here is that dinos either have others or are forced to rely upon others, or more likely that the players of dinos are plot-generators or -enablers instead of plot-absorbers, which is most of the complaints I hear about dinos.
I don't see that being an overwhelming issue for Arx, though one that they seem to be paying attention to, which is better than most games.
-
RE: Darkwater: The Return
@arkandel said in Darkwater: The Return:
@cobaltasaurus Something about Changeling 1.0 never grabbed my attention. If you guys move to 2.0 perhaps I'll make the leap.
You're probably going to be disappointed. I'll save the reasons for the Chronicles of Darkness thread, or any potential CtL2e thread.
edit: I should note that I'm not disappointed. You have to come into it fresh, though, else you'll start drawing parallels and then start hating everything and everyone.
-
RE: Coming Soon: Arx, After the Reckoning
@sincerely
Being able to create good ANSI/ASCII art is a talent too few have. Be proud of that, and it's awesome that you're sharing. More! Bravo! Etc.!