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    Best posts made by Three-Eyed Crow

    • RE: How to: make your poses less repetitive

      @lisse24
      I find the style of what I'm reading at any given time really creeps into my RP. Which can dry it out when I'm on a big straight non-fiction kick (which I have been lately for whatever reason).

      I make a conscious effort to vary the WAY I pose (mixing straight : with ;'s and @emits) but it's easy to fall into ruts. Cool thread idea.

      posted in Mildly Constructive
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: Eldritch - A World of Darkness MUX

      People want to be INSTANT BESTIES or INSTANT TWU WUV or INSTANT EVERYTHING on a MUSH. There's no story there, but they want it anyway. It annoys me, and it makes these encounters with PCs who want to tell me their life story feel somehow more shallow, because there's nowhere we can really go from there.

      posted in Adver-tis-ments
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: Historical settings

      @mietze said in Historical settings:

      I would totally support in spirit anyone who'd want to take it on, and I'm sure somewhere there's been a success (TGG?).

      I mean, TGG was essentially War Movie Game. It is what I think of as straight historical on the sense that there were no fantasy elements and it followed the arc of real historical events. But war movies and WW2 thrillers are still a genre and that's the level of fidelity it was going for. I feel like it maintained a fairly low stress ooc environment while still achieving a feel of vague historical fidelity, but it was also always a fairly small game (which made it enjoyable). Same with ChicagoMUSH. It was a Gangsters and G-Men game even though it did not have other genre elements, and the feel of those types of movies/stories was paramount over what belt buckles were accurate in 1925 or whatever.

      I had positive experiences on these games and would play their like again, but they wouldn't be The Giant Game of the Moment. Idk why the Giant Game of the Moment is even desirable.

      posted in Mildly Constructive
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: Coming in 2016 - Bump in the Night

      @mietze said:

      I totally agree on having open IC hangouts. Though I do think that people need to remember that there's a variety of "cultures" when it comes to joining a scene in a public place. I had my ass handed to me once when I showed up at a public coffeehouse (I did not see that anyone was in there actually) because I dared come in there when other people had started to RP before I did (and I didn't have a chance to oocly say hey there, can I join before getting yelled at). It shocked me, because I'd always come from a culture that if someone doesn't want people wandering into a public gridspace then it's on them to leave to a private room; but obviously other people come from the opposite! So even if you have visible hangouts, some folks may feel like they can't go there if there's already people there because that would be rude--or people who assume that they're always welcome in a clearly marked Come Hang Out Here place may get a 'welcome' that kind of shoves them away from wanting to risk it at all.

      I also came up largely on games where Public Room=Public Scene, and I always found these super-intimate scenes that took place in random bars and coffee shops super-awkward. In a way, it was worse when the players involved did gymnastics to include me than if they bitched, because I still couldn't integrate properly and they turned their intimate scene into a surface-y 'Hi there!' thing that wasn't fun for anybody.

      I find I kind of prefer games where the culture is just to ask before joining anything. The one thing I haven't quite figured out is how to get regular 3-4 person scenes that are often some of my favorite types of random RP.

      posted in Adver-tis-ments
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: Do you read the book(s)?

      I've certainly purchased books or watched shows because of a game I was interested in (the 100 comes to mind, though I ended up sticking with the show but not that game). I have to be interested in the subject matter in the first place, though. If the book isn't appealing on it's own (or as a thing I'd play outside that one particular game) I generally don't play at all (which, of course, also means not reading).

      posted in Mildly Constructive
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: I will design you a MUX

      @Coin said in I will design you a MUX:

      I would actually play the fuck out of this. I have been kind of jonesing for a Lords and Ladies-type game that is also set in modern times (kind of like the ill-fated one-season series Kings). Modern conveniences and technology, but with antiquated governmental structure? Now that sounds interesting.

      Oh Kings. So weird, so good, so doomed. I still pull out the DVD every now and again.

      It is a good model for alt-history, in the way it said, "OK, it's basically modern times except in a made-up country that still has a king, just fucking go with it."

      posted in Adver-tis-ments
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: What drew you to MU*?

      @tinuviel
      I think this is a great point, though maybe one for another thread. A lot of it depends on player temperament. I'm someone who just likes the idea that I'm telling a story that'll have an end, and that's probably mostly due to positive experiences with close-ended projects. I'm coming off involvement in an alpha-testing phase of a game a friend of mine ran as a live campaign, and it's been incredibly rewarding to play largely because it was compressed character development that I knew would have a pay-off of some kind. It sucks to come in during the middle of end of something like that, though, and short, tight campaigns are bad if you're idle for even a week, so it has its pros and cons.

      posted in Mildly Constructive
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: Kushiel's Debut

      @ThatGuyThere said in Kushiel's Debut:

      However, if what Sunny claimed is true and you took anger over a game out on her on FB then that ranks right up there with Elsa's angry e-mails and well the e-mail sent by Skaldia. It also brands you as a person I would avoid at all costs.

      This right here.

      Sunny's account of what actually happened as far as the plot goes isn't, to me, that awful. It's not great, but these kinds of oversights happen and, in my experience, they aren't malicious a lot of the time. I'm also fine with the GM not involving the entire game in something (though something world-changing when you aren't running other events regularly is something else).

      But the FB comments and that email posted here come off as nasty, whatever happened, and the responses in this thread from KD staff have been really tone-deaf. I'd like to think this is a heat-of-the-moment response that they'll look back on when things have cooled down and regret, but it still isn't good.

      posted in Adver-tis-ments
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: Poll: Are MU* video games?

      @ninjakitten said in Poll: Are MU* video games?:

      By my lights, they're games, but no, they're not video games. Computer games, I'd say yes -- like the old Infocom-style text adventures, which are also computer games but not video games IMO, but which also fit into more of the definitions of 'game' than a MU* does. Online games, certainly -- you could still argue 'game', but 'online' is pretty definite.

      This is kind of where I'm at, though I think it's a really fine line. They meet some pedantic definitions of "video games" but I feel like only in the sense of "all computer games are video games."

      posted in Mildly Constructive
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: The 100: The Mush

      Of all the many problems with people in this hobby, I don't think setting up private games that are straight-up private sandboxes is one of them. If anything, given the track record of the staffers, this is probably what they should be doing.

      If I'd been a long-term Fifth World player I might be put out by the game reappearing in that fashion, but meh.

      posted in Adver-tis-ments
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: Spirit Lake - Discussion

      Also highly recommend Better Call Saul for sleazy, semi-accurate lawyer fun.

      posted in Mildly Constructive
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: The 100: The Mush

      I LOL'd for real when I went looking for this thread, briefly couldn't find it, and then realized it was started as an advertisement for The 100.

      Oh, the twists and turns of...6 months of time.

      posted in Adver-tis-ments
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: Spirit Lake - Discussion

      @kanye-qwest said in Spirit Lake: An Original Modern Fantasy Game:

      Being disappointed makes sense but let people live.

      You mean we DON'T have the power to kill them all and feed their bodies to the crows on this board?

      My life is a lie.

      posted in Mildly Constructive
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: Fires of Hope: A Star Wars Story

      @Faceless said in Fires of Hope: A Star Wars Story:

      Fires of Heaven, huh? What's that game like? Is it a lot of fun? Fantasy game, right?

      The first place my brain went was WoT, but that's only because Robert Jordan broke my spirit in oh so many ways.

      posted in Adver-tis-ments
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: criticism not allowed in ad threads is only enforcing a false positive, prove me wrong

      I was one of the people who wanted stronger moderation in the ad threads, because they were useless for their intended purpose.

      That DID come with me wanting them to be locked to the admins and possibly the initial poster (if that's even possible) and have discussion and questions funneled to other sections of the board.

      I've come around to the idea that MSB isn't a particularly good place for ads-as-useful-ads and isn't going to be culturally ever (and maybe shouldn't be). Dunno how to solve this, though. Anyway, mea culpa, the current state of enforcement on the ad thread is weird but I don't off-hand have a better solution than the thing I suggested before and that wasn't done.

      posted in Mildly Constructive
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: BSG: Unification

      @The-Sands said in BSG: Unification:

      Of course one big problem that just about every single game system has is 'realism'. Over in the FS3 thread people were complaining about how often an expert character misses in combat. Actually, that's pretty darn realistic.

      Indeed it is. My eyes glaze over every time I read the 'I suck because I miss!' complaints. The enemies miss a hell of a lot more than the PCs do, and happier I am for it.

      I get that missing isn't fun and, more practically, combat rounds where nothing gets hit makes things take forever. Having adminned an FS3 1.0 game and played on a lot of the 2.0 ones, I assure you, we don't miss near as often in 3.0 or get KO'd anywhere NEAR as often.

      posted in Adver-tis-ments
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: Good TV

      @Meg said in Good TV:

      I plan to, one day. But I started with the books first and I want to end with the books first.

      Oh, honey.

      Well, maybe GRRM will live.

      posted in Tastes Less Game'y
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: RL Anger

      @Ganymede said in RL Anger:

      No, please, do tell.

      My policy is not to feed the 4channers. Definitely don't want to tell anyone what to do but...eh, mostly I just wanted to paste the scarlet Fucking 4channer letter on this @Lain asshole. Which I've done, so.

      posted in Tastes Less Game'y
      Three-Eyed Crow
      Three-Eyed Crow
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