Brooklyn Nine-Nine is the best cop show since the Wire. Fight me.
Andy Samberg has said in interviews that he clicked with the Peralta character when he figured out he was playing "comedy McNulty." So the DNA is real.
Brooklyn Nine-Nine is the best cop show since the Wire. Fight me.
Andy Samberg has said in interviews that he clicked with the Peralta character when he figured out he was playing "comedy McNulty." So the DNA is real.
@Kestrel said in Spars and fights:
I generally tend to lose emote fights if they aren't based on mechanical decision-making, because I'm usually the person who cares less about the outcome.
This was me on a consent-based games where all the sparring-type outcomes were entirely posed. I like dice now! I tend toward opposed rolls or combat with a pre-determined end, on something like FS3.
@HelloProject said:
Personally, I don't think it would be wise to go the monetary advertising route with MUSHes or RPIs that use commercial properties. The average MUSH already skirts a thin line when it comes to the legality of its existence, as the average one would be like advertising an interactive fan fiction.
Yeah, that's the thing. Charging money for something introduces real, legal intellectual property questions that (despite what Nymeria thinks), will fly under the radar 99% of the time as long as something stays free. Especially when you're getting to the point where you make enough money to call something a full-time job (and theoretically have tax and business filings). @Jaunt mentioned Shadows of Isildur. Could you run a LotR pay-for-play game without giving the Tolkien estate/Tolkien Enterprises a cut? What about the various other entities that have some rights to individual book content, like the various studios invested in The Hobbit and Lord of the Rings?
Professionalizing original content wouldn't be a big deal, since you just need to work out licensing and ownership with you-the-creator and you/whoever-the-coder, but so much of this hobby overlaps with various fan communities that that's a Pandora's box probably best left alone.
@Wretched said in Random links:
@silverfox I never realised she was 22 when this happened, TWENTY TWO.
I 'realized' it but was a teenager in the '90s with a lot of internalized bullshit and didn't really have the context to even consider what that must've been like. I do now and it's awful. Her perspective is really smart and helpful in re-contextualizing that and that was a great interview. I also found its ambivalent take on the issue of societal shaming interesting, as that's an attitude I kinda share.
I don't think I've ever had a legit Jill sighting. I just know the legend. I feel like I've missed out.
@Wodchelle said:
- Science-Fantasy game. Magic and Steamtech. Something that combines elements from both that I love.
Arcanum (the PC game) MUSH.
I enjoyed it in the moment (parts of it very much in a FUCK YEAH sort of way) but it feels like anything after this is going to be an anti-climax/not the ending I personally wanted, and I'm preparing myself for disappointment way more than I was after the last couple weeks. Ah well, it's been a ride.
@thesuntsar said in MU Things I Love:
The last two years that I've played with @Three-Eyed-Crow
NOW WE CAN NEVER PLAY AGAIN.
(we will often play again)
But, yes, it was a fine run and I shall treasure the memories of fights about doors and baked goods (and also fantasy adventures).
@Sundown said:
I find it weird that I can't get the feel of a decade after the 80s. The 80s have their specific flavor, but the 90s, what's that? Past 2000, it feels like everything is just a mishmash of sorta-modern. I wonder if this will change as those decades "age" and children born in them become nostalgic adults.
The key thing about the 90s to me is that they were the last somewhat analog decade, even though the Internet was kind of a thing. You can really see this if you watch TV from the 70s/80s/90s and compare it to plotlines on shows today. While there were minor differences and jumps in technology, those eras aren't radically different from one another in terms of the kind of stories that were told. But you add the one basic element of everyone having a cell phone, and it torpedoes or radically alters most old sitcom stories. I'm not sure those of us who grew up in those times and adapted to them reasonably well appreciate how different 2015 is from 1995.
There were a couple of wars within the past IC decade. It's just hard to track how much they matter in terms of a drag on economics or manpower atm while the mechanics are so loose around everything but resources (which are crazy inflated because they're a mini-game everyone can do all the time without ST staff).
@Lisse24
It was the 'character development via previously-on' that made me just facepalm.
I've just resigned myself to not liking the story they're telling much at all so...all surprises in the finale are pleasant I guess.
@NotaNumber said:
In terms of genre, that's... the difficult question really. I know I like action, which I often wind up feeling is lacking, and cooperation between PCs against NPCs rather than PC on PC conflict - but those are elements that can fit in any of the above genres really.
Try and come up with three random but somewhat mid- or long-term plots you want to run and see where they'd fit best. That should be enough to fill out the opening days of a MUSH, and it might make it easier to pick one.
I'm always pro a decent sci-fi/space opera place, but I'd play anything listed. Even Oriental Adventures, though I suspect that would run into the same problem that the L5R MU* ran into of attracting players unfamiliar with samurai culture (I still mourn not really getting to play my Unicorn horse warrior character).
It proves nothing but it's prudent to send up a flag so other players can ask and, if it is him, be aware. That fucker is a cancer of the highly manipulative sort, so he can do a lot of damage if you don't know you're dealing with him.
Yeah in the end I was mostly fine with it. I'd prepared myself to be viscerally angry (the last two episodes had done that) and nothing in it was all that bad. It was WEIRD in places but it was a kind of weirdness that seemed to come with scrambling to follow certain bullet points it does feel to me like they probably got from Martin, but without the connective tissue that might've made them more resonant/coherent. It makes me more interested in certain plotlines from the books than I previously was, but those books will probably never exist. So it goes. It was an often-glorious ride with a sorta-fulfilling and also sorta-strange ending that was probably inevitable given that its source material is unfinished and will likely remain so.
The thematic stuff looks really promising. I do kind of agree with @Coin about the name of the Imperials. Maybe (like a lot of Native American tribes now) that's just the name the dumb Earthers call them because their actual name doesn't translate/has been linguistically lost to the mists of time.
@Lotherio
Same. This is something I feel like there'd be quite a bit of interest in (Roll20 seems to be doing well enough for itself for online TT but isn't geared toward a lot of the functionality MUers want).
IIRC, there's still basic functionality for this set up on the old OGR/Gateway MU* thing (a dice system that can do most #d# rolls and RP rooms anyone can wander into). It's old and seemingly abandoned by whoever was maintaining it, but it still exists.
@Sparks said in Game of Thrones:
What bothers me most about that is, as I've said before, here and elsewhere, it's almost trivially easy to make that moment work if you want to. I could justify it easily by adding a little bit of dialogue in three scenes this season and the addition of one action (and a set of imagery) in a fourth scene.
There is nothing wrong with that heel turn that 10 episodes and a little more character work on relationships and motivations wouldn't have fixed for me. This is stuff the previous seasons of the show, for all their various flaws, did quite well, which is what makes this aggravating. In retrospect it's one of my smaller complaints with the season, though, because I can at least fill in the pieces in my head and see how it would've been fulfilling with pretty minimal work. There are others things that I'm just WTF and are not fixable, but so it goes.
I have many. Spotify holds all my sins. Here's a variety sampler, some of these PCs are long gone but I never delete this stuff:
My Dumb Bro Knight from Steel & Stone: https://open.spotify.com/playlist/5BqVINpDhy9r8ly0cZTzug?si=pEL3Y9a3SLyRvdIRRqvo8Q Lots of Flogging Molly and Dropkick Murphys, some stuff like blink-182. It was a mood.
My Fire Mutant from X-Factor: https://open.spotify.com/playlist/6rNbRv80fJeziP3uAquHvA?si=mtmCjoS4QIubxrw2DNFjzA Lots of R&B, go back to it more than the others just because I like the music.
Smashy Barbarian Knight from Arx, which became very 1980s lady rock: https://open.spotify.com/playlist/5KpAqwSojUZLTG7fACP4Sz?si=OkFF_WITTiquqvxlT6QkFg
Current Mechanic Mage Dude at Spirit Lake, heavy alt-country: https://open.spotify.com/playlist/7cmD2ikHj4CuGqVw9d9aBw?si=LfUoh0oeQsakIr-Zo9xQHw
These things help me with characterization a lot, and give me stuff to listen to at work!