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    Posts made by Three-Eyed Crow

    • RE: Make MSB great again!

      In my ideal world, the threads in the ad forum become locked except to the original poster (who can theoretically post updates) and the board admins (who can theoretically do necessary maintenance and link things). Nobody else posts in them. Not sycophants, not critics, nobody.

      Whether this is what anyone else wants idk but it's what I envision when I talk about this.

      ETA: And I actually don't know if this is possible with this forum software, so this may only exist in my fantasy world.

      posted in Mildly Constructive
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: Make MSB great again!

      @arkandel
      I mean, I also still think the ad section needs to be reorganized and the commentary threads need to become their own thing, like other posters have mentioned (I definitely don't want to make it seem like I don't think this is necessary!). I'm more saying, the Constructive section hasn't been the problem lately and is generally respected without moderation because it's clear what does/doesn't go there. If there were similar expectations in the ad section, I don't recall them ever being established.

      posted in Mildly Constructive
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: Make MSB great again!

      @ganymede said in Make MSB great again!:

      Most importantly, police each other politely.

      I know there are posts I would've flagged (in so many, many of those ad threads) if there were rules about being on-topic/being the Constructive Section definition of constructive. I think, for all the dumb on these boards, we do an OK job of policing each other in the Constructive section without much moderation, once there's been some agreement on what rules exist.

      posted in Mildly Constructive
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: Make MSB great again!

      @auspice said in Make MSB great again!:

      I think two threads for games (ad / discussion) could be good. Maybe not in the Hog Pit tho. Mildly Constructive, but with a potential to move to the Pit if it gets too bad?

      This would be my ideal, since I think there's real value in lurkers or randos who just follow a link to the forum reading the commentary sometimes. People who might not want to opt in can still find out what's going on to some degree.

      posted in Mildly Constructive
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: Make MSB great again!

      The ad section is my only major complaint with the forum that I actually want to press for change on. I don't think it has any use at all as an advertising platform at the moment.

      Various ideas for it have been tossed around. I definitely think the commentary on the games (which I still think should exist, it's not like I want people to stop being mean to games) should be clearly separated from the ads themselves and that separation should be enforced whenever it becomes a problem. I don't know exactly where the Yelp! stuff should go (maybe the Hog Pit, maybe its own subsection, idk).

      And I agree these threads should be clearly linked so people can follow the conversation.

      posted in Mildly Constructive
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: Looking for potential staff for a Colonial Marines (Aliens) game

      @bored said in Looking for potential staff for a Colonial Marines (Aliens) game:

      So you're right, it might not promote a huge game. But we talk a lot about quality vs. quantity here, so that's not necessarily what should be the only goal. There are also probably ways to tune the lethality a bit so that people can volunteer for it or avoid it. IE, flag specially dangerous missions for being so, and let the high risk folks throw themselves at those if they want.

      Oh, yeah, I'm not bringing it up as a negative. I just think TGG has kind of a reputation, whenever it comes up, as more popular than it was at the time. There was more dedicated core than mass appeal. I think players tend to assume/talk like they're more gung-ho about character death than they actually are when it's them dying, and any game-runner is going to have to be prepared for that. But I agree there's an audience for it that's not necessarily served right now (I'm probably part of it, which is in part why this idea interests me).

      posted in Mildly Constructive
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: Looking for potential staff for a Colonial Marines (Aliens) game

      @bored said in Looking for potential staff for a Colonial Marines (Aliens) game:

      And while the inevitable argument is that no one will like RPing that... between TGG and freaking Firan, people obviously have gotten into those kind of setups.

      I think people forget what a small game TGG was. Some people got into it a lot (I was one of them), but even at its height it was never huge, and I figure the character death was a part of that (as much as the historical setting was/the frequently changing campaigns were/etc.). Firan I can't really speak for, but I would assume the generational aspect of it (if you're going to die of old age within the course of a game, other kinds of death become more acceptable), and the roster where you could just grab a new character right after being randomly gacked, helped with things.

      I'm pretty neutral on character death, myself. I enjoy the risk but think there are other ways to generate meaningful drama (and, honestly, I stop caring about the guy who churns through 5 PCs a month even more quickly than I stop caring about NPCs).

      posted in Mildly Constructive
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: Looking for potential staff for a Colonial Marines (Aliens) game

      I think you could impose relatively high risk on a game like this (just say if you get KO'd and are out of Luck points, you're 4realz dead). To me, it's more a matter of staff deciding whether or not they want that kind of environment (I'd play it! But I liked the atmosphere on TGG).

      posted in Mildly Constructive
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: RL Anger

      @cupcake said in RL Anger:

      Kevin Conroy = Best Batman.

      FITE ME.

      I feel like the army repping for The Animated Series as the best incarnation of Batman would be pretty big.

      I'd join it, at least!

      posted in Tastes Less Game'y
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: RL things I love

      @lithium said in RL things I love:

      @three-eyed-crow I actually liked the checked out voice of the theatrical version, probably because I saw it in the Theatre. It felt like he was trying to do a very ground out, noir type of PI character to me.

      I do think it works better as a noir with the voice over (and makes the story make more sense). I can see why they added it, even if I didn't love the execution. I'll admit that one of my favorite things about Blade Runner is dissecting what works/what doesn't/how it works differently in the many, many versions of Blade Runner.

      I think 2049 just adds to that conversation (in that it's made me look at the first again and spend a lot of time comparing how the story/characters/world-building/mood works better/worse in it than the sequel), so it really worked for me. I want to see it again, despite the too-longness of it all. I like it more the more I think about it and talk about it with other people, which is the same feeling I had about "Arrival" (done by the same director). Pretty great!

      posted in Tastes Less Game'y
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: RL things I love

      @arkandel
      Liked it a great deal (gorgeous visuals, Ryan Gosling, AI philosophy, what's not to love?), and it was an excuse to revisit the original Blade Runner, which is always a RL thing I loved.

      I'd never watched the theatrical cut before this weekend (I have the DVD set that includes it but usually watch The Final Cut when I want to pull it out again). So I'd always heard about the checked-out Harrison Ford voice-over but never experienced it. Man oh man, you can almost feel someone holding a contractual obligation gun to his head.

      posted in Tastes Less Game'y
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: Not Ending the World

      @ixokai
      I think @saosmash means the Mu Things I Love thread, yeah. http://musoapbox.net/topic/956/mu-things-i-love?page=1 What you posted also seems like expected adult behavior to me, but I'm also glad things worked out.

      posted in Mildly Constructive
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: What even is 'Metaplot'?

      @Gingerlily said in What even is 'Metaplot'?:

      I felt like I'd seen it before but was not sure. I'll give that thread a look too.

      It exists here.

      http://musoapbox.net/topic/1776/the-metaplot?page=1

      I have the same thoughts I had there.
      I define metaplot pretty loosely. An over-arching story that broadly involves the whole game. I do think it needs continuity (continuity overall separates a sandbox game from a game that wants to tie its stories together more, I think). Apart from that, it can be anything. Now, metaplot does not mean it's necessarily INTERESTING metaplot for a particular player (people are interested in different things, and not all metaplot is well-done).

      posted in Mildly Constructive
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: Good TV

      @tragedyjones
      Riverdale started out being a show I was watching mostly to hate on (which is a thing I do! I gleefully enjoyed hating on the entire run of NBC's terrible version of 'Dracula' a couple years ago), then a show I was enjoying parts of despite the stupidity, and then a show I was just outright enjoying as it embraced its stupidity.

      posted in Tastes Less Game'y
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: FS3

      My dream AresMUSH project which I'll probably never build is a Leverage RPG game (which just uses 4-sided to 12-sided dice pools based on your 'class'). I'm assuming doing up something like this with Fara's MU in a box, minus FS3 (since iirc it functions as a plugin?), is actually quite possible. I just haven't asked about it before because asking about things implies I might actually do them and...the laziness.

      Leverage is deeply fun, though, and I miss playing it.

      posted in Mildly Constructive
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: FS3

      @Tempest
      Yeah, this is legit, and I presume it's due to a lack of other plug-and-play alternatives. It's like how that Kushiel's Debut game was running on a modified WoD system, which I always assumed was in part because it's fairly easy to get the pieces to slap together a WoD chargen.

      posted in Mildly Constructive
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: FS3

      In fairness to at least some of the 'zomg this ruined my RP' (tho not a lot of fairness), the level of customization you can do with the FS3 system (and the spotty way some game-runners document it and what they're doing with it), has led to some wonky shit in implementation (BS Pegasus and its billion non-sensical action skills always LEAPS to mind). I hate the player/staffer, not the game, as it were, but if Wonky Game is all you've played, that's all you've seen.

      posted in Mildly Constructive
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: Which canon property/setting would be good for a MU* ?

      @Tempest said in Which canon property/setting would be good for a MU* ?:

      They refused to watch a 2 hour long movie about giant robots? On a game explicitly in that setting?

      It wasn't just that they refused to watch a 2-hour movie.

      I would still have been unsympathetic to that, because I'm frankly generally unsympathetic to refusal to at least passingly acquaint yourself with source material when the role you're playing requires an understanding of it, but it wasn't widely available to stream and some people don't feel good about piracy and blah blah blah.

      They didn't just refuse to watch the movie.

      They refused to watch 5-minute clips on Youtube specifically explaining the relevant jaeger pilot thematic stuff.

      They refused to watch 5-minute clips OTHER PEOPLE HAD SPECIFICALLY FOUND AND LINKED FOR THEM, so it required no work other than clicking on the links and watching them for 5 minutes.

      I just...I cannot even...!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! with these people.

      posted in Mildly Constructive
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: RL Anger

      @WTFE said in RL Anger:

      If I ever wind up in management in a company, free food is not on the plate. People are complete assholes as soon as free food enters the picture.

      And when it's food THE EMPLOYEE/MIDDLE-MANAGER is paying for out of their own pocket, the whining paradoxically gets even worse and more abusive to the poor person who was nice enough to buy it. People are awful, and the companies who use free food to abuse their employees are likewise awful. Down with the system! Or something.

      posted in Tastes Less Game'y
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: RL Anger

      @Auspice said in RL Anger:

      @Cupcake

      I wouldn't have told her. I'd have just told Douchebag 'Maybe you should buy them instead.'

      I dunno why people bitch about free food.
      I fuckin' love free food. Free food is the best food.

      The amount of terrible back-biting and entitlement free food brings out in people around an office boggles my mind. It's made me cease to participate in or partake in pot-lucks because I CANNOT deal (I also get guilted for that, but I'm not eating so they can stuff it).

      posted in Tastes Less Game'y
      Three-Eyed Crow
      Three-Eyed Crow
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