Beauty of MU*s is that you can save what you built and maybe reuse it down the line, if you ever get the urge to try again. Doesn't sound like too many bridges were burned, which ain't bad for a game.
Posts made by Three-Eyed Crow
-
RE: Keep Austin Wyrd
-
RE: Star Trek games?
I totally understood the purpose the reports served. They were designed so keep some sort of record of what was going on ICly that PCs could refer to, which you need to do on a game that's supposed to have some kind of structure, if you want to keep RP flowing. They seemed to become more an impediment than an assist to RP, though.
I'm not sure there's a "good" way to do this. Maybe make it the responsibility of the ST to just put up a quickie bbpost with a log and hooks for further action, though telling STs to do more is never the best solution.
In any case, an Anomaly-style game where the focus was actually on characters and crew adventures rather than space systems would be something I'd love, it just doesn't seem like anything anyone has the impetus to do right now (I think these games, by necessity, require a committed and active ST presence). Maybe again someday.
-
RE: Star Trek games?
I've popped into Faded Glory over the years when I've seen ads for it that seemed to want to vitalize/revitalize it. I got the impression, frankly, that it was one of those places where staff wasn't terribly interested in running things. Which is fine, just not what I'm looking for. Is there any indication this will change or has changed?
-
RE: Good TV
I am more excited about the X-Files mini-series than I should be, after having watched that show to the bitter end.
I'm not excited, per se, about the Heroes reboot, but damned if I'm not watching it. It hasn't horrifically disappointed me so far, but it's young yet.
-
RE: Optional Realities & Project Redshift
The weekly updates are part of what I was sort of referencing when I said that a lot of the issues @Jeshin seems to be having are, I think, coming from aggressive "sales" tactics. Sales people annoy the hell out of me. They just do. That said, I have done a little studying, back in my media days, of how advertising actually works on the brain. And, sadly, tactics that are annoying as fuck will and do succeed on enough people that the standard sales person considers them entirely worthwhile.
Whether that's the right approach here (reading the earlier pages of this thread compared to the later ones is perhaps instructive in this regard, as I don't think this thread got kinda dumb until later in), idk, but it's advertising.
-
RE: Kinds of Mu*s Wanted
@Sundown
There have been a handful of them, but a lot (like Big Damn) seem to have failed for a lack of actually getting off the ground than anything else. Or tried to emulate Serenity in terrible ways (was it Gorram MUSH that had all the terrible 'economy' systems or am I thinking of another place that existed for 5 minutes?)I do think @BetterJudgment has an unfortunate point, in that what people actually want to play is a 5-10 person crew, so doing a large-scale public MU* is an inherent problem with Firefly.
-
RE: RL Anger
@Insomnia said:
Also, in what world are 85% and 88% a fail. 90% is a pass now? I need someone to teach me how to robot or some shit. I know I'm still new and they don't expect my numbers to be the best and they have been going up, but it's just disheartening to do your best and still be told you are failing.
I've had friends in customer service tell me that they get marked off for any score that isn't the highest available on one of those surveys. So the middle score I was assuming meant 'average and acceptable' is actually terrible and something their boss will yell at them for. I just give everyone 1s (or 5s) now if I ever get one of those things and am not really dissatisfied. It smacks of idiotic human resources bullshit signifying nothing, but meh.
-
RE: Kinds of Mu*s Wanted
As the Serenity thread reminded me.
A Firefly MUSH not run by Mal and Inara/broken in many ways would be tops.
-
RE: Optional Realities & Project Redshift
There's an add for that one here (though it took me 10 minutes to find again, because the Search on this forum doesn't want to find the thread titled Burning Post when I search for "Burning Post").
http://musoapbox.net/topic/408/burning-post-ii
That thread feels like a far better way to talk to players who aren't necessarily MUDers, incidentally.
-
RE: Optional Realities & Project Redshift
I actually have read some of the OR forum. It doesn't particularly appeal to me (the person who thought the Rape Enthusiasts thread was the height of pushing-the-envelope humor did not make me want to go back often, but so it goes). I don't h8 it on principle. It doesn't have a ton of content that interests me at the moment (a lot of the threads are things that've been discussed twenty times on boards like this over the decades, same with the articles), but maybe that'll change. I like the idea of text-based gaming enthusiasts doing stuff, very generally, even if I'm meh on some of that stuff.
-
RE: Optional Realities & Project Redshift
@Jaunt said:
Sometimes the best way to burn out a fire is to make it burn brighter and consume faster. Maybe. I don't know. I'd be a terrible park ranger.
You are not the one true hero of this thread, dude, and nobody started being sensible because of you. Even @Crayon is being civil now.
-
RE: OTT Group Seeking A Complete Fucking Stranger?
Roll20 is great, from a technical standpoint. Lots of fun toys to play with. If there was a way to get away from the 'everything in a game is in one giant log with no easy way to break it into smaller scenes' thing, I'd probably use it as a MU*ing sub, but it's not quite there. Maybe someday.
I've only played there with friends in private games, so I can't say how easy it is to find a random game, but I have seen open games advertised in their Looking for a Group section.
-
RE: Optional Realities & Project Redshift
This thread didn't start off too bad, honestly. Though it's definitely degraded beyond the point of constructive.
-
RE: Capped XP vs Staggered XP?
I find the idea of incremental stat improvement after major plot arcs - maybe while agreeing with staff that you're "training" certain abilities you want to raise - a lot more appealing than just hoarding points until you can be the Best At All Things.
-
RE: Optional Realities & Project Redshift
@Jeshin said:
I am still looking at changes to our promotional methods, like I said I would, my dog of 16 years was put down today (long life, not sudden, expected) and I've also been dealing with some behind the scenes stuff.
That sucks. My genuine sympathies. We had a family dog (Australian Shepherd) that lived to be 17 when I was a kid, and she was a family institution at that point. Losing her was rough.
-
RE: Hypothetical Game Design
It's typically not a huge focus.
I don't think it's The One True Way for every game. It just makes running shit without a staff bit much easier, to my mind.
-
RE: Hypothetical Game Design
After playing on games where +sheets are public automatically, I have no idea how player STs function without them.
-
RE: Brave New World MUSH
I love the book enough that I've watched the entirety of the terrible, TERRIBLE TV movie version from 1980.
https://www.youtube.com/watch?v=OEczZOWJ7jU
All on Youtube for our...err...enjoyment.
-
RE: Gateway to MUX Entry
I've done this informally a lot (gdocs or just gchat for one-on-one scenes). I'm not sure I've seen a game with a formal 'This be how you have time-shifted scenes' policy, but I'm also not sure you need one, with as common as IM chats/Skype is for RP now.
Running a full-fledged game this way would probably run into the same problems RP through stuff like Roll20 does (inertia and keeping stuff organized so it's not all one big scene, etc.).