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    2. Three-Eyed Crow
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    Posts made by Three-Eyed Crow

    • RE: RL Anger

      @Miss-Demeanor said:

      Bitch for the Day: Motherfuckers that either will not or cannot train their goddamn dogs. If you get a dog, TRAIN IT. I do not wish to be accosted by your fucking furball every time I step outside my door. I will stop coming over to your house, no matter how good of a friend you are, if you have piss and shit on your floors. If you cannot afford to properly care for a dog, don't fucking buy one.

      God, this. It's particularly grating when said friend, who treats her untrained dog like a child she has to take everywhere, is mystified that I don't want it at my house. And that people at restaurants/Target/everywhere might not want it in their business.

      posted in Tastes Less Game'y
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: Gateway to MUX Entry

      Forums are just easier to set up. Any rando can do it in 15 minutes (same with Tumblr games), and just as quickly abandon them. I'm cautious to call this kind of thing 'growth', but there's certainly a lot of it out there. Whereas with MU*s, you have to know something about the back-end to get one going, and at this point it's not a technology college students are fucking around with anymore regularly.

      I do think there's potential in recruiting from those kinds of games. I sometimes want to try forum RP again (I haven't in years), since I can actually still do it from work, but I can never manage to find one that holds my attention.

      posted in Mildly Constructive
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: ShadowRun 5E ... 2050

      I'm going to need a definition of "unfair" as some are using it. How is an incentive that anyone can take advantage of at any time, and is not dependent on how much time you have to spend online or who you're buddies with, or anything really except wanting to spend a couple hours writing a character history, "unfair?"

      I can see reasons for not liking XP incentives for BGs (though I don't terribly agree with them) but the terrible unfair burden of it all is not computing.

      ETA: I also really like the idea of a Shadowrun game and will probably look into anything that might exist in the future. Fun theme, dunno why there aren't more games based on it kicking around.

      posted in Mildly Constructive
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: Gateway to MUX Entry

      I feel like "So you've never been on a MUSH before, here's how to pose and shit" rooms you could access off the Newbie area (not to mention on a game website) used to be a lot more common. Some games have them, but they don't seem to be considered vital anymore. It's not the only thing that makes MU*ing extremely newbie unfriendly, but it's definitely one of the things.

      posted in Mildly Constructive
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: Requiem for Kingsmouth closing

      @icanbeyourmuse said:

      It makes me think rather well of the head staffer, surprisingly. She chose to close down a game some people obviously love because she didn't want to let her visions and what people seem to be enjoying go to pot. It does make the game go off on a good note over, say (as the only ones that was busy and active, that I know) The Reach and Firan's going down. (Not that TR is fully down or anything). Good for head staff for caring enough to keep his or her vision for the current Kingsmouth what she wanted it to be and what people seemed to enjoy.

      Same. Whatever one thinks of the various policies from RfK posted here, it seems like the game was what the headwiz wanted it to be, and it's closing on its own terms with some allowance for the players to tie up their stories. Probably the best way to end things, to my mind, even if people hate endings.

      posted in Mildly Constructive
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: Optional Realities & Project Redshift

      @surreality said:

      Most of the games discussed here absolutely have permanent death (more, I would say, on average, than MUDs do, apparently, from the discussion here about respawns). Coded combat? Some do, most don't. Automated dice rolls? Almost every game has them; whether they're a requirement or not varies, many games do require them. (Note: the people you're arguing with coded the ones in the broadest use at the moment, so far as I know.) Some have automation for travel, for healing, hell, Firan apparently had code to tell you when you needed to pee or take a bath. If that isn't automation to the point of absurdity, I don't know what is.

      This. @Jeshin and @Crayon's posts don't bother me like they seem to bother other posters, but they do seem to come from a place of dumbness about the medium the people they're talking to play in. Every MUSH I've played on ever has permadeath as you define it. The ones I prefer have dicerolls. I've played on several with combat that was coded to varying degrees. These things aren't revolutionary to the posters here, or to the games they play on. Some like them and others don't, and there've been threads discussing them, in varying degrees of depth, for as long as this board and its previous incarnations have existed. It seems far less like "MUD vs. MUSH" than it does "Our Preferred Type of MUD and What MUSHes Are As We Define Them."

      posted in Adver-tis-ments
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: Optional Realities & Project Redshift

      For what it's worth, I don't get intractability from @Jeshin's posts. What I do get is aggressive salesmanship of a product (the website and his brand of RPIs). Since I work at a Giant Soulless Mega-Corp and sometimes have to deal with people in sales, all of whom drive me in-fucking-sane after any conversation lasting more than 5 minutes, I feel like I get enough of this in my non-hobby time, to put it mildly. But it doesn't offend me, particularly because this is the Ad forum and if there's a place for that kind of thing, this is it.

      posted in Adver-tis-ments
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: Looking for MU!

      @Usekh said:

      There are MU*'s that work combat on how quickly you can type? Sure you are not looking for MMOs 😛

      TGG kinda did, but it was made to be kind of a MUSH/MUD hybrid in combat (and pretty free form outside it).

      Every other MUSH I've played on has just used dice rolls and such. MUD-like combat is really, really, really uncommon outside things labeled MUDs in my experience, so don't worry.

      posted in MU Questions & Requests
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: New Project (Savage Worlds?) Brainstorming

      The thematic stuff looks really promising. I do kind of agree with @Coin about the name of the Imperials. Maybe (like a lot of Native American tribes now) that's just the name the dumb Earthers call them because their actual name doesn't translate/has been linguistically lost to the mists of time.

      posted in Mildly Constructive
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: Before the Dawn MUX

      @Tempest said:

      I have surprisingly little interest to play with Sam & Dean despite loving the show...

      Insert Wincest joke of your choice here.

      posted in Adver-tis-ments
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: Before the Dawn MUX

      Very curious how the vampire stuff works, since the various themes mentioned use mythology rules for them that are quite different, to varying degrees. I'm intrigued by the "vaguely different than other games" of it, at least.

      posted in Adver-tis-ments
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: Specific MU request

      I honestly don't mean to be snide, but if you're just asking about "clique" as "tight-knit group of people," this doesn't exist. And I agree they're fairly neutral. Any collection of humans that number more than 3 people will break into cliques. They're only bad if they get all Mean Girl to newbs or set out to actively denegrate players they don't like, and this isn't behavior that's really predictable until you're a victim of it. Nor is it exclusive to any particular MU* or game.

      posted in MU Questions & Requests
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: New Project (Savage Worlds?) Brainstorming

      Yay space opera.

      I don't think of "consent" as the only way to limit PvP. It's a way, but you can also just structure a setting that's very clearly PvE and have the PCs are members of a single faction or factions on the same side. I think of OOC consent as more risk mitigation (bad things can't happen to me unless I OK it) rather than IC conflict mitigation. There are also levels of it. Plenty of games that are mostly PvE also have strong IC Action = IC Consequences enforced, and the possibility of ganking in high-risk plots.

      posted in Mildly Constructive
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: New Project (Savage Worlds?) Brainstorming

      @NotaNumber said:

      I guess it is also fairly easy to take those plot ideas and translate them into the fantasy world, there'd just be less expectation of an overall authority who can put their foot down and say 'No. Stop' and thus more room for adventurers to jump in and wave their swords and wands around.

      Depends on what you mean by 'fantasy.' The turn-over associated with heirs and other nobles expected to kind of run shit isn't the only reason Lords 'n Ladies games tend to be fairly stagnant, but it's a big contributing reason. Any kind of fantasy that people try and make 'political' has far worse problems in this area than even a star ship, in my experience. This'd probably be less of an issue in roving adventure-style RP, though.

      posted in Mildly Constructive
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: New Project (Savage Worlds?) Brainstorming

      @NotaNumber said:

      In terms of genre, that's... the difficult question really. I know I like action, which I often wind up feeling is lacking, and cooperation between PCs against NPCs rather than PC on PC conflict - but those are elements that can fit in any of the above genres really.

      Try and come up with three random but somewhat mid- or long-term plots you want to run and see where they'd fit best. That should be enough to fill out the opening days of a MUSH, and it might make it easier to pick one.

      I'm always pro a decent sci-fi/space opera place, but I'd play anything listed. Even Oriental Adventures, though I suspect that would run into the same problem that the L5R MU* ran into of attracting players unfamiliar with samurai culture (I still mourn not really getting to play my Unicorn horse warrior character).

      posted in Mildly Constructive
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: New Project (Savage Worlds?) Brainstorming

      Something Different always appeals to me.

      My only real advice at this juncture is to pick a genre you're actually passionate about telling stories in, figure out what your expectations are about activity, then be ready to do some fairly aggressive plot-running out of the gate to get the ball rolling.

      posted in Mildly Constructive
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: RL Anger

      Blargh, it's lease renewal time and the apartment was just priced higher than I want to continue paying for it. I found a great new place pretty quickly, but I am not looking forward to moving again. I thought I'd reached the, "I will never move again until I leave this damn city" point, but it seems not.

      posted in Tastes Less Game'y
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: Topics and the Groups they can belong to

      Code and non-Wod still seem like MU* things, which is what I come here to read. This might be more applicable to things that are flat-out not text gaming-related at all, like books and video games and stuff.

      posted in Suggestions & Questions
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: Topics and the Groups they can belong to

      While things do tend to get bogged down in WoD-specific stuff, I generally just ignore things when that happens. And WoD topics sometimes dovetail into things I'm actually interested in. It's less alienating than an entirely different section of the forum I can't read, I guess.

      posted in Suggestions & Questions
      Three-Eyed Crow
      Three-Eyed Crow
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