I didn't like the dual entry at first, and now I love it. It's great if I need to page or be annoying on channel while writing poses.
Posts made by Three-Eyed Crow
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RE: Which MU* telnet clients are still popular?
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RE: Which MU* telnet clients are still popular?
It's modern and the developer seems pretty responsive. Which is a big enough deal for me that I'd like to support it, even if it's not perfect.
Also, the stuff on this chart, though a lot of this is stuff I don't notice as a casual user.
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RE: Which MU* telnet clients are still popular?
@SG said:
@Three-Eyed-Crow What does the key actually do? I've found the trial version to be everything I've needed it to be.
The inline spellcheck is the main thing, yeah. You get other odds and ends but they tend to be things other clients have as standard now anyway (like the built-in Notepad-like Text Editor).
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RE: Which MU* telnet clients are still popular?
I have a key that still works every time I need to reinstall on a new computer (it's from 2002, first thing I ever bought with a credit card). I've sent it to friends, and it works for them. Lots of folks I know with registered versions of SimpleMU will do the same, if they have the key laying around.
It IS admittedly impossible to get it by actually buying it now, and you will never receive one if you try.
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RE: Nepotism versus restricted concepts
Mostly I just don't think big, long-lasting games are necessarily either fueled by effort or skill. Incompetent staffers who still log in regularly can create an illusion of activity or just wank, which players can latch on to and create real activity. All of us have been on very popular games that were also very bad, for various reasons.
People go where their friends are and, from what I understand, those are games where people just kind of Were en masse, because TR was very popular at a certain point and inertia is powerful.
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RE: Nepotism versus restricted concepts
@Arkandel said:
It takes the combination of consistency, skill and effort to make a successful game no matter if you're an asshole or not.
Serenity stands as a monument to skill and effort not being necessary for this equation.
It's really all about consistency, if there's a game in a theme people like and no other choices. I will leave a game fun by total, fucking assholes, but a stunning amount of people won't, as long as the damn thing is up and running.
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RE: Which MU* telnet clients are still popular?
I use Potato. Used SimpleMU for years, but I'm trying to wean myself off of it, since it will never be supported or updated again.
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RE: Nepotism versus restricted concepts
@mietze said:
My experience in and around This Is Not A Clique has honestly meant that I always seek an outside opinion or defer when it comes to placing RL friends into positions.
I've definitely been wrong about people I trusted, and thought I knew, in the past. It's made me feel pretty burned about this hobby in some respects, because looking back I can see that I overlooked obvious warning signs because this person seemed otherwise together and fun. Staff has to make decisions and some of those decisions are going to be wrong, which is why I think clear removal mechanisms are a lot more important than approval/app guidelines.
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RE: Nepotism versus restricted concepts
There's no good way to do this. Anyone who says they've found one that works consistently is lying or deluded. Back in my BSG staffing days, we probably stressed about who to give the "Leader" positions to more than we stressed about anything else. We tried be completely open and just take whatever apps came in. We tried recruiting specific players when positions went vacant. We tried entirely different things or combinations of this when neither of those things had consistent results. In the end, some FC-level characters worked out and some didn't, and sometimes even great players who'd been active got eaten by RL or drama. You have to accept that, whatever you do, it will piss somebody off because they didn't get their particular shiny.
This stuff is hard because humans are hard, but I'm not going to stress too much if I think staff is at least trying to be fair. That's all I want or think you can expect.
I'm less concerned about who gets a position, honestly, than how you remove someone who's playing it so poorly it's actively harming a faction, or who's gone dead idle. Which I have no particularly good ideas on, either, but I think that's probably more important. Giving everyone a chance is much more viable when there's a mechanism for opening up those slots to other people.
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RE: Location, Location, Location: Where Do You Want to See Games?
@ThatGuyThere said:
I disagree somewhat. to me the grid can inspire rp.
It does for me. More than I logically think it should, but it does give the game a tangible sense of place. I've play on a couple games - and a lot of on-and-off campaigns - that were just all temprooms, and I did feel like something was missing. Which is totally irrational, but so it goes.
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RE: A Post-Mortem for Kingsmouth
@mietze said:
I also understand that everyone has their different peeves. For me it's not people talking about the good times they've had somewhere that tends to irritate me so much as the bashing that happens especially on a new game that opens. "OMG Everything's going to be So Much Better/Drama Free/Awesomer blah blah blah because this time we have eliminated this nasty person or that rule that everyone hated, ect. Oh, the people on X place are just horrible," and the like. I find that to be a different version of the same rose colored glasses, that for whatever reason is far more irritating/stressful to me personally than reminiscence. I guess this is just my crusty old lady musher showing, because as I've mentioned before, since largely it's the same damn people everywhere, I'm always irrationally irritated at other people's irritation a short time later that OMG I'm still not getting the RP I want/there are annoying people here/I can't do whatever I want/ect.
I call this Happy Puppy Syndrome, and it drives me NUTS, personally. No game is ever (or was ever) the Promised Land. They all have problems that were glossed over as you were having fun, or will develop problems once the Shiny wears off and you actually have to train the puppy not to pee on the carpet.
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RE: Cheap or Free Games! posted in Other Games
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RE: List of Active Places
I still check the "New" and "Updated" section on MudConnector from time to time when I'm restless.
http://www.mudconnect.com/I don't know that I'd call it reliable, but I never felt like it was hugely reliable in terms of telling me if a game was active. Just if it existed and was up. A lot of games put up listings and then never get beyond the initial stage of Headwiz and Nobody Else Logged On, of course, but that always happened. Just looking at it now, hey, a Grimm place exists I haven't seen listed anywhere else.
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RE: Website/wiki/hosting/etc
You do setup stuff to control who can post and who can't as a site manager with all these options (though I'm most familiar with Wikidot as a site manager and Mediawiki only as a user). Pretty much every one I've looked as has options to lock posting to site members, and let the site admin control how people join. I guess I'm not sure what you mean when you say, "they seem to allow all members to post."
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RE: RL Anger
@TNP said:
@Apu I rather like them. When I go shopping, I always look at the nutritional information. Knowing I could eat the entire box/bag, I check out the calories per serving then the servings per container. Knowing that this little box has 1500 calories, I don't buy it.
Same. Since I actually started counting calories I've found them really valuable, and telling about how many I waste a day on "little" snacks.
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RE: Kinds of Mu*s Wanted
@Arkandel said:
It's funny because after (despite?) all this, 90% of the MU* any of us here will produce or play on will be WoD ones.
I'm sure a poll would bear this out more than I think it would, but also less than you probably think it would. I have zero interest in WoD and, while that's not the majority here (particularly among active posters, you can never tell about lurkers), it's not so unusual as all that, I've found.
Oh, a sci-fi game not run by insane people or obsessed with coded space. How I pine for thee.
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RE: Kushiel's Debut
A malignant Internet cancer of a human being.
If some poor innocent is using that name, they should be told to change it. If it's Custodius, kill it with fire.
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RE: RL Anger
@Arkandel said:
I'm neither amused nor annoyed unless it gets in the way or goes too far at least for my tastes. For instance I found it frustrating on TR that to play a cop you had to know the jargon and use it extensively, including emergency codes, badge numbers and the such. That was too much, and as silly as requiring a working knowledge of nmap to play a hacker.
In my experience, the fake Armchair Generals are the worst about this stuff. The handful of players with actual, long-term military experience I've encountered didn't get up in arms about details so much (or at least understood, 'Meh, game' better than the dudes who mostly just masturbated to Call of Duty in their spare time). They'd sometimes play technical details other players wouldn't, but if it got overbearing they seemed chill about not.