@Packrat said in Fifth Kingdom:
I have to admit that my first thought after looking through the website was along the lines of:
'Ohh god, not vaguely medieval Irish, this is going to be insufferable'. It is going to attract the worst typed accents, weird hagiographic interpretations of inherent Irishness, etc.
This hasn't sat with me quite right and is misleading. Namely the /not vaguely medieval irish/ portion. This statement alone paints the very image you speak of into everyone's minds; it has nothing to do with irish history and its a game of pretend fun with knights with shamrocks on their shields, who speak in poor dialect and all live in Castle Blarney. And, namely, because care was given to incorporate Irish elements without dominating in history to bore the typical player that doesn't want to read actual Irish history. And this very topic is addressed on the wiki.
My stance: Take King Arthur, the 2004 film, where Arthur and the knights are Slavic horsement. My Arthurian since is 'no, no, not even good from literature standpoint'. I see where they got it, Hengst and Horsa and props to Hussaria. My Polish heritage is upset cause it could of shown Poland in a good light. Its none of these things, yet I enjoyed this film. if it led people to find more interest to learn of the many elements borrowed to make this what was the better. If anyone actually did study some Slavic history, even more better.
Fifth Kingdom is not shamrock knights and blarney stones, we discourage dialect.
What Irish are we:
Namely we are provinces (fifth) with a different 'nobility' than most typical fantasy, L&L and historical games address.
The Clan system is the most important thing in play, most warfar will be Clan>Clan, involving raids, there may be some chance for Clan to Clan even within the same province we focus on.
We have established a terminology page to give correct historical perspective and explain where we are different. And yes, Knights are not Irish. And no, we do not involve glassgallows (derivded from the arrival of more Scottish.
Berhon law is important in the game, while we acknowledge writing, the idea of the berhon and the fili remain important to society. For those unfamiliar with brehon law, its close to modern law, it is in part the past precedence by other cases and rulings, preserved by the berhon, a class of legal, oral tradition, poets.
We have used terminology page to give some context and hopefully inspire folks to look at actual history of Ireland from both time points (6th and 16th centuries, both radically different and interesting, and at the heart, basically a war amongst provinces and clans that just continues)
From a larger standpoint at this actual time in history, we're looking at the convergence of religions versus the 'canon' history of St. Patrick showing up and everyone is just suddenly Christian too.
So while the game is not an Irish historical recreation and like the French authors throw in high gothic elements of France into 4th and 5th century Engand, the game is a fusion. But care has been given to include Irish elemnts, which are part of what make it unique compared to just another tale of knights.