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    Posts made by Tinuviel

    • RE: Punishments in MU*

      @DareDaemon said in Punishments in MU*:

      @Tinuviel said in Punishments in MU*:

      @DareDaemon said in Punishments in MU*:

      don't hand out exceptions for any PC

      Why not?

      To be clear. I'm not saying your rules have to be equal opportunity, if you reserve some stats for specific things that a lot of players won't qualify for? Might be thematically appropriate, I don't know your game, you decide.

      But your rules should be consistently enforced, and unless you have a very good reason not to; transparent.

      Once you start breaking rules like that, it will undermine player trust in the systems you have in place.

      Okay, that's a much better way of phrasing it.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: Punishments in MU*

      @Arkandel said in Punishments in MU*:

      @Coin said in Punishments in MU*:

      @Tinuviel said in Punishments in MU*:

      @Coin said in Punishments in MU*:

      It was, after all, just a joke.

      At your expense.

      But a joke. >.>

      If you have to explain it as such, perhaps it wasn't.

      Maybe not a good one, alas.

      Is this thread tangent my punishment in MU?

      No, your punishment is that you're still here all these years later, talking about the same things with the same people and getting the same answers.
      definition of insanity

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: Punishments in MU*

      @Coin said in Punishments in MU*:

      It was, after all, just a joke.

      At your expense.

      But a joke. >.>

      If you have to explain it as such, perhaps it wasn't.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: Punishments in MU*

      @Coin said in Punishments in MU*:

      @Tinuviel said in Punishments in MU*:

      @DareDaemon said in Punishments in MU*:

      don't hand out exceptions for any PC

      Why not?

      Wouldda thought you learned that on The Reach.

      oh snap

      <.<.

      (Good natured ribbing, I assure you.)

      I didn't handle most of the stat upgrades during my time there, so that hardly applies.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: Punishments in MU*

      @DareDaemon said in Punishments in MU*:

      don't hand out exceptions for any PC

      Why not?

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: Punishments in MU*

      @Coin said in Punishments in MU*:

      @Tinuviel said in Punishments in MU*:

      @Coin A lot of the time Status 5 (for instance) is reserved for the Prince. And only the Prince. This is a stupid method and needs to stop.

      That is not a fault of the system, that is a fault of the game administrators not using the system the way it was designed. A whole separate peeve.

      Oh I am aware. But we're talking about the judgement of game administrators, so it's fitting. In those instances, the stat and the position are intertwined.

      ETA: That said, "narrative" stats like Renown or Status etc would still be things restricted to those that can be trusted to use them appropriately right out of the gate. I suppose.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: Punishments in MU*

      @Coin A lot of the time Status 5 (for instance) is reserved for the Prince. And only the Prince. This is a stupid method and needs to stop.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: Punishments in MU*

      @surreality said in Punishments in MU*:

      There's only one prince status slot, for instance.

      I super hate this mechanic.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: Punishments in MU*

      @Ganymede You never let me get away with spelling errors, so I'm not letting you either.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: Punishments in MU*

      @Ganymede said in Punishments in MU*:

      picking a particular person to play a perspicuous pugilist to perfection

      scores

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: The ethics of IC romance, TS, etc

      @L-B-Heuschkel said in The ethics of IC romance, TS, etc:

      There's a certain breed of teenager on the internet you just need to stay the hell away from.

      teenagers scare

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: The ethics of IC romance, TS, etc

      @L-B-Heuschkel said in The ethics of IC romance, TS, etc:

      Still, I maintain, change small things all you like, but be wary of making large changes to canon

      If you're not changing canon at all, then what's the point in playing?

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: Staff’s Job?

      @faraday said in Staff’s Job?:

      In any kind of 'authority' system you basically have three components: Title, Responsibilities, Permissions

      Four if you count "the guy that actually knows what to do."

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: MU Things I Love

      @eye8urcake said in MU Things I Love:

      ETA: I'll include apologies for upvotes on month-old posts here, too. I forget how long I go between visits and ding away on everything, and ever since I read a post where someone was weirded out by people who do this, I've been self-conscious about it so... sorry.

      I am definitely on the weirded-out list. There's nothing to apologise for but when it happens, especially when it's a lot of upvotes in fairly short order, it feels very stalkerish and creepy. I know it isn't, but that's how it feels.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: Staff’s Job?

      @Arkandel said in Staff’s Job?:

      I don't know how to teach someone to be a better decision-maker, to engage people or to be a better communicator

      Me neither, and they let me have children.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: Staff’s Job?

      @Derp said in Staff’s Job?:

      @Tinuviel said in Staff’s Job?:

      @Derp said in Staff’s Job?:

      Unlike others, I prefer people who are excited about the theme and the game.

      In my experience, which is not universal, passionate people are the ones you want to keep as players. Ideally you'd want them in staff as well, but no matter how passionate a person is that will drain when it turns into work.

      There is some truth to this. In my ideal, however, players and staffers are both working from different angles to make the place fun.

      Of course. And the main source of issue, where "passionate" people are concerned is that games used to (still do?) measure their success based on their population. So if you have a handful of passionate people, you want them in amongst the rabble to keep things going, and the hard workers that don't really care in staff to keep things moving.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: Staff’s Job?

      @Derp said in Staff’s Job?:

      Unlike others, I prefer people who are excited about the theme and the game.

      In my experience, which is not universal, passionate people are the ones you want to keep as players. Ideally you'd want them in staff as well, but no matter how passionate a person is that will drain when it turns into work.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: Punishments in MU*

      @Pandora said in Punishments in MU*:

      If a player simply cannot work with staff, why are they banned?

      Because they cannot work with staff. Ideally in that instance staff should ask the player to leave, but "we just don't want you on our game" is a perfectly valid reason to remove someone from the game. In this case it doesn't need to be public, it's not punishment, simply incompatibility. More people, not fewer, need to understand that this is a legitimate recourse.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: Staff’s Job?

      @mietze said in Staff’s Job?:

      I really really really really really prefer people who run games to actually WANT to run games.

      There's a distinction I'd like to draw between people that run the game, and people that work for the game. Sometimes these are one and the same, but on larger games it's often not the case.

      @mietze said in Staff’s Job?:

      I guess I just have a knee jerk yuck reaction to the idea of the best suited person being someone who does not want it.

      Again, another distinction is needed. The best actors are those that can act, not those that want to be famous. The best staffers are those that can staff, but don't want to be "A Staffer™".

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: Staff’s Job?

      @Thenomain said in Staff’s Job?:

      Is a staffer a kind of player?

      Technically yes. In the same vein that a manager is a kind of employee.

      Along a similar train of thought, that's generally how I view staff - not including owners/head staff. They're the managers. They're responsible for understanding and interpreting the owner/head staff's vision and direction and making it manifest. Be that disciplinary, narratively, or otherwise.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
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