@Ganymede said in Punishments in MU*:
How do you stab someone with a rusty anchor?
I'm not sure if making someone fall on an anchor would be the same as stabbing them, per se, but that's how I'd do it. Olde schoole anchors were pointy as heck.
@Ganymede said in Punishments in MU*:
How do you stab someone with a rusty anchor?
I'm not sure if making someone fall on an anchor would be the same as stabbing them, per se, but that's how I'd do it. Olde schoole anchors were pointy as heck.
You can rule out "teacher" because the flask is in there
I talk to you to often...
@L-B-Heuschkel said in Privacy in gaming:
I don't need to know who screwed up where and how. All I need to know as a player is that complaints are addressed and attempted resolved, not the specifics.
And how would you make that work? You hear through the grapevine that there are problems with X-group or Y-team... how do you know when those problems are dealt with? The grapevine is amazing at spreading rumours about problems, but terrible at spreading information about resolutions.
@faraday said in Privacy in gaming:
@L-B-Heuschkel said in Privacy in gaming:
"We are looking into it and trying to handle it, let us know if it happens again" will get you a lot further than radio silence, in terms of player patience.
Absolutely, but that's targeted to the person making the complaint. There's a HUGE difference between that and public shaming of a bbpost saying "Faraday screwed up and has been warned." If I saw a game doing that for every infraction, it would be a huge red flag to me. But that's just me personally.
Unfortunately for every complainant, there's bound to be a few people that had a similar issue with a person but didn't do anything about it - for whatever reason. There has to be some method of spreading the news that punishment, or whatever one wants to call it, has been meted out without turning it into some sort of public shaming.
@mietze said in Privacy in gaming:
I wonder if the perception of "staff only ban or do nothing" is not more because of the perennial "if I dont see it it doesnt exist" than a reality of "either people just ban people or do nothing."
Well, those aren't the only options. It's more that people say "ban" when they mean "punish", especially on MSB.
A problem when it comes to any other kind of punitive measure is exactly as you've stated, bans are announced. We all know that optics are half of everything, so often if one doesn't appear to be doing anything then that's what people will assume.
So a little more detail in policy files as to exactly what your own options are might help. And communicating with complainants that disciplinary measures are being undertaken. The worst feeling in my experience is complaining about someone/something and then just being left to wonder if your complaint actually mattered. Sure, privacy matters, but it's something that has to be somewhat balanced against appearing effective.
@Arkandel said in Privacy in gaming:
@Tinuviel said in Privacy in gaming:
Another conversation worth having, jumping off of this point, would be what kinds of punishments are there? Is banning all we have?
Punishments for what though? Unless I misunderstand the question, most of the offenses I have in mind would need staff to be at least complicit, and who's watching the watchmen?
In general, not specifically related to massive violations of privacy. We, as in MSB, seem to jump on banning as the only punishment for every single infraction ever.
@mietze said in Privacy in gaming:
People who have been removed for cause in regards for using their access to game information or personal behavior violations from one game are often welcomed to another game immediately or even to the same community over time.
Oh, believe me. I am well aware.
@Sunny All urban fantasy games are just Star Wars games in a Pre-Old Republic era. >_>
Another conversation worth having, jumping off of this point, would be what kinds of punishments are there? Is banning all we have?
@Derp Even logs from private scenes can be made public. So perhaps 'public log' rather than public space?
@Derp said in Privacy in gaming:
it has to happen in a public space on the game
And how do you define public space?
Say two people made some agreement in their room or an office or something, does that count?
@L-B-Heuschkel said in Privacy in gaming:
it can't by any means be your problem
Unfortunately, this isn't true. If it's happening on your game, it's your problem. Some of the time it won't be a problem, but if it becomes one it's all yours so it pays to know at least a little of what's going on for when you have to deal with it.
@Derp said in Privacy in gaming:
If someone is doing something grossly unthematic in a private space that doesn't actually make it onto the grid? Meh. Whatever gets your rocks off.
In this instance, if I were to hear of it as staff, I'd try to quash it as politely and quietly as possible. Generally such things... find their way out of their cage, and by then it could have inadvertently affected so much that changing course is more like trying to do a u-turn on a major highway in rush hour than a simple lane change.
I don't drive.
@Pandora Under that kind of a policy, I certainly wouldn't play there. And I would emphatically and tumultuously call it stupid and argue against it here. There's a difference in accepting that it is policy and accepting the policy itself. So the policy itself would be problematic for anyone with nothing to hide, just not anyone still playing the game.
It's weird when something from 20 years ago that's super niche now and largely forgotten
I'm literally right here, dude.