@silverfox said in How do you like things GMed?:
What do you usually do to start a scene, or if you are building something larger than one scene, how do you begin that?
The first step, I would say, is to learn all you can about the characters and players you want to draw in. You're designing the scenario (be it one scene or a long-lingering plot) for both their fun and to tell your story. There's no use in running a plot full of investigation and intrigue for people that only like hitting things, for instance.
Once that is mostly done I usually start with thoughts for the plot or scene's end. Sort of.
What is the ultimate goal for the scene/plot/whatever? That goal might never be reached, and might change as things move on, but it helps to ground the middle bits and the beginning - as having far too much freedom can send my mind mind racing, so that I obsess over the middle but never get to the end - and planning (not setting down a definitive plan, just planning) helps to establish reasons for why the players and characters involved will want to keep telling this story with you when things go wrong.