@Jaunt said:
Don't like what OR's trying to do? Cool. I don't really care, because you're not the person that I want to engage in conversation with.
Ok, bye.
Engage me, instead.
Wait...
@Jaunt said:
Don't like what OR's trying to do? Cool. I don't really care, because you're not the person that I want to engage in conversation with.
Ok, bye.
Engage me, instead.
Wait...
I think you can do it with lock. Give each boat a size attribute. Have the lock check for the attribute. If > maximum size for that lock it fails.
@Arkandel said:
I'm an engineer. You are a lawyer. One of us places more faith in facts than the other.
I think Gany's point was that the staffer is not getting facts. They're getting a story that's being channeled by that person's point of view and biases. It might be completely true /for that person/ up to an including passing a lie detector test. That doesn't guarantee that what is being told are facts.
@Ganymede said:
I find this more of a feature than a flaw. The obvious focus in Werewolf 2e is the hunt. The Tribes dictate what you're best at hunting, and the Auspices dictate how you go about participating in the hunt. It limits concepts in that there really aren't any wolves that don't hunt, but I think that's part of the game.
Not really disagreeing with Gany so much as just using this as a jumping off point for the post.
I don't see a need to make a werewolf that fits the tribe like a hand in a glove. While the auspice is your nature, the tribe is chosen. And yes, there's not many of them. Which means that there's going to be werewolves in those tribes that don't fit lock, stock and barrel.
Maybe they have a vendetta against the chosen prey but don't really buy the tribe's philosophy that much. Or they feel the philosophy really fits them but are ambivalent about the prey. Or maybe it's as simple as they just have a bunch of friends in the tribe, much like someone who only goes to church on Easter when it's expected but is drawn to the social aspects of the community.
They'd still hunt. That's what werewolves do. But I'd think it's rare that a mere five tribes will appeal perfectly to every werewolf out there. There's probably more outliers than poster children while most fit somewhere in the middle.
I tried watching a few episodes of Mr. Robot. I just couldn't get into it. Fringe is awesome though you do have to adjust your head to make the transition from monster of the week to megaplot.
@Autumn said:
I think there's probably also a substantial number of people in the hobby who just like to write backgrounds. The joke used to be that all mudders are frustrated writers, and while that's not entirely fair there's an element of truth to it.
I love writing vampire backgrounds. I don't care about the writing, it's the research. I love picking out an interesting time period, researching it and some interesting event that happened during it and getting into the head of a person who lived through it. His mortal history is what makes the character tick and shapes his entire existence.
Unfortunately, it seems that I hate playing vampires since I've never successfully managed to do so for any length of time.
When two patterns combine
in a form serpentine
That's a moiré.
Not saying he doesn't have a point. And there are certainly ways to make things more newbie friendly. But.
Call me elitist if you want but given the problems with punctuation, capitalization, grammar, syntax, the overuse of 'well', etc I'm not sure Mu*s need to be geared to 13 year olds.
By all means, we should make things easier for people to learn how to use the game but I suspect he'd have problems anyway.
@HelloRaptor Thanks. It's now a lot more clear how the theme got from point A to point B.
@HelloRaptor said:
I'm kind of confused here. You loved oMage but don't know what the Ascension War is? There's no sarcasm to my question, nor criticism, I'm just not entirely sure how to reconcile those statements, or answer without telling you a bunch of shit you already know (??).
My fault; I wasn't clear. I've never read Revised so I don't know what they did with it it, what changes/additions they made. In oMage - 1st ed, volume 1, whatever you want to call it, the Ascension War was in the process of happening between all the factions.
In the setting as described, it seems to have been resolved in some magical Armaggedon. What happened in Revised to lead to this?
Is there a good site to read up on the Ascenscion War? I could google, of course, but it's the 'good' part I'm asking about.
Though having read the wikipedia entry for Dark City and Tomorrowland, I'm probably not the audience for this game as much as I loved oMage. But that's also why I'm curious about the setting. I never read revised.
Nope. Never heard of it. (goes to google)
It sounds like humanity - the Sleepers - are completely clueless that anything at all happened. And that just stretches the realm of credibility for me way beyond any suspension of disbelief.
The basic premise doesn't sound too bad but given the details presented, I'd suggest making it an SF setting. Let them know the apocalypse happened if not the exact details of what and how.
Course, I have no idea what the Ascension War is/was as I haven't read any Mage since nMage first came out.
Werewolf and Vampire will be opening again for apps this Friday. Anyone interested, now's the time.
That's certainly the way to engage people in conversation and debate ideas.
Yeah, mine too. Thanks for changing it back.
So the home page is now a link and the recent activity is now the home page? And here I didn't think it was possible to dislike this more.
Why is the home page now a list of trheads sorted by recent activity? Where are the categories?
@Derp Maybe you read this thread or something similar?