Also, the cost of things on is much lower than on The Reach because of the GMC versions being used. 2xp a week flat, plus all the other ways to get xp adds up to very powerful characters very quickly.
W
Posts made by Warma Sheen
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RE: Experience Gain in nWoD 2.0 - An analysis and shit
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RE: Experience Gain in nWoD 2.0 - An analysis and shit
Granted I'm not as big into MUSHing as most everyone else here but... Why have games been so eager to dole out tons and tons of XP? It has been given out fairly free and easy over most of the games I've been to. It seems like a game with much smaller XP dishing would help with a lot of the issues and gripes on staff side of things. It would be easier to build encounters, easier to set challenging plots, etc. On the player side it pushes you towards character development as your defining characteristic rather than being 'that one guy who can do X, Y, and Z'. Has there been any push in the direction of games with a much slower XP rate?