@Arkandel said in What Would it Take to Repair the Community?:
Here's the thing though. It is a game. It's what people sign up for, unless it's explicitly stated otherwise.
Strong disagree.
What you think a MU is and what I think a MU is and what every other person thinks a MU is might be, and probably is, very, very different. What I think a MU* is now is very different than what I thought a MU* was when I first started playing. A significant majority of my issues when I started on MU* s came because I assumed it was a game and to many other people it was something else. I've read through pages and pages on MSB and whatever came before it of what different people thought a MU* was and should be. There's a hundred different ideas of what this thing is.
So if you just assume that it is one thing and people show up with their own ideas and those ideas clash, problems are inevitable. So when you ask what it takes to repair a community, I strongly suggest that a game runner doesn't assume that everyone knows that their game is just a game unless explicitly stated otherwise.
Every single site should very explicitly state what it is and what it wants from its community - the people playing or visiting or interacting on their site.
@Arkandel said in What Would it Take to Repair the Community?:
For example if I go to a soccer game, I expect to watch teams kick a ball around. If the person next to me is enraged and wants to use that as an opportunity to scream profanities or bash my head in that's only 'on me' to the extent that I should be aware such things may happen. He's still wrong.
Perfect example. Depending on what country you're in, even what city, what is "wrong" behavior while watching teams kick a ball around differs wildly. That's culture. That's community. You can't just assume everyone knows what is and isn't okay. Everyone shows up with their own preconceived notions of what is and is not okay based on their own unique history and experiences. Without guidelines from someone, there is no right and wrong, just personal preference. Judging other people because they showed up to the same event with different expectations of what is and is not okay is what causes problems and fights. #wrongfun
If you show up to a soccer game and tell someone else they are wrong for screaming from the stands, then conflict is a given. Verbal at the least, possibly physical. Whether someone screaming obscenities at a soccer match is wrong or not is really just your own personal preference. You don't have the authority to decide how people should act. This is why it is necessary for the stadium to outline what is and isn't appropriate in their venue. And if they don't then people are left to their own devices to act as they please. And if those actions clash, then there will be conflict.
And all that's even assuming you're showing up to play the same game. What kind of equipment are you using if you are invited to show up to play football? Cleats and shin guards or shoulder pads and helmets? Is everyone around the world gonna show up with the same expectations to "playing football"? Nope. Definitely not. Which is why being explicit is good.
Some people show up to a MU* and expect a game where they try to outlast everyone else, beat all the enemies and get all the loot. Some people show up to an experience where their character is the star and is only interested in their own story. Some people show up for a collaborative story experience where everyone is working together to create interesting and dynamic stories. Some people show up to experience new and unique experiences that aren't possible in their real life by living vicariously through a character. All of these players cannot exist in the same place without clashing and usually not without problems.
Don't assume. Be explicit.
Most of the problems we run into in a text medium comes because people are not on the same page. Communication and mutual understanding is key so it would help immensely to say very clearly what a game / forum / whatever is about. What do you what your place to be? What do you expect from your players? Setting expectations is the first step to accepting outcomes.
If your game is supposed to be a collaborative experience, you need to let people know that they'll be expected to work with other players to everyone's mutual best interest. If your game is gonna be cut throat and people might literally get stabbed in the back, you need to let people know that PKs should be expected and are totally acceptable without good reason. If your game is just a game and characters can do as they choose but also be open to negative actions against them from PCs or NPCs, you need to let people know that no one should feel personally attached to characters that can go at any time.
If you are explicit in what your game is and what it should be then everyone else who shows up differently is wrong.
Most games do not want to narrow their focus because they want ALL THE PLAYERZ. Or more humble game runners are afraid that they won't reach that critical mass necessary to keep a game running. But to not be specific about what your game is going to be invites conflict and most game runners either don't realize it or don't care. And this is part of the reason why we have the community that we have with constant clashes of personalities over years or in some cases decades, all of whom think they are right and the other person is wrong. Because everyone keeps showing up to games with their own expectations of what a game should be and what's acceptable behavior, rather than the game runner laying it out explicitly from the start.