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    2. Warma Sheen
    3. Posts
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    • Posts 443
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    Posts made by Warma Sheen

    • RE: Health and Wealth and GrownUp Stuff

      @mietze said in Health and Wealth and GrownUp Stuff:

      Thank goodness and Biden that for once ECE/licensed childcare is not left in the dust and is prioritized alongside k-12.

      One positive from COVID times: people could no longer ignore how absolutely vital childcare is.

      @misadventure said in Health and Wealth and GrownUp Stuff:

      My wife says the reaction to the second shot is definitely stronger. She took two days, and had antinausea and antipain meds.

      I have heard this from quite a few people now. I had my 2nd shot rescheduled for the 2nd time because of a lack of supply. They say its fine to go longer than the initial 28 day waiting period, but my 2nd was supposed to be on March 1st. Now I'm not sure if I should take this new highly inconvenient reschedule time or wait to reschedule a 3rd time for an appointment more convenient for me - especially considering I might end up sick for 2 days.

      Decisions, decisions.

      posted in Tastes Less Game'y
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      Warma Sheen
    • RE: Health and Wealth and GrownUp Stuff

      @atomic said in Health and Wealth and GrownUp Stuff:

      Unfortunately in my state, your job gets you vaccines, not your risk. It's almost like we're not even people.

      It isn't that we're not people. But between who qualifies as an essential worker and who is most in need of the vaccine there's some definite value judgements at play that can only really be disruptive, especially considering the seriousness of everything going on and how different states answer the above questions for their citizens.

      posted in Tastes Less Game'y
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      Warma Sheen
    • RE: General Video Game Thread

      @rucket Cyberpunk 2077 fallout???

      posted in Other Games
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      Warma Sheen
    • RE: Crimson Dynasties -- A Vampire: The Requiem 2e MUSH set in modern Beijing

      This looks quite interesting. Well thought out and intriguing. If I new anything about China or Chinese culture, I'd be all over it.

      But I think I'd just the dope always showing how ignorant I was and feeling bad about it while also killing the theme for everyone else.

      Good luck though. I hope you get a good player base that enjoys your hard work. Also CoD on Ares is a great thing.

      posted in Adver-tis-ments
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      Warma Sheen
    • RE: Dead Celebrities 2021 Edition

      Instead of THAT guy, here is some others that are probably more deserving of remembrance...

      https://www.espn.com/nfl/story/_/id/30907010/ex-nfl-wr-vincent-jackson-found-dead-florida-age-38

      https://www.billboard.com/articles/news/9526154/nicki-minaj-dad-robert-maraj-dead-killed

      https://www.cnn.com/2021/02/17/us/texas-animal-freeze-trnd/index.html

      https://www.cnn.com/2021/02/17/world/dinosaur-extinction-comet-study-scn/index.html

      posted in Tastes Less Game'y
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      Warma Sheen
    • RE: Sensitivity in gaming

      @faraday said in Sensitivity in gaming:

      If it's something that is commonly regarded as a potential trigger (rape, for instance) and outside the expectations of the game's theme/rating/boundaries, then yes, absolutely, slap a content warning on that thing. But beyond that? It's not fair to place responsibility for your own mental health on the entire game.

      If I was running in your game, I would suggest (or would like) a listing of those potential triggers. If the triggers are so common as to be something everyone should know, wouldn't it be better to have a place where they are listed?

      As I may or may not have written before, I believe in "common sense" less and less in direct relation to distance from me. People that live on my block mostly have the same idea of what is common. People in my neighborhood less so, even less for city, state, country.

      Better to list common triggers to be warned about and remove doubt.

      posted in Mildly Constructive
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      Warma Sheen
    • RE: Sensitivity in gaming

      @roz said in Sensitivity in gaming:

      This is an entitled, ballsy imposition?

      @tinuviel said in Sensitivity in gaming:

      "This plot will involve violence/scenes of a sexual nature/excessive drug use/eldrich horror/etc"

      It's literally 16 words. Plenty of games have a variety of potential plot themes with varying levels of darkness and horror. There are games that aren't horror games, but may have horror plots, and the game's theme wouldn't necessarily be a warning across the board.

      I get that the idea of this is that it is something simple and everyone should make the little bit of effort to do it because it could help. I get that 100%. I also think that it could hurt. Those of us who have run their fair share of scenes know that running scenes are unpredictable and sometimes players can be delicate.

      I'm not arguing that this is all good in principle. I disagree with the practical application and/or execution.

      I dislike the idea of the onus being put on the storyteller to make a declaration of what is reasonable and/or common enough of a trigger to include in a warning. I can already see people taking offense that their trigger wasn't included because it wasn't common enough to list, sparking a rant on why it actually is very common and the person who omitted it was just ignorant/racist/biased/uneducated/etc. I can already see people taking offense that the warning wasn't specific enough (i.e. "You said there would be violence but you didn't say it would be THAT kind of violence and if I had known...")

      So no, it isn't an entitled or ballsy imposition to give a general warning. But I do think it is entitled or ballsy to assume that giving a general warning will solve more problems than it creates. And I do think it is an imposition to expect a storyteller to be responsible for correctly identifying any and all offending triggers that could come up and everyone else involved would all assume to be reasonable and common. This is where issues of creativity come into play. Being in a scene is not a straight line (at least not in my opinion, not when it is good). There are twists and turns and all sort of interesting elements that fall into it. If you're limited to only the things you've given warnings about, it does hem you in. Player X did A which would normally result in B, but since I didn't give a warning about it I should stay away from that. Or if player Y brings trigger C into the scene, I now have to have the scene respond to that possible trigger in the scene of FTB it. The other option is to check each random trigger that arises with each of the players privately. Cause if you do it as a group then the person is feeling pressured, etc... Now you're stopping the scene to check with each person, waiting on everyone to respond before things move forward, hoping they didn't toss out their pose and then go afk or switch tabs elsemu until they think they need to check back for their turn...

      I understand that there are ways for the plot runner to handle those situations and everything. I understand why it is important to handle triggers in the appropriate way. All of that is good for certain areas of life. But at a certain point it just stops being fun. Maybe that sounds insensitive. I certainly don't mean to be, but especially as a plot runner, having the responsibility for everyone else's triggers is a heavy burden I wouldn't want to have.

      If a game wants plot runners to toss down a headstaff-generated boilerplate warning before a scene, that's no big deal. But don't put the responsibility of what that means on the plot runner. Some people will have the expectation that the scene will be limited to the triggers listed. Or the other players are also limited to the listed triggers. Players may not think the trigger warnings apply to them - or they limit themselves because of it (e.g. I would love to have my familiar help me in this fight, but violence to animals wasn't warned against so now I can't use it or I might trigger someone and I don't want that risk - oh look, I died.)

      I also think the fallout from someone triggered after joining a scene where they believed they would be emotionally safe because their triggers should have been identified beforehand will be much worse than someone who joins a scene knowing it is their responsibility to step away if something comes up.

      And in practical regards, there are enough barriers to people running plots that adding the responsibility (implied or perceived) for every other player's mental/emotional wellbeing should not be added to the heap.

      TLDR: Trigger warnings definitely have merit, but I think it is more productive, safer, and responsible for people to be responsible for themselves and their mental/emotional well-being. Also, plot runners don't need more burdens.

      posted in Mildly Constructive
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      Warma Sheen
    • RE: Sensitivity in gaming

      @arkandel That's quite the topic, yo. Everyone please keep your hands and feet inside the vehicle for the duration of this ride...

      I definitely don't think anyone should be trying to offend players, and I doubt most do. Some definitely try to 'shock' players and the methods for doing that can sometimes be triggering. I'm one of those people that think it is the player's responsibility to remove themselves from situations that are triggering - not to expect others to know and refrain certain topics. I generally get a very passionate disagreement to that view when it has been expressed before, but there's been little in my experiences that has swayed me from it. I certainly don't want anyone triggered or to feel anything other than happyfuntimes when playing a game, but I don't think it is everyone else's responsibility to avoid topics (assuming they even know what those topics are) for the benefit of one person.

      If, however, players or plot runners are willing to go out of their way to accomodate certain individuals and their triggers then that is awesome and to be applauded. But on a base, general level, I think we all need to take individual responsibility for the games and scenes in which we play - as well as the themes in those games (e.g. if you are triggered by violent things, don't play on games with a dark, violent theme and then expect everyone to stick to sunshine and rainbows around you).

      posted in Mildly Constructive
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      Warma Sheen
    • RE: General Video Game Thread

      https://www.cnn.com/videos/business/2021/01/27/gamestop-stock-surge-reddit.cnnbusiness

      Love it.

      Edit: As I read more about it... apparently this is no small thing, but a huge financial fucking deal that has the potential to break big aspects of the market. A lot of people are going to be out a lot of money when this is all over. Others might be much richer. The market is a gamble. I don't know much about it so I have no idea how it will play out.

      I have always had a place in my heart for game stop for being there for me before I was financially stable enough to afford full priced games or game systems. But this doesn't really seem to be about boosting or saving the store.

      I'm not so sure I love it as much anymore.

      posted in Other Games
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      Warma Sheen
    • RE: Interest Check: Exalted 3rd ed Mu

      @surasanji said in Interest Check: Exalted 3rd ed Mu:

      @jennkryst Things are still in construction, obviously, but it seems our team is leaning towards there being a limited number of Abyssal exaltations in our game to keep the splat meaningful.

      Again, this is just our idea so far and isn't set in stone. I'm very much a big proponent of antagonistic PCs being given to people who are mature enough to create fun and RP, versus just being the big-bad dude who sucks the fun out of stuff. I've seen that happen too many times to not be a little gunshy of it.

      Good luck with that. The only time I've ever seen antagonistic PCs not fail horribly is if they are played so dumb that they never succeed against PCs but so smart they always manage to get away. Like a cheesy cartoon. As soon as an antagonistic PC wins against other PCs you'll get almost obligatory complaints about how things aren't fair, the bad guy is over-powered, the PCs weren't given a real chance to succeed, blah blah Bob Loblaw blah, etc...

      Some people (way too many people for my liking) think the fun stops the moment they stop succeeding. That's a high barrier to overcome.

      Good luck.

      posted in MU Questions & Requests
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      Warma Sheen
    • RE: MUs That We Would Love To Make (But Won't)

      @Testament @Carma I don't think a player cap would be necessary on a game of suddenly self aware appliance PCs striving for independence. The playerbase size issue takes care of itself there. 🙂

      posted in Mildly Constructive
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      Warma Sheen
    • RE: The Work Thread

      @mietze said in The Work Thread:

      I'm just sad, angry, depressed, incredulous at how fucking selfish people are.

      I've been feeling this for a while. Its something I've resigned myself to learning how to deal with on a daily basis. Both at my work and in everyday life.

      posted in Tastes Less Game'y
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      Warma Sheen
    • RE: Real World Peeves, Disgruntlement, and Irks.

      People. Just people.

      posted in Tastes Less Game'y
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      Warma Sheen
    • RE: Dead Celebrities 2021 Edition

      @alamias said in Dead Celebrities 2021 Edition:

      Tanya Roberts

      Not quite yet, apparently...?

      https://www.msn.com/en-us/tv/celebrity/actress-tanya-roberts-still-alive-spokesman-says-after-husband-said-she-died-sunday/ar-BB1ct46Q?ocid=wispr&li=BBnb7Kz

      posted in Tastes Less Game'y
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      Warma Sheen
    • RE: Good TV

      @greenflashlight said in Good TV:

      I am watching a compilation of people reacting to the last episode of the Mandalorian, and I am very confused by them. I won't go into spoilers, but, like, why on Earth would anyone think the show would even let them suspect that's where they were going with it if they weren't gonna follow through? The rage would be visible from space.

      Lots of reasons. Sometimes when you want something so bad, you read into things that might not be there. Or because shows have to deal with real world BS, everyone might have wanted a certain thing but it just couldn't come together in production for whatever reason. So you might really want to see one thing and instead get something tangentially related to that thing instead. And it just becomes an homage or reference to the original because that's the best they can do. So like if an actor decided not to come back to a show, the next season might have someone else in a similar role who happens to be that first character's cousin. It happens.

      posted in Tastes Less Game'y
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      Warma Sheen
    • RE: Why are there so many MUs set in Maine?

      I've never understood why people are willing to blindly accept all kinds of supernatural ridiculousity in a setting, but then something like its setting is just untenable. A million people? In one city in Maine!? That's ridiculous!!!

      But... it makes sense that supernatural monsters/creatures have been around since forever and only a teeny tiny sub-percentage of the population has ever been aware of them because the one thing people do really well consistently throughout the history of human existence is keep secrets well.. That part makes sense. Why would anyone question that.

      posted in MU Questions & Requests
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      Warma Sheen
    • RE: Interest check: Early Rebellion SW game

      @theznar said in Interest check: Early Rebellion SW game:

      So. D6 is working like a charm, I finally got pennmush running after banging my head against a really dumb wall for a few weeks. I'm hoping to have a functional game in early January, if I can wrap my head around a wiki, since that seems to be something all the kids want these days.

      Get someone else to handle the wiki if its not your thing. It seems to be a popular thing that people volunteer for. More people can wiki than to code, it seems.

      posted in Game Development
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      Warma Sheen
    • RE: General Video Game Thread

      @wizz said in General Video Game Thread:

      @warma-sheen said in General Video Game Thread:

      Are there bugs? Sure. But overall, they are minor. I think some people and reviewers I've read are overly harsh about the problems in the game, especially on day one releases.

      Sure generous of you to dismiss other people's experiences like that given your complete lack of evidence to the contrary as you aren't even playing on the same platform.

      You're welcome, even though I wasn't talking about you. That would be why my experience doesn't seem to take into account your personal situation. You seem to think it applied though, so more power to you. Feel free to use that power to call out a 30 year old source book as being very dated.

      I was referring to "professional" reviewers from online publications who run systems as good or better than mine who initially wrote glowing reviews then tried to backtrack as other people had problems by calling out minor bugs and other non-technical issues that were old news, without any mention of game issues on the last gen consoles. Many reviewers seemed to be more angry about having been 'tricked' into giving the game good reviews than the actual gameplay itself. That was what I was referring to.

      Also, its just an opinion. Not some personal attack. But I am sorry to hear your experience wasn't great because I'm having a ton of fun with it and that's what I would want for everyone else, as unrealistic as that may be.

      posted in Other Games
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      Warma Sheen
    • RE: General Video Game Thread

      I'm still playing CP77 and I'm having a blast. Yes, I'm on a very good PC so my experience is better than most.

      Are there bugs? Sure. But overall, they are minor. I think some people and reviewers I've read are overly harsh about the problems in the game, especially on day one releases. (That's the extra polite version of my thoughts on a lot of the negative reviews.) No one releases a bug free product day one. Patches are always a thing. The scale of the game itself is quite an accomplishment. You can travel from one end of the city limits to the other without a loading screen, then there's the vertical integration. Out of all of that, some people expect flawlessness of each and every object and encounter that exists within that for some reason.

      Tech is not magic. It can be amazing. But sometimes things go wrong. It is a big theme of the genre and the game itself, ironically.

      I highly recommend it as a game in general. If you like the genre, it is a definite get. Yes, sometimes you won't be able to pick up an item or two, yet. You could wait until they release a few more patches to dive in, but I think the extensive world and storylines and gameplay more than make up for a few release glitches especially if you consider the amount of code that goes into a game of this scale versus the amount of code that is glitched.

      If you want to ignore the glitches and enjoy the game, you will. If you want to focus on glitches and be annoyed, you will.

      posted in Other Games
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      Warma Sheen
    • RE: Favorite/Most Memorable Childhood Books

      Definitely Ender's Game.

      posted in Readers
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      Warma Sheen
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