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    2. ZekeTheG33k
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    Posts made by ZekeTheG33k

    • RE: @lock help?

      Ok, let's say this:

      Global Lock Object(#100) - This is a wizard object that you have set inherit to wizard powers and is used to store your generic locks on that are used by a lot of systems.

      Staff: General Discussions(#123) - This is your board object in question.
      Channel Object: Staff (#125) - The channel object for the staff channel.

      &lock.staff #100=[orflags(%0,WZ)]

      &canread #123=[u(#100/lock.staff,%0)]
      &canwrite #123=[u(#100/lock.staff,%0)]

      RE: Channels.
      &canuse #125=[u(#100/lock.staff,%#)]
      @lock #125=canuse/1
      @lock/use #125=canuse/1
      @lock/enter #125=canuse/1

      NOW! This is to say I'm not sure if the @lock can handle @lock #125=#100/lock.staff/1 (I don't think it can, but been a while with mux, they have made a few changes.) So I always referenced "Canuse" on the object and reference the global lock storage object, but this is just my style. You can always keep the locks directly on the object that you want to lock. It's your choice.

      Chargen/Stat Based locks.

      Whatever stat system you're using I would need to know to give you an example, but if you have something like a getstat() function or whatever, you would just slap that into the lock setup I showed above and it should work.

      posted in MU Code
      ZekeTheG33k
      ZekeTheG33k
    • RE: @lock help?

      If you're using Myrr's BBS. Locks are relatively simple.

      &canread <board>=[u(#DBRef/lockattr,%0)]
      &canwrite <board>=[u(#DBREF/lockattr,%0)]

      For a staff flag lock you can use:
      &lock.staff #123=[orflags(%0,WZ)]
      &lock.staff #123=[gte([match([get(#123/list.staff)],%0)],1)]

      Just basically rinse and repeat for anything you need to check. I hope that helps at least.

      Locks on channels work somewhat similar IIRC. But don't quote me, it's been forever since I've used mux.

      posted in MU Code
      ZekeTheG33k
      ZekeTheG33k
    • RE: @lock help?

      What server type are you using? Rhost, Penn, Mux?

      posted in MU Code
      ZekeTheG33k
      ZekeTheG33k
    • RE: Umbra and Obf objects for Penn

      Does anyone have contact with Loon@Sheltering Skies? Apparently it is the Metro reboot. They run Penn. So I am hoping they'll share to make my life easier.

      posted in MU Code
      ZekeTheG33k
      ZekeTheG33k
    • RE: Umbra and Obf objects for Penn

      For the nWoD/CoD that would be ideal. I'm doing classic WoD (20th Edition).

      posted in MU Code
      ZekeTheG33k
      ZekeTheG33k
    • RE: Umbra and Obf objects for Penn

      Yeah, it's still a bit behind the times on the Reality Levels and Reality Flags of Mux and RhostMUSH.

      posted in MU Code
      ZekeTheG33k
      ZekeTheG33k
    • RE: Umbra and Obf objects for Penn

      @Thenomain said in Umbra and Obf objects for Penn:

      Umbra these days should exclusively be handled by reality levels. Just sayin'.

      Except for the fact that PennMUSH doesn't support the reality levels. Otherwise it would be easy to do.

      posted in MU Code
      ZekeTheG33k
      ZekeTheG33k
    • Umbra and Obf objects for Penn

      Long shot here, but does anyone have a copy of the objects that places like Metro used to simulate Obf/Umbra on Penn?

      Thanks.

      posted in MU Code
      ZekeTheG33k
      ZekeTheG33k
    • RE: Custom Channel System on PennMUSH?

      Never mind. Marc, beat me to it. I didn't see the link.

      posted in MU Code
      ZekeTheG33k
      ZekeTheG33k
    • RE: Are there any historically-themed WoD mu*?

      Having been involved with Victorian Reverie, I can say quite soundly that plan to explain everything in detail to some players. No matter how many things you reference, you will have people who refuse to get it. But that is true in any game. Also make sure you are prepared to be labeled a niche game, which will cause most people to avoid the game because they incorrectly equate niche with cliquish.

      posted in Adver-tis-ments
      ZekeTheG33k
      ZekeTheG33k
    • Emerald City Heroes (non-WoD; Heroes Theme)

      Just putting this out there for a friend. She is nearing completion for her Heroes themed MUSH. It is a descriptive stat system. The grid is finishing up the desc work and adding in a variety of other stuff. The setting is in Seattle.

      Check their wiki out and log in as a guest...
      http://emeraldcityheroes.com
      Connect to: emeraldcityheroes.com port 9750

      Thanks and I'm wishing her lots of luck.

      posted in Adver-tis-ments
      ZekeTheG33k
      ZekeTheG33k
    • RE: OBF and Umbra Objects

      Ok thanks.

      posted in MU Code
      ZekeTheG33k
      ZekeTheG33k
    • RE: OBF and Umbra Objects

      I'm sure I could, but I'm just going to drop objects for players to move around in that are set dark and can only see specific things based on what they are. IE: Umbra Objects see only umbra objects. I know this is how they did it at Metro, I just don't have my old backups from when I was a code wiz there.

      posted in MU Code
      ZekeTheG33k
      ZekeTheG33k
    • RE: OBF and Umbra Objects

      I can write it, I'm just trying to get an idea of how to create Obfuscate and Umbra via objects that players enter and move around in to simulate the appropriate realms. Penn mush doesn't have support for Realities or Realm flags, so...

      posted in MU Code
      ZekeTheG33k
      ZekeTheG33k
    • RE: OBF and Umbra Objects

      I looked there. I thought once upon a time someone published all the code from Metro, but I guess I was mistaken.

      posted in MU Code
      ZekeTheG33k
      ZekeTheG33k
    • OBF and Umbra Objects

      Anyone have a set of these laying around?

      posted in MU Code
      ZekeTheG33k
      ZekeTheG33k
    • RE: Putting out feelers..

      I intend to, that's part of this phase.

      posted in Adver-tis-ments
      ZekeTheG33k
      ZekeTheG33k
    • RE: Capped XP vs Staggered XP?

      @Alzie I seriously must have missed that because I do not recall seeing that in the main GMC book. Could you enlighten me?

      posted in Mildly Constructive
      ZekeTheG33k
      ZekeTheG33k
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