Aug 16, 2017, 8:42 PM

@SG said in Space Games and Travel Time? Why? Why Not?:

Anyways, design a setting with this in mind, I guess.

Not a crazy idea. Probably should be one of the first concerns when deciding on a game to throw onto a 24/7 persistent environment.

I think, tho, that anyone should be able to say, "No, you can't be in this PvP scene because were you were not that close by." If it's PvE (plot, scene, whatever) then there'd have to be a more compelling reason.

This isn't a Space Game issue, but I can see how that kind of setting exacerbates the perception.