@Lisse24 said in Visit Fallcoast, sponsored by the Fallcoast Chamber of Commerce:
RfK has a lot of goodwill among its former players because it managed to avoid this and give its players plenty to do. However, the people building new WoD still seem to model them after the current games instead of looking at what made games like RfK work or how games in other genres manage to keep players involved.
Please stop bringing up RfK.
Until you can find me a staffer who is going to dedicate 10 hours every single day to RPing NPCs and running plots for everybody on their game. And 5 more hours on that same day handling various +jobs.
All while not playing an actual PC on their own game.
Any game will "succeed" if you have staff slavishly running stuff 24/7 for players.
As for what @Rook said, personally I put a lot of the onus on WoD players and MUers in general, more than the games.
The vast majority of MU'ers appear to be incredibly lazy and entitled when it comes to making little effort to get involved in things and expecting everybody else to feed them story. And it has to be a specific kind of story usually, or they'll complain about how it doesn't fit their character.
Character 'power level' is a problem tied to MUers being spoiled brats. You literally do not ever need 100+ xp in 2e nWoD, yet I constantly see players talking about how they need like 150 xp to 'finish their character' or some absurd shit. Yes, at 100+ xp, any character in any splat is basically god.
Around 50 xp, not so much. The main exception I'm aware of being a Mage who drops literally all their XP on getting gnosis5, and arcana to 5, and another arcana or two to 4. (I don't know Demon or Beast, maybe they're as bad.)
Games need to limit advancement more often. People don't need infinite XP and it fucks your game up. Players need to stop being whiny bitches 'wah wah what about my character growth'. Fuck literally anybody who's ever said that. Your character's "growth" is not limited to XP spends, and it shouldn't be infinite.
Pick a power level you want your game to be played at, and set a cap there.
Players need to be more willing to consider running their own stories and be more involved in the ones that are already available.
Plot breeds RP and staff aren't the only people who can do things. And they shouldn't have to shove story down player's throats.
The entire MU community feels very 'passive' lately.