High Fantasy
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@Jennkryst said in High Fantasy:
@WTFE Have you perused 3e, for fixes?
No, I haven't. Why? Has it stopped requiring an advanced maths degree specializing in discrete maths with a touch of category theory to perform an action?
It says something about the mechanics when I took the setting, stapled on a tabletop wargame rpg ruleset, and shit was easier.
Yeah, it does. The Exalted setting is just screaming for a streamlined set of rules that actually matches the setting's high-octane action vibe.
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@WTFE It requires LESS maths, but it is still there.
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@Jennkryst said in High Fantasy:
@WTFE It requires LESS maths, but it is still there.
And the maths aren't the real issue (but contribute to it). The real issue is that action grinds to a halt to slog through game mechanics -- at just the point that the action needs to be ramped up to keep an edge-of-the-seat feel.
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If you plan to have large battles, use FS3. Please. The engine is very good for getting through long combats with 20+ people in under 2 hours.
Also, brutal as fuck. My poor PC has, like, huge gaping holes in his junk, apparently.
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@Ganymede said in High Fantasy:
Also, brutal as fuck. My poor PC has, like, huge gaping holes in his junk, apparently.
Err... that's not a standard hit location. Somebody with a really sadistic streak or a wicked sense of humor must've added that
Which just goes to illustrate... FS3 is very configurable, so it's as brutal or as fluffy as you want it to be.
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@faraday said in High Fantasy:
Err... that's not a standard hit location.
It's a standard hit location for me. Erin took a Critical injury there. And Daithi has taken several broadsword injuries there.
Well, to the abdomen. But it's a RuneQuest joke for me.
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@Ganymede said in High Fantasy:
Well, to the abdomen. But it's a RuneQuest joke for me.
"Abdomen" is... y'know, the abdomen. Not the junk. But hey, RP whatever makes you happy
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@faraday said in High Fantasy:
"Abdomen" is... y'know, the abdomen. Not the junk.
RuneQuest is much funnier when you make abdomen = junk because it was soooooo easy to get hit in the abdomen.
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When I played Aftermath! the infamous hit location 20 was disproportionately hit when I was shooting people. And not only because I'd walk excess accuracy hits down toward it...
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@WTFE said in High Fantasy:
@Jennkryst said in High Fantasy:
@WTFE It requires LESS maths, but it is still there.
And the maths aren't the real issue (but contribute to it). The real issue is that action grinds to a halt to slog through game mechanics -- at just the point that the action needs to be ramped up to keep an edge-of-the-seat feel.
I actually found that after the first session and a half of the Exalted 3e campaign I played, combat started to run really fluidly along with being infinitely more interesting that most systems. I have trouble now with game where people just alternate hitting each other before missing or chipping away health. The initiative system is in itself rather nice but gambits are really interesting and make things like grappling, disarming, etc an actual part of combat instead of really unreliable situational auto wins like in so many games.
Also it genuinely lets people function differently in combat and be good at very different, equally valid things hat are all still valid, no just have a linear scale of how badass individuals are. Though it does have issues like 'make sure you have dexterity 5' and similar Storyteller System staples.
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@Packrat said in High Fantasy:
And the maths aren't the real issue (but contribute to it). The real issue is that action grinds to a halt to slog through game mechanics -- at just the point that the action needs to be ramped up to keep an edge-of-the-seat feel.
I actually found that after the first session and a half of the Exalted 3e campaign I played, combat started to run really fluidly along with being infinitely more interesting that most systems.
I have no opinion whatsoever on 3e. Never saw it.
Also it genuinely lets people function differently in combat and be good at very different, equally valid things hat are all still valid, no just have a linear scale of how badass individuals are. Though it does have issues like 'make sure you have dexterity 5' and similar Storyteller System staples.
But yeah, Storyteller has some nasty artifacts left no matter how streamlined you make procedures. I'd like to see a better game engine used as the basis for Exalted's setting.
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I don't think I am going to scale it around big battles. I want the story to be more personalized, because while big battles on screen are cool, I think it's the focus on the individual that makes them powerful in story.
So if there is any large scale battles, it'd likely end up being... plot fu'd, as background, or setting, for the scene that's going on for the PC's.
Also: I have nothing against Faraday, but I dislike the system myself. It's just not my cuppa.
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I just want to play a sorceress who throws fireballs and lightning bolts from her staff.
Plzkthx.
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@Tempest There will be magic, but it is elemental based, so you'll have to pick fireballs, or lightning bolts, not both.
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I'm sick and binged watch Lego Ninjago this weekend... that's totally where I went when you mentioned elemental based magic. probably not what you had in mind.
But still. I am excited for this idea.
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@Wizz said in High Fantasy:
@Ganymede said in High Fantasy:
@Wizz said in High Fantasy:
I'd kinda like to see a MU* that is run more like a public OTT. Players can have bits that multiple characters are attached to and these characters are part of limited campaigns (as in, will end, characters get sent to that giant tavern in the sky) with scheduled scenes. "Downtime" rp is an option, but not incentivized or rewarded in any way - no weekly XP, no cookies or votes or whatever.
I mean...I'm not gonna do it but. XD
So, kind of like what @faraday's doing with BSG:U?
Kinda! Only I'd even wonder about having a unifying setting or theme at all. You could just have randomized, anonymous sign-ups for campaigns or something, and these could be anything from one-shots to month-or-year-long sagas, basically just give people the tools to scratch whatever itch with a given RPG system.
So... like Roll20?
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Sure, it's a pretty similar concept. Only it'd be on a MU* and...in this community... because I am a crazy fool who wants to watch the world burn
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@Ominous This precisely is why I left my local PFS group. There was little RPG to it at the end.
That and the DM was like the nicest guy ever, with no spine. So when it came to people talking over him, or doing other shit at the table? Constantly "Whats going on?" from players. Grrr. Oh Well. I'll find a group someday. -
@Templari My recommendation is to stop playing modern styles of D&D. Find or form a group that plays OSR systems. A slightly hacked ACKS is my system of choice. Since there are no skills, roleplaying out what your character does is required.
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There are also a variety of simplified skill approaches out there. ACKS may be the one whose approach I liked best. You get + stat in any skill, and +level and stat for selected skills. So everyone can try, and class/personal choice still matter. And you can of course RP that to whatever detail you like. many of the "Hacks" offer very simple yet fast and sometimes well done ways to play.