Nov 22, 2017, 7:26 PM

@gangofdolls said in Reasons why you quit a game...:

@thenomain

Yeah, it is. But I think there’s also a basic confusion for some people about what they think is actually fun. People will scale a lot of drama thinking they have to in order to get to the fun, not necessarily realizing that games shouldn’t be a stinky onion where of you just keep trying- the fun will show up. Or if they’re not having fun but most other people seem to be so maybe their standard is wrong. And it might be but it might not? It’s hard to get perspective when the game is a feedback loop that reinforces the wrong thing for the player in question.

I don't mean to be correcting this or saying it's wrong, but it's a topic in this hobby that's near and dear to my heart:

I think what you're saying is what is fun for the individual is not always fun for the game.

I personally think that we should all be playing for the game. The more of a leadership role a character has should increase that player's awareness that what they do should net a positive toward the game's activity or other players' involvements or whatnot.

But I also don't think hanging on to a character too long is the criteria I would put on someone having to give up that character. Someone sitting on a leadership position, not available for scenes, or using their character's God-Level Stats to absorb game-play from others is when I think they need to give it up. Otherwise it's the TS discussion: If your character neither adds to nor removes from the game, who cares what they do?

That's Thenomain's Gaming Philosophy Minute for Wednesday November 22, 2017.