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    Personal Epiphany

    A Shout in the Dark
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    • Chet
      Chet Banned last edited by Chet

      I just ordered Knightfall, and I read the first issue, featuring Bane's creation and first hunt for Batman. I had an epiphany when I read it, and I think I saw the entire problem I've had the entire time I've MUSHed.

      Who here would be interested in getting together and making some sort of police commando concept, with the police commandos being realistic for a macho, corrupt department, facing off with an invading crime syndicate?

      I'm completely open to theme, structure, code, anything. Just let me know if you have any ideas or interest. I'm thinking something 1990's DC Comics in general attitude.

      Meg 1 Reply Last reply Reply Quote 2
      • Meg
        Meg @Chet last edited by

        @chet I am ride or die with you. Let's do it.

        #FreeFarfalla

        1 Reply Last reply Reply Quote 1
        • Misadventure
          Misadventure last edited by

          So you mean a police unit that is dominated by corruption, personal vices, but still does its job at least some of the times, like The Shield, etc?

          I have a waggish sense of humor.

          1 Reply Last reply Reply Quote 1
          • F
            fatefan last edited by

            This was kind of what I had in mind for Flashpoint Gotham (I apped Harvey Bullock). I figure there's a lot to work with/build on from Gotham Central also.

            1 Reply Last reply Reply Quote 0
            • Ganymede
              Ganymede Admin last edited by

              FP:G might be a good place to try this.

              I mean, I play Victor Fries there, so I'm biased, but everyone's got their own take on the classic characters, and it's, like, whoa.

              “It is better to live doing the things that you like. It is foolish to live within this dream of a world seeing unpleasantness and doing only things that you do not like.” -- Yamamoto Tsunetomo.

              1 Reply Last reply Reply Quote 0
              • Chet
                Chet Banned last edited by

                This post is deleted!
                1 Reply Last reply Reply Quote 0
                • Chet
                  Chet Banned last edited by Chet

                  I've thought it over, and I've decided on a corporate-hired police hit squad dueling off against drug runner revolutionaries. A corporate security force, facing down corridos (the Spanish term for drug runner cowboys) with Marxist leanings. The corporate security force will be macho and corrupt, with plenty of weaponry and luxuries, and the drug runners will be clever and treacherous, with support among the criminal and activist community. A sci-fi element will be necessary, to distance it from real life issues.

                  What's the opinion?

                  1 Reply Last reply Reply Quote 0
                  • Chet
                    Chet Banned last edited by

                    portent.genesismuds.com 2075 Connect if you're interested, the purposes are just exploratory at the moment.

                    Templari 1 Reply Last reply Reply Quote 0
                    • Misadventure
                      Misadventure last edited by

                      Because I am a mechanics fan, I'd look for something where something about the stressors of the police life and the corrupt life have something to them. Often the stressors of both are moderated by drugs, good times, and so on, which often just delays the final pay day.

                      I'd want something that gave power to the things people pursue, and power to the changes that corruption brings.

                      I have a waggish sense of humor.

                      SG 1 Reply Last reply Reply Quote 0
                      • SG
                        SG @Misadventure last edited by

                        @misadventure said in Personal Epiphany:

                        Because I am a mechanics fan, I'd look for something where something about the stressors of the police life and the corrupt life have something to them.

                        I kind of love this, even though I was reading the how much code is too much code thread thinking this idea might suck, I think it would be cool to have a stress meter for the cops, where because of their macho nature, they have to break the law to reset a counter, and hope they don't get caught! Like, it ticks up one point per day until they have a coke binge, which pauses it, but when the binge is over, it ticks up two a day until they do something really over the top like, plant drugs on a school kid and burn his house down during the arrest.

                        The revolutionaries could have something like this, too, like a Commie meter. In order to bring it down, they have to work in the community soup kitchen or something to wash their hands of making money by dealing drugs.

                        If the meters get too high, they start taking penalties to their rolls.

                        1 Reply Last reply Reply Quote 0
                        • Misadventure
                          Misadventure last edited by

                          Code, coded game mechanics, and game mechanics are all separate things.

                          There is a room description and you can find who is in it with code.

                          Players who are using a specific game system can implement the game mechanics "by hand" just fine.

                          Coded game mechanics mean it will track your resources, handle your action order, or resolve random elements for you. A complex usually only on a MU* system might handle a lot of data, such as everyones political actions for a week, and the changes those actions cause.

                          Choose the right level of thing to enhance your experience.

                          I have a waggish sense of humor.

                          1 Reply Last reply Reply Quote 0
                          • Chet
                            Chet Banned last edited by

                            We could make the meter get measured by attack, skill, or economy rolls. The more rolls you made, the higher your chances of increasing the meter, and the more 'stress burn' scenes you had, the more XP you'd accumulate for stat level. You could make a parallel system where the higher your statistic was in an area you were rolling, the lower the chance at building stress, to make the 'rampant' scenes with older characters happen less often.

                            1 Reply Last reply Reply Quote 0
                            • Templari
                              Templari @Chet last edited by Templari

                              @chet said in Personal Epiphany:

                              portent.genesismuds.com

                              ETA: Disregard, it works now.

                              1 Reply Last reply Reply Quote 0
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