@wildbaboons said in Wheel of Time MU(SH|X):
The founding of the Asha'man? ... The cleansing?
I can guarantee that these two things would be attempted by players. The other things... less guaranteed, but you can bet that people will try to draw together a group of male channelers and would-be male channelers into a Tower, and you can bet that people will try to cleanse saidin (likely without anywhere near the preparation/power that it required in the books).
I would not want to have any character be ta'veren or be the Dragon Reborn otherwise you're just doing a find and replace on the FCs from the books and what's the point, plus the usual problems having a small group of PCs of grossly imbalanced importance on a game.
I think it would be entirely possible to have an NPC Dragon, especially if he was the withdrawn sort--or perhaps Cairhienin, and so liked to work through proxies. They would have to be doing something offscreen to keep them from interfering, but I think that it could certainly be done.
@tempest said in Wheel of Time MU(SH|X):
WoT was never really the "prince played by Jensen Ackles is a badass swordsman" sort of thing. The badasses are the Warders and the scant few other blademasters around. And the "ladies" never really did much...unless they happened to also be Aes Sedai (and the princes who were badass went off to be warders).
Galad and Gawyn both become Blademasters (yes, they were trained to some degree by the White Tower, but they weren't there long, and were very, very skilled when they arrived). Gareth Bryne is one as well. Toram Riatin, Rodel Ituralde, High Lord Turak... just like in real life, those with the idle time are those who can practice. And I think that Caraline Damodred, Colavaere Saighan, Queen Tenobia, Queen Morgase, and Zarine Bashere would all quite disagree with your description of them never doing much.
I do, however, agree with you that it would be best to start in 1-2 centralized areas. I don't think I would go -quite- so far as requiring that everyone be part of the Tower, but if the two areas are, say, Tar Valon and Cairhien, you'll likely have things tied up relatively well, as opposed to if there are people in Cairhien, Bandar Eban, Ebou Dar, Tear, Tar Valon, and Caemlyn all looking for RP. I also think that it's a great idea for App Staff to work closely with new players to try to ensure that their characters have explicit hooks into whatever is going on at the moment.
@arkandel said in Wheel of Time MU(SH|X):
What I'd find cool is a strong metaplot detached from the book characters (whether they exist in the time period or not) to give the game direction and focus.
Yes, yes, yes. I think that this is one of those games that really won't do well as a sandbox (it'll limp along, but won't have the same pull) -- fantasy games need metaplots in my opinion, to keep them from devolving into marriage simulators.
@arkandel said in Wheel of Time MU(SH|X):
What about the mechanics?
This is another good point. I'd push Ares, but I think Faraday would smack me, and FS3 really, really isn't well-suited for channeling. You could limp along with it, but it wouldn't be good without a system written up to work alongside FS3. D20 WoT is miserable. Very poorly handled, in my opinion.