Miami, Blood in the Water
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@tinuviel Truth in that. A bunch of friends and I made a krewe and a good percent of them lost interest because of the reset.
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An additional issue comes from the tendency for discussion to happen on the Public channel, and that being counted as 'informing and including the players' in decisions like this.
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Each time I think of Hunters - CHEIRON - in Miami my brain plays this https://www.youtube.com/watch?v=JyIRgWWUpN4
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@kay I'mma nickname you - Kay, The Positivest Bunny.
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@cobaltasaurus
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@sonder said in Miami, Blood in the Water:
Hi!
I’m advertising for our new game set in Miami. Please
log into Fallcoast to discuss the idea of soft RP along with code ideas etc.Fallcoast.net
Port 2009No offense but this is not an advertisement for a new game. What even is 'soft rp' in this context? Why ask us to log into FC for a different game entirely? There is a well written FAQ on Miami on the FC boards why not paste that here?
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I'm a little perplexed by the 'this is only coming up since a new game was announced' commentary. The Miami project has been discussed on MSB (and presumably on FC) for months now, long before this thread existed; this is hardly its first mention, and it doesn't seem like anyone's rushing to compete with another game. I know I've chatted with a variety of people in threads and in PMs about it over the past few months; pretty sure I wasn't hallucinating that.
(I did, sadly, drop the ball on getting random pics as I hoped if there was anything interesting, because I suck, and more or less slept too much. Other than a 'What In The Actual Fuck/Only In Florida' shot of the runways for the Fort Lauderdale airport, which are a highway overpass in places. <cue terrified scream here> Not sure how useful that will be to anyone... )
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If anybody doesn't get "Fallcoast staff is panicking because it dropped from 100+ person who lists to 30 person who lists in the span of about a month" vibes from this "advertisement", I think it's a case of being willfully obtuse.
Why open a brand new ad thread for a game that doesn't yet exist that is literally nothing but
"please log on fallcoast :D"
Just reeks of trying to yank attention back to themselves really awkwardly especially when literally nothing new was offered about the Miami game.
TBH if I had to guess, I'd wager other-staff on FC is hounding Sonder about the game being dead and demanding she do something. And we got this "ad".
But, what do I know.
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@tempest They also have my occasional snarcasm in the discord! I take full responsibility.
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I have been deathly ill for several weeks where is this game that opened and stole half FC's players? Do you think they will stay there? I had just found Fallcoast before I got sick but the people there seem very nice.
What is this new game's address? I'll check it out and see what all the fuss is about.
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@carex said in Miami, Blood in the Water:
I have been deathly ill for several weeks where is this game that opened and stole half FC's players? Do you think they will stay there? I had just found Fallcoast before I got sick but the people there seem very nice.
What is this new game's address? I'll check it out and see what all the fuss is about.
Fallcoast mostly killed itself by discussing a reset/new game months ahead of time. HS disappearing from the game for extended periods of time with little to no info and last week the paris of the west game advertised itself and so a bunch of people from FC went to go check it out
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@tempest said in Miami, Blood in the Water:
If anybody doesn't get "Fallcoast staff is panicking because it dropped from 100+ person who lists to 30 person who lists in the span of about a month" vibes from this "advertisement", I think it's a case of being willfully obtuse.
They've been talking about it for months in spots scattered all over the forum. It has a thread now -- presumably -- because they're getting closer to doing something with it. Wretched has a pretty cool thread about some of the neighborhood systems and such he was asking for feedback about from well before there was any mention of the new game here.
I'm just not seeing the muppet flail or the hair on fire freakout. People in this thread are also saying:
@icanbeyourmuse said in Miami, Blood in the Water:
@tinuviel Truth in that. A bunch of friends and I made a krewe and a good percent of them lost interest because of the reset.
...and similar's been said privately and in other threads as well. 'Something new is coming, don't get too invested or start winding things up' is a thing.
Asking for feedback and input from potential players who like their staffcorps and game running style, while giving people ample time to wind up their stories, is something that I'd put in the 'considerate and wise staff decisions' category rather than an indication of mortal terror.
As usual, I hope both games absolutely rock, and the people on them have a blast.
As usual, everybody who likes WoD makes a login on more or less every new WoD game that surfaces, and there's a huge attrition rate within the first 2-3 months if people don't find it fits their personal groove or doesn't click, because most people are eager for cool new places to play and are interested in checking them out. We've seen this with literally every WoD game that opens, people, c'mon. (It'll happen on Miami, too.)
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@tempest said in Miami, Blood in the Water:
If anybody doesn't get "Fallcoast staff is panicking because it dropped from 100+ person who lists to 30 person who lists in the span of about a month" vibes from this "advertisement", I think it's a case of being willfully obtuse.
This is the Ad section. Please stay constructive.
I do agree with the sentiment that discussing plans of opening a new game too early probably hurt activity (since it'd have seemed like any RP would be redundant) but it is possible to get those players back fast - for example by letting them resume their characters in the new game, transfer any in-game achievements (such as XPs) to lure in oldbies, ties to the old metaplot to mark the new MUSH as a sequel, etc.
We're a fickle lot in MUSHing but TR/FC has been around for a long time and it has a strong base, assuming the right moves are made now.
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From what I saw, it wasn't just the new game, but it was kind of a snowball effect. They cut ST xp, then overall xp, and announced the new game all within a couple of weeks. Seems silly to take away incentive to Do Things then tell players if they're going to Do Things, it's not going to matter in a little bit. Then be confused or upset when people Stop Doing Things.
This should be a lesson about the order of operations, I think.
If the game is shifting and changing, it seems like taking away activity incentives didn't help reassure folks that it'd be okay when the new game starts. And since the new game is only allowing X number of xp to rollover to these tiers, the xp gain wouldn't matter.
But definitely telling people that what they do from now til Miami opening has hurt them. It probably (hindsight and all!) would have been better to wait, open the sister-game, let people filter across, and slowly phase FC out over a couple of months so people have a /home/ to go to, instead of scattering everywhere.
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@taika said in Miami, Blood in the Water:
From what I saw, it wasn't just the new game, but it was kind of a snowball effect. They cut ST xp, then overall xp, and announced the new game all within a couple of weeks. Seems silly to take away incentive to Do Things then tell players if they're going to Do Things, it's not going to matter in a little bit. Then be confused or upset when people Stop Doing Things.
This should be a lesson about the order of operations, I think.
What I found worked pretty well back in the day is when a MUD we were running was planning its next major version (well, it felt 'major' back then ). We knew there'd be a time in between while stuff was still under development, but there was no way to keep the cat in the bag for that period either.
Basically what we did instead was diverge the timeline immediately using the old code, and created a massive game-wide 'what if?' world. Players got to redo their same characters but in this alternate 'present time' based on that what-if - and it created a surge of activity instead since retired PCs were even brought back since their players were curious how it'd work out.
Then, since this had a finite duration which we announced ahead of time, once the code was ready we rebooted the game without the what-if but (if I remember correctly) allowed people to choose which version of their characters to bring back.
It was fun. Fun usually works.
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@arkandel said in Miami, Blood in the Water:
@tempest said in Miami, Blood in the Water:
If anybody doesn't get "Fallcoast staff is panicking because it dropped from 100+ person who lists to 30 person who lists in the span of about a month" vibes from this "advertisement", I think it's a case of being willfully obtuse.
This is the Ad section. Please stay constructive.
I do agree with the sentiment that discussing plans of opening a new game too early probably hurt activity (since it'd have seemed like any RP would be redundant) but it is possible to get those players back fast - for example by letting them resume their characters in the new game, transfer any in-game achievements (such as XPs) to lure in oldbies, ties to the old metaplot to mark the new MUSH as a sequel, etc.
We're a fickle lot in MUSHing but TR/FC has been around for a long time and it has a strong base, assuming the right moves are made now.
Which would have been awesome to see in this post. Basicially I just find fault in the presentation of this as an advertisement. This is more like a bboard posting should have been added to the Fallcoast thread until @Sonder was ready to have a full up pitch ready to go to sell Miami. This was either laziness or cockiness of brand that said "Hey look its us, just come check it out cause its us you don't need any further info"
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@magee101 said in Miami, Blood in the Water:
@arkandel said in Miami, Blood in the Water:
@tempest said in Miami, Blood in the Water:
If anybody doesn't get "Fallcoast staff is panicking because it dropped from 100+ person who lists to 30 person who lists in the span of about a month" vibes from this "advertisement", I think it's a case of being willfully obtuse.
This is the Ad section. Please stay constructive.
I do agree with the sentiment that discussing plans of opening a new game too early probably hurt activity (since it'd have seemed like any RP would be redundant) but it is possible to get those players back fast - for example by letting them resume their characters in the new game, transfer any in-game achievements (such as XPs) to lure in oldbies, ties to the old metaplot to mark the new MUSH as a sequel, etc.
We're a fickle lot in MUSHing but TR/FC has been around for a long time and it has a strong base, assuming the right moves are made now.
Which would have been awesome to see in this post. Basicially I just find fault in the presentation of this as an advertisement. This is more like a bboard posting should have been added to the Fallcoast thread until @Sonder was ready to have a full up pitch ready to go to sell Miami. This was either laziness or cockiness of brand that said "Hey look its us, just come check it out cause its us you don't need any further info"
Consider an Ad thread to be one simply because it's in the Ad section. That's all it takes. It's basically a game's staff saying "hey, we want you guys to be aware of this cool stuff we're doing and we hope you come join!". This qualifies.
If a thread really is misplaced y'all can flag it and we'll move it.
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To me it seems more game development over an ad. Since she is asking for help on the new game/