@TNP said:
@Misadventure said:
Could someone explain why its necessary to know at all times where or who other players are with, save to know where ones faction RP might be? Anything more directed at a specific character I would assume can be arranged via a quick page.
Edited to add "at all times" because @Templari pointed out the obvious sometimes use Thank you T). I am picking at the logic that Unfindable is always bad, or based on bad apple logic.
There's another reason not to have unfindable. If I log on as a guest to a new game and see no one on the grid? I log off. WHO is not advertising activity. +where does.
Given the number of people that will idle on a grid, I wouldn't call +where an accurate portrayal of activity.
Subject of Unfindable: While the following comparison would be more accurate if Unfindable could be applied to specific bits rather than blanket... here goes nothing!
I see the Unfindable flag acting as something like a restraining order. Person A is being harassed and/or stalked across a game by Person B. Yes, Person A -should- toss up a quick job about Person B's harassment. Get it on record, it may not be enough NOW, but with enough instances, action could be taken. THAT SAID. It is absolutely fine for someone to then ALSO set themselves Unfindable to avoid dealing with further harassment.
To use Sunny's example... lets say you call the cops cause someone came in and stole your stuff. Are you still going to leave your door unlocked afterwards? The police (staff, in this case) cannot/will not always take immediate action. So you're just going to leave your door unlocked for the same jackass to finish taking your stuff while you're waiting for the police to build their case?