Spirit Lake - Discussion
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@jeshin @scissors The suggested hosting for Ares is $5/month with a few months free if you use the referral code. Of course Ares is still in beta but it’s geting more solid every week. https://aresmush.com/tutorials/install
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@scissors said in Spirit Lake: An Original Modern Fantasy Game:
@faraday In all my years of Mushing, I have never even come close to considering setting up a game. But if the resources exist now that make things relatively easy....
....well, there is still the cost of hosting to consider, I guess?
$5/mo for the basic on Digital Ocean. You might be able to find someone to host it for you, too.
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Ok but like, who wants to go all in on building a dragon breeding code with me for my game idea.
Anyone?
One day, I will do it. Because a dragon breeding minigame sounds fun as shit. And by one day, you guys know what I mean.
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@meg said in Spirit Lake: An Original Modern Fantasy Game:
Ok but like, who wants to go all in on building a dragon breeding code with me for my game idea.
Anyone?
One day, I will do it. Because a dragon breeding minigame sounds fun as shit. And by one day, you guys know what I mean.
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@meg said in Spirit Lake: An Original Modern Fantasy Game:
Ok but like, who wants to go all in on building a dragon breeding code with me for my game idea.
Anyone?
One day, I will do it. Because a dragon breeding minigame sounds fun as shit. And by one day, you guys know what I mean.
So everyone can have a gold of their own?
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@tnp said in Spirit Lake: An Original Modern Fantasy Game:
@meg said in Spirit Lake: An Original Modern Fantasy Game:
Ok but like, who wants to go all in on building a dragon breeding code with me for my game idea.
Anyone?
One day, I will do it. Because a dragon breeding minigame sounds fun as shit. And by one day, you guys know what I mean.
So everyone can have a gold of their own?
no, obviously the color would depend on the genes of the parents. if you breed a black and a white dragon, you're going to get a grey dragon. breeding works that way, right.
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@meg said in Spirit Lake: An Original Modern Fantasy Game:
@tnp said in Spirit Lake: An Original Modern Fantasy Game:
@meg said in Spirit Lake: An Original Modern Fantasy Game:
Ok but like, who wants to go all in on building a dragon breeding code with me for my game idea.
Anyone?
One day, I will do it. Because a dragon breeding minigame sounds fun as shit. And by one day, you guys know what I mean.
So everyone can have a gold of their own?
no, obviously the color would depend on the genes of the parents. if you breed a black and a white dragon, you're going to get a grey dragon. breeding works that way, right.
I want a tuxedo dragon, tho.
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@meg said in Spirit Lake: An Original Modern Fantasy Game:
Ok but like, who wants to go all in on building a dragon breeding code with me for my game idea.
Anyone?
One day, I will do it. Because a dragon breeding minigame sounds fun as shit. And by one day, you guys know what I mean.
Once upon a time, ages ago, I played on a game that had breeding of various creatures.
Frogs were one.
DOES ANYONE ELSE REMEMBER THIS PLACE?!
I was weirdly attached to my frog.
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Just noticed all this during my break at work.
Whelp. That sucks.
Another fun part of working third shift.
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Tried to make a character here because the theme piqued my interest, only to find out the game's full and not accepting new characters at the moment. Any idea on when y'all will be opening the game back up?
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@tiredewok Read up on the rest of the thread. Or at least the last few pages.
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Ah. Okay. Found it after a bit of wading. Hope things get opened back up swiftly. I am looking forward to giving it a try.
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@groth Fair but I'll try and clarify what I meant:
There are coders in this community - many in fact - but they are outnumbered by the players who don't know how to code. From that pool as I think @Meg pointed out, you have to find coders who want to give freely of their time (there are some perhaps more than some) to a project and a lot of that comes down to their interest level in that particular project.
That's where the personality issue and clashes come into play.
It's been my experience that depending on code language, we tend to see particular repeat coders. The reasons for this are a few but in my experience of this hobby and in the games I tend to frequent, the coders tend to be a particular roster of people. Since they have a skill set that's particular, they do hold a certain amount of cards when it comes to agreeing to take or pass on a project and sometimes its time and interest but finding both can be difficult when you don't want to work with who is asking for either.
Running a game is also a problem in terms of finding staffers who want to, are able to find the time, and don't have a problematic track record. That's also a problem but to my way of thinking, you can't open a game unless its functional which is where the code part comes in... Or, you can but you'll drive people off in asking them to scale your CG process for example without it being user friendly.
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@gangofdolls said in Spirit Lake: An Original Modern Fantasy Game:
I have no idea what's going on with Reno-rebranding-to-Portland.
They were waiting on me to port the stuff over to the new host and tweak a few things. (I think @surreality set up the new wiki. Someone did.) The codebase is now ready for the new staff to clean house and update the grid. I suspect it's days instead of weeks.
Oh, and an ANSI-colored connect screen, because why not.
That is to say: Yes, finding people with the time and willingness to work on this hobby is what's rare. You are 100% correct. I would make it greater than 100% correct if that was a thing, so I'll make it "100% and a cookie."
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edit: Come to think of it, it's kind of too bad that people dogpile into some games while other deserving games, such as that Horror Mu*, are constantly advertising.
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@thenomain The wiki is still at weeks. But not many. Otherwise, all correct.
(ETA: I think tHM is full up at the moment, believe it or not! Wait, there are two spots open, but only two.)
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@thenomain Gosh.
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@gangofdolls said in Spirit Lake: An Original Modern Fantasy Game:
The reasons for this are a few but in my experience of this hobby and in the games I tend to frequent, the coders tend to be a particular roster of people. Since they have a skill set that's particular, they do hold a certain amount of cards when it comes to agreeing to take or pass on a project and sometimes its time and interest but finding both can be difficult when you don't want to work with who is asking for either.
It's not just the skillset itself, it's the specificity. For example I'm not half bad at python but that doesn't mean I can just pick up a platform written in python and start writing that new combat system staff wants implemented, not without figuring out how the whole thing is structured first, picking up some small things to work myself up to bigger ones, etc.
It's a lot of upfront work.
On the issue of upfront work, as we know there are a lot of flakes in the community. That's not a black mark on anyone, it's natural for hobbyists to prioritize based on their life's circumstances at any given time... but look, unless I know you are going to be there in the long run, which the only way I can is if you have a track record showing just that, I would risk sinking weeks' worth of quite real effort - we're talking stuff companies pay decent money for - and then have you vanish in the end, leaving me with an implemented system maybe no one else wants since it was so particular to your vision.
That's a big ask.
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@surreality Yeah, we are. We have a cap of 40-some archetypes, and we're generally pretty close to it. We'll never be a huge game, and we wouldn't work if we were.
Good luck on this project! Always nice to have more non-WoD options out there!
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Well, I've been forced to give up my spot for my usual chargen panic attack, though I do warn people that the staff are not people to disagree with unless it's on their terms.
I can't say this is a negative thing for many games, but in this case the experience was sadly blunt, ugly, and short with no give-and-take.